156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import http.server
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import logging
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import os
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import socket
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import socketserver
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import threading
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import webbrowser
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import asyncio
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from functools import partial
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from NetUtils import Node
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from MultiClient import Context
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import Utils
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logger = logging.getLogger("WebUIRelay")
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class WebUiClient(Node):
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    def __init__(self):
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        super().__init__()
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        self.manual_snes = None
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    @staticmethod
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    def build_message(msg_type: str, content: dict) -> dict:
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        return {'type': msg_type, 'content': content}
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    def log_info(self, message, *args, **kwargs):
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        self.broadcast_all(self.build_message('info', message))
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        logger.info(message, *args, **kwargs)
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    def log_warning(self, message, *args, **kwargs):
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        self.broadcast_all(self.build_message('warning', message))
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        logger.warning(message, *args, **kwargs)
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    def log_error(self, message, *args, **kwargs):
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        self.broadcast_all(self.build_message('error', message))
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        logger.error(message, *args, **kwargs)
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    def log_critical(self, message, *args, **kwargs):
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        self.broadcast_all(self.build_message('critical', message))
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        logger.critical(message, *args, **kwargs)
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    def send_chat_message(self, message):
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        self.broadcast_all(self.build_message('chat', message))
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    def send_connection_status(self, ctx: Context):
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        asyncio.create_task(self._send_connection_status(ctx))
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    async def _send_connection_status(self, ctx: Context):
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        cache = Utils.persistent_load()
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        cached_address = cache.get("servers", {}).get("default", None)
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        server_address = ctx.server_address if ctx.server_address else cached_address if cached_address else None
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        self.broadcast_all(self.build_message('connections', {
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            'snesDevice': ctx.snes_attached_device[1] if ctx.snes_attached_device else None,
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            'snes': ctx.snes_state,
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            'serverAddress': server_address,
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            'server': 1 if ctx.server is not None and not ctx.server.socket.closed else 0,
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        }))
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    def send_device_list(self, devices):
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        self.broadcast_all(self.build_message('availableDevices', {
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            'devices': devices,
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        }))
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    def poll_for_server_ip(self):
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        self.broadcast_all(self.build_message('serverAddress', {}))
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    def notify_item_sent(self, finder, recipient, item, location, i_am_finder: bool, i_am_recipient: bool):
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        self.broadcast_all(self.build_message('itemSent', {
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            'finder': finder,
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            'recipient': recipient,
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            'item': item,
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            'location': location,
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            'iAmFinder': 1 if i_am_finder else 0,
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            'iAmRecipient': 1 if i_am_recipient else 0,
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        }))
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    def notify_item_found(self, finder: str, item: str, location: str, i_am_finder: bool):
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        self.broadcast_all(self.build_message('itemFound', {
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            'finder': finder,
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            'item': item,
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            'location': location,
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            'iAmFinder': 1 if i_am_finder else 0,
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        }))
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    def notify_item_received(self, finder: str, item: str, location: str, item_index: int, queue_length: int):
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        self.broadcast_all(self.build_message('itemReceived', {
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            'finder': finder,
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            'item': item,
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            'location': location,
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            'itemIndex': item_index,
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            'queueLength': queue_length,
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        }))
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    def send_hint(self, finder, recipient, item, location, found, i_am_finder: bool, i_am_recipient: bool,
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                  entrance_location: str = None):
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        self.broadcast_all(self.build_message('hint', {
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            'finder': finder,
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            'recipient': recipient,
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            'item': item,
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            'location': location,
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            'found': int(found),
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            'iAmFinder': int(i_am_finder),
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            'iAmRecipient': int(i_am_recipient),
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            'entranceLocation': entrance_location,
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        }))
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    def send_game_state(self, ctx: Context):
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        self.broadcast_all(self.build_message('gameState', {
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            'hintCost': 0,
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            'checkPoints': 0,
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            'playerPoints': 0,
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        }))
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class WaitingForUiException(Exception):
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    pass
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webthread = None
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PORT = 5050
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class RequestHandler(http.server.SimpleHTTPRequestHandler):
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    def log_request(self, code='-', size='-'):
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        pass
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    def log_message(self, format, *args):
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        pass
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    def log_date_time_string(self):
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        pass
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Handler = partial(RequestHandler,
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                  directory=Utils.local_path(os.path.join("data", "web", "public")))
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def start_server(socket_port: int, on_start=lambda: None):
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    global webthread
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    try:
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        server = socketserver.TCPServer(("", PORT), Handler)
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    except OSError:
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        # In most cases "Only one usage of each socket address (protocol/network address/port) is normally permitted"
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        import logging
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        # If the exception is caused by our desired port being unavailable, assume the web server is already running
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        # from another client instance
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        with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
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            if sock.connect_ex(('localhost', PORT)) == 0:
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                logging.info("Web server is already running in another client window.")
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                webbrowser.open(f'http://localhost:{PORT}?port={socket_port}')
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                return
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        # If the exception is caused by something else, report on it
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        logging.exception("Unable to bind port for local web server. The CLI client should work in all cases.")
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    else:
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        print("serving at port", PORT)
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        on_start()
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        webthread = threading.Thread(target=server.serve_forever).start()
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