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Grinch-AP/worlds/witness
NewSoupVi 229a263131 The Witness: Fix logic error with Symmetry Island Upper in doors: panels (broken seed reported) (#2565)
Door entities think they can be solved without any other panels needing to be solved.

Usually, this is true, because they no longer need to be "powered on" by a previous panel.
However, there are some entities that need another entity to be powered/solved for a different reason.
In this case, Symmetry Island Lower Left set opens the latches that block your ability to solve the panel. The panel itself actually starts on. Playing doors: panels does not change this, unlike usually where dependencies like this get removed by playing that mode.

In the long term, I want to somehow be able to "mark" dependencies as "environmental" or "power based" so I can distinguish them properly.
2023-12-06 18:17:27 +01:00
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2023-11-24 13:38:46 -06:00