 5f73c245fc
			
		
	
	5f73c245fc
	
	
	
		
			
			* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
		
			
				
	
	
		
			82 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import List
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| from ..ItemData import GoodyHutRewardData
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| 
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| 
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| reward_data: List[GoodyHutRewardData] = [
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|   {
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|     "Type": "GOODY_GOLD_SMALL_MODIFIER",
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|     "Rarity": "COMMON",
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|     "Name": "Gold: Small"
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|   },
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|   {
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|     "Type": "GOODY_GOLD_MEDIUM_MODIFIER",
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|     "Rarity": "COMMON",
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|     "Name": "Gold: Medium"
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|   },
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|   {
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|     "Type": "GOODY_GOLD_LARGE_MODIFIER",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Gold: Large"
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|   },
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|   {
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|     "Type": "GOODY_FAITH_SMALL_MODIFIER",
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|     "Rarity": "COMMON",
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|     "Name": "Faith: Small"
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|   },
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|   {
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|     "Type": "GOODY_FAITH_MEDIUM_MODIFIER",
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|     "Rarity": "COMMON",
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|     "Name": "Faith: Medium"
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|   },
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|   {
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|     "Type": "GOODY_FAITH_LARGE_MODIFIER",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Faith: Large"
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|   },
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|   {
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|     "Type": "GOODY_DIPLOMACY_GRANT_FAVOR",
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|     "Rarity": "COMMON",
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|     "Name": "Diplomatic Favor"
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|   },
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|   {
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|     "Type": "GOODY_DIPLOMACY_GRANT_GOVERNOR_TITLE",
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|     "Rarity": "RARE",
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|     "Name": "Governor Title"
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|   },
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|   {
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|     "Type": "GOODY_DIPLOMACY_GRANT_ENVOY",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Envoy"
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|   },
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|   {
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|     "Type": "GOODY_CULTURE_GRANT_ONE_RELIC",
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|     "Rarity": "RARE",
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|     "Name": "Relic"
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|   },
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|   {
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|     "Type": "GOODY_MILITARY_GRANT_SCOUT",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Scout"
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|   },
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|   {
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|     "Type": "GOODY_SURVIVORS_ADD_POPULATION",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Additional Population"
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|   },
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|   {
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|     "Type": "GOODY_SURVIVORS_GRANT_BUILDER",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Builder"
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|   },
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|   {
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|     "Type": "GOODY_SURVIVORS_GRANT_TRADER",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Trader"
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|   },
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|   {
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|     "Type": "GOODY_SURVIVORS_GRANT_SETTLER",
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|     "Rarity": "UNCOMMON",
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|     "Name": "Settler"
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|   }
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| ]
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