 332eab9569
			
		
	
	332eab9569
	
	
	
		
			
			* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
		
			
				
	
	
		
			101 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from random import Random
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| from typing import Dict, TYPE_CHECKING, NamedTuple, Tuple, List
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| 
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| if TYPE_CHECKING:
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|     from . import MessengerWorld
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| else:
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|     MessengerWorld = object
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| 
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| PROG_SHOP_ITEMS: List[str] = [
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|     "Path of Resilience",
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|     "Meditation",
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|     "Strike of the Ninja",
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|     "Second Wind",
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|     "Currents Master",
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|     "Aerobatics Warrior",
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| ]
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| 
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| USEFUL_SHOP_ITEMS: List[str] = [
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|     "Karuta Plates",
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|     "Serendipitous Bodies",
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|     "Kusari Jacket",
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|     "Energy Shuriken",
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|     "Serendipitous Minds",
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|     "Rejuvenate Spirit",
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|     "Demon's Bane",
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| ]
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| 
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| 
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| class ShopData(NamedTuple):
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|     internal_name: str
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|     min_price: int
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|     max_price: int
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|     default_price: int = 0
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| 
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| 
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| SHOP_ITEMS: Dict[str, ShopData] = {
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|     "Karuta Plates":        ShopData("HP_UPGRADE_1", 20, 200),
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|     "Serendipitous Bodies": ShopData("ENEMY_DROP_HP", 20, 300),
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|     "Path of Resilience":   ShopData("DAMAGE_REDUCTION", 100, 500),
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|     "Kusari Jacket":        ShopData("HP_UPGRADE_2", 100, 500),
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|     "Energy Shuriken":      ShopData("SHURIKEN", 20, 200),
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|     "Serendipitous Minds":  ShopData("ENEMY_DROP_MANA", 20, 300),
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|     "Prepared Mind":        ShopData("SHURIKEN_UPGRADE_1", 100, 600),
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|     "Meditation":           ShopData("CHECKPOINT_FULL", 100, 600),
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|     "Rejuvenative Spirit":  ShopData("POTION_FULL_HEAL_AND_HP", 300, 800),
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|     "Centered Mind":        ShopData("SHURIKEN_UPGRADE_2", 300, 800),
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|     "Strike of the Ninja":  ShopData("ATTACK_PROJECTILE", 20, 200),
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|     "Second Wind":          ShopData("AIR_RECOVER", 20, 350),
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|     "Currents Master":      ShopData("SWIM_DASH", 100, 600),
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|     "Aerobatics Warrior":   ShopData("GLIDE_ATTACK", 300, 800),
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|     "Demon's Bane":         ShopData("CHARGED_ATTACK", 400, 1000),
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|     "Devil's Due":          ShopData("QUARBLE_DISCOUNT_50", 20, 200),
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|     "Time Sense":           ShopData("TIME_WARP", 20, 300),
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|     "Power Sense":          ShopData("POWER_SEAL", 100, 800),
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|     "Focused Power Sense":  ShopData("POWER_SEAL_WORLD_MAP", 300, 600),
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| }
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| 
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| FIGURINES: Dict[str, ShopData] = {
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|     "Green Kappa Figurine":         ShopData("GREEN_KAPPA", 100, 500, 450),
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|     "Blue Kappa Figurine":          ShopData("BLUE_KAPPA", 100, 500, 450),
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|     "Ountarde Figurine":            ShopData("OUNTARDE", 100, 500, 450),
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|     "Red Kappa Figurine":           ShopData("RED_KAPPA", 100, 500, 450),
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|     "Demon King Figurine":          ShopData("DEMON_KING", 600, 2000, 2000),
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|     "Quillshroom Figurine":         ShopData("QUILLSHROOM", 100, 500, 450),
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|     "Jumping Quillshroom Figurine": ShopData("JUMPING_QUILLSHROOM", 100, 500, 450),
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|     "Scurubu Figurine":             ShopData("SCURUBU", 100, 500, 450),
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|     "Jumping Scurubu Figurine":     ShopData("JUMPING_SCURUBU", 100, 500, 450),
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|     "Wallaxer Figurine":            ShopData("WALLAXER", 100, 500, 450),
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|     "Barmath'azel Figurine":        ShopData("BARMATHAZEL", 600, 2000, 2000),
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|     "Queen of Quills Figurine":     ShopData("QUEEN_OF_QUILLS", 400, 1000, 2000),
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|     "Demon Hive Figurine":          ShopData("DEMON_HIVE", 100, 500, 450),
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| }
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| 
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| 
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| def shuffle_shop_prices(world: MessengerWorld) -> Tuple[Dict[str, int], Dict[str, int]]:
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|     shop_price_mod = world.multiworld.shop_price[world.player].value
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|     shop_price_planned = world.multiworld.shop_price_plan[world.player]
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|     local_random: Random = world.multiworld.per_slot_randoms[world.player]
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| 
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|     shop_prices: Dict[str, int] = {}
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|     figurine_prices: Dict[str, int] = {}
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|     for item, price in shop_price_planned.value.items():
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|         if not isinstance(price, int):
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|             price = local_random.choices(list(price.keys()), weights=list(price.values()))[0]
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|         if "Figurine" in item:
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|             figurine_prices[item] = price
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|         else:
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|             shop_prices[item] = price
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| 
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|     remaining_slots = [item for item in [*SHOP_ITEMS, *FIGURINES] if item not in shop_price_planned.value]
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|     for shop_item in remaining_slots:
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|         shop_data = SHOP_ITEMS.get(shop_item, FIGURINES.get(shop_item))
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|         price = local_random.randint(shop_data.min_price, shop_data.max_price)
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|         adjusted_price = min(int(price * shop_price_mod / 100), 5000)
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|         if "Figurine" in shop_item:
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|             figurine_prices[shop_item] = adjusted_price
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|         else:
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|             shop_prices[shop_item] = adjusted_price
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| 
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|     return shop_prices, figurine_prices
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