Files
Grinch-AP/worlds/alttp/test/inverted/TestInverted.py
Alchav 7a86285807 LttP: Bombless Start and Options/Shops overhaul (#2357)
## What is this fixing or adding?
Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm.

Overhauls options, pulling them out of core and in particular making large changes to how the shop options work.


Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com>
Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-02-20 01:07:49 +01:00

32 lines
1.6 KiB
Python

from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
from worlds.alttp.EntranceShuffle import link_inverted_entrances
from worlds.alttp.InvertedRegions import create_inverted_regions
from worlds.alttp.ItemPool import difficulties
from worlds.alttp.Items import ItemFactory
from worlds.alttp.Regions import mark_light_world_regions
from worlds.alttp.Shops import create_shops
from test.TestBase import TestBase
from worlds.alttp.test import LTTPTestBase
class TestInverted(TestBase, LTTPTestBase):
def setUp(self):
self.world_setup()
self.multiworld.difficulty_requirements[1] = difficulties['normal']
self.multiworld.mode[1].value = 2
self.multiworld.bombless_start[1].value = True
self.multiworld.shuffle_capacity_upgrades[1].value = True
create_inverted_regions(self.multiworld, 1)
self.multiworld.worlds[1].create_dungeons()
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()