mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

## What is this fixing or adding? Adds Bombless Start option, along with proper bomb logic. This involves updating `can_kill_most_things` to include checking how many bombs can be held. Many places where the ability to kill enemies was assumed, now have logic. This fixes some possible existing logic issues, for example: Mini Moldorm cave checks currently are always in logic despite the fact that on expert enemy health it would require 12 bombs to kill each mini moldorm. Overhauls options, pulling them out of core and in particular making large changes to how the shop options work. Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: Bondo <38083232+BadmoonzZ@users.noreply.github.com> Co-authored-by: espeon65536 <espeon65536@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
32 lines
1.6 KiB
Python
32 lines
1.6 KiB
Python
from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
|
|
from worlds.alttp.EntranceShuffle import link_inverted_entrances
|
|
from worlds.alttp.InvertedRegions import create_inverted_regions
|
|
from worlds.alttp.ItemPool import difficulties
|
|
from worlds.alttp.Items import ItemFactory
|
|
from worlds.alttp.Regions import mark_light_world_regions
|
|
from worlds.alttp.Shops import create_shops
|
|
from test.TestBase import TestBase
|
|
|
|
from worlds.alttp.test import LTTPTestBase
|
|
|
|
|
|
class TestInverted(TestBase, LTTPTestBase):
|
|
def setUp(self):
|
|
self.world_setup()
|
|
self.multiworld.difficulty_requirements[1] = difficulties['normal']
|
|
self.multiworld.mode[1].value = 2
|
|
self.multiworld.bombless_start[1].value = True
|
|
self.multiworld.shuffle_capacity_upgrades[1].value = True
|
|
create_inverted_regions(self.multiworld, 1)
|
|
self.multiworld.worlds[1].create_dungeons()
|
|
create_shops(self.multiworld, 1)
|
|
link_inverted_entrances(self.multiworld, 1)
|
|
self.multiworld.worlds[1].create_items()
|
|
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
|
|
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
|
|
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
|
|
self.multiworld.get_location('Agahnim 1', 1).item = None
|
|
self.multiworld.get_location('Agahnim 2', 1).item = None
|
|
mark_light_world_regions(self.multiworld, 1)
|
|
self.multiworld.worlds[1].set_rules()
|