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			115 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| general_options:
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|   # File name of the v1.0 J rom
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|   rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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|   # Set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
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|   qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
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|   # Set this to false to never autostart a rom (such as after patching)
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|   # True for operating system default program
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|   # Alternatively, a path to a program to open the .sfc file with
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|   rom_start: true
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|   # Where to place output files
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|   output_path: "output"
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| # Options for MultiServer
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| # Null means nothing, for the server this means to default the value
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| # These overwrite command line arguments!
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| server_options:
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|   host: null
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|   port: 38281
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|   password: null
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|   multidata: null
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|   savefile: null
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|   disable_save: false
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|   loglevel: "info"
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|   # Allows for clients to log on and manage the server.  If this is null, no remote administration is possible.
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|   server_password: null
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|   # Disallow !getitem. Old /getitem cannot be blocked this way
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|   disable_item_cheat: false
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|   # Client hint system
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|   # Points given to a player for each acquired item in their world
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|   location_check_points: 1
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|   # Point cost to receive a hint via !hint for players
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|   hint_cost: 1000 # Set to 0 if you want free hints
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|   # Forfeit modes
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|   # "disabled" -> clients can't forfeit,
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|   # "enabled" -> clients can always forfeit
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|   # "auto" -> automatic forfeit on goal completion, "goal" -> clients can forfeit after achieving their goal
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|   # "auto-enabled" -> automatic forfeit on goal completion and manual forfeit is also enabled
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|   # Warning: Only Berserker's Multiworld clients of version 2.1+ send game beaten information
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|   forfeit_mode: "goal"
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|   # Remaining modes
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|   # !remaining handling, that tells a client which items remain in their pool
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|   # "enabled" -> Client can always ask for remaining items
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|   # "disabled" -> Client can never ask for remaining items
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|   # "goal" -> Client can ask for remaining items after goal completion
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|   # Warning: Only Berserker's Multiworld clients of version 2.1+ send game beaten information
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|   remaining_mode: "goal"
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|   # Automatically shut down the server after this many seconds without new location checks, 0 to keep running
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|   auto_shutdown: 0
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|   # Compatibility handling
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|   # 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions
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|   # 1 -> Recommended for friendly racing, only allow Berserker's Multiworld, to disallow old /getitem for example
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|   # 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
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|   compatibility: 2
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| # Options for MultiMystery.py
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| multi_mystery_options:
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|   # Teams
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|   # Note that there is currently no way to supply names for teams 2+ through MultiMystery
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|   teams: 1
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|   # Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
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|   enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
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|   # Folder from which the player yaml files are pulled from
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|   player_files_path: "Players"
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|   #amount of players, 0 to infer from player files
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|   players: 0
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|   # general weights file, within the stated player_files_path location
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|   # gets used if players is higher than the amount of per-player files found to fill remaining slots
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|   weights_file_path: "weights.yaml"
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|   # Meta file name, within the stated player_files_path location
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|   meta_file_path: "meta.yaml"
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|   # Option to pre-roll a yaml that will be used to roll future seeds with the exact same settings every single time.
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|   # If using a pre-rolled yaml fails with "Please fix your yaml.", please file a bug report including both the original yaml
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|   # as well as the generated pre-rolled yaml.
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|   pre_roll: false
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|   # Automatically launches {player_name}.yaml's ROM file using the OS's default program once generation completes. (likely your emulator)
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|   # Does nothing if the name is not found
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|   # Example: player_name = "Berserker"
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|   player_name: "" # The hosts name
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|   # Create a spoiler file
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|   # 0 -> None
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|   # 1 -> Full spoiler
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|   # 2 -> Spoiler without playthrough
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|   create_spoiler: 1
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|   # Zip the resulting roms
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|   # 0 -> Don't
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|   # 1 -> Create a zip
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|   # 2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
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|   zip_roms: 0
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|   # Zip diffs
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|   # -1 -> Create them without zipping
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|   # 2 -> Delete the non-zipped one.
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|   zip_diffs: 2
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|   # Zip spoiler log
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|   # 1 -> Include the spoiler log in the zip
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|   # 2 -> Delete the non-zipped one
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|   zip_spoiler: 0
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|   # Zip multidata
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|   # 1 -> Include the multidata file in the zip
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|   # 2 -> Delete the non-zipped one, which also means the server won't autostart
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|   zip_multidata: 1
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|   # Zip algorithm
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|   # 1 -> Zip is recommended for patch files
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|   # 2 -> 7z is recommended for roms. All of them get the job done.
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|   # 3 -> bz2
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|   zip_format: 1
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|   # Glitch to Triforce room from Ganon
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|   # When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
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|   # and have completed the goal required for killing ganon to be able to access the triforce room.
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|   # 1 -> Enabled.
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|   # 0 -> Disabled (except in no-logic)
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|   glitch_triforce_room: 1
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|   # Create encrypted race roms
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|   race: 0
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|   # List of options that can be plando'd. Can be combined, for example "bosses, items"
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|   # Available options: bosses, items, texts, connections
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|   plando_options: "bosses"
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