917 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			917 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from __future__ import annotations
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import base64
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import copy
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import logging
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import threading
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import typing
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from typing import Any, Dict, Iterable, List, Set, TextIO, TypedDict
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import settings
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from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial
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from Options import Accessibility
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from worlds.AutoWorld import AutoLogicRegister, WebWorld, World
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from worlds.generic.Rules import add_rule, set_rule
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logger = logging.getLogger("Super Metroid")
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from .Options import sm_options
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from .Client import SMSNIClient
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from .Rom import get_base_rom_path, SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMDeltaPatch, get_sm_symbols
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import Utils
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from .variaRandomizer.logic.smboolmanager import SMBoolManager
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from .variaRandomizer.graph.vanilla.graph_locations import locationsDict
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from .variaRandomizer.graph.graph_utils import getAccessPoint
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from .variaRandomizer.rando.ItemLocContainer import ItemLocation, ItemLocContainer
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from .variaRandomizer.rando.Items import ItemManager
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from .variaRandomizer.rando.RandoServices import ComebackCheckType
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from .variaRandomizer.utils.parameters import *
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from .variaRandomizer.utils.utils import openFile
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from .variaRandomizer.logic.logic import Logic
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from .variaRandomizer.randomizer import VariaRandomizer
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from .variaRandomizer.utils.doorsmanager import DoorsManager
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from .variaRandomizer.rom.rom_patches import RomPatches
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from .variaRandomizer.graph.graph_utils import GraphUtils
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class SMSettings(settings.Group):
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    class RomFile(settings.SNESRomPath):
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        """File name of the v1.0 J rom"""
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        description = "Super Metroid (JU) ROM"
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        copy_to = "Super Metroid (JU).sfc"
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        md5s = [SMDeltaPatch.hash]
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    rom_file: RomFile = RomFile(RomFile.copy_to)
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class SMCollectionState(metaclass=AutoLogicRegister):
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    def init_mixin(self, parent: MultiWorld):
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        # for unit tests where MultiWorld is instantiated before worlds
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        if hasattr(parent, "state"):
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            self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
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                                    parent.state.smbm[player].onlyBossLeft) for player in
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                                        parent.get_game_players("Super Metroid")}
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            for player, group in parent.groups.items():
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                if (group["game"] == "Super Metroid"):
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                    self.smbm[player] = SMBoolManager(player)
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                    if player not in parent.state.smbm:
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                        parent.state.smbm[player] = SMBoolManager(player)
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        else:
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            self.smbm = {}
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    def copy_mixin(self, ret) -> CollectionState:
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        ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.smbm}
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        return ret
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    def get_game_players(self, multiword: MultiWorld, game_name: str):
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        return tuple(player for player in multiword.get_all_ids() if multiword.game[player] == game_name)
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class SMWeb(WebWorld):
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    tutorials = [Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
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        "English",
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        "multiworld_en.md",
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        "multiworld/en",
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        ["Farrak Kilhn"]
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    )]
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class ByteEdit(TypedDict):
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    sym: Dict[str, Any]
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    offset: int
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    values: Iterable[int]
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locations_start_id = 82000
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items_start_id = 83000
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class SMWorld(World):
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    """
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     This is Very Adaptive Randomizer of Items and Areas for Super Metroid (VARIA SM). It supports
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     a wide range of options to randomize Item locations, required skills and even the connections 
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     between the main Areas!
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    """
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    game: str = "Super Metroid"
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    topology_present = True
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    option_definitions = sm_options
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    settings: typing.ClassVar[SMSettings]
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    item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
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    location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
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    web = SMWeb()
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    # changes to client DeathLink handling for 0.2.1
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    # changes to client Remote Item handling for 0.2.6
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    required_client_version = (0, 2, 6)
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    itemManager: ItemManager
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    Logic.factory('vanilla')
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    def __init__(self, world: MultiWorld, player: int):
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        self.rom_name_available_event = threading.Event()
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        self.locations = {}
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        super().__init__(world, player)
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    @classmethod
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    def stage_assert_generate(cls, multiworld: MultiWorld):
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        rom_file = get_base_rom_path()
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        if not os.path.exists(rom_file):
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            raise FileNotFoundError(rom_file)
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    def generate_early(self):
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        Logic.factory('vanilla')
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        dummy_rom_file = Utils.user_path(SMSettings.RomFile.copy_to)  # actual rom set in generate_output
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        self.variaRando = VariaRandomizer(self.multiworld, dummy_rom_file, self.player)
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        self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
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        # keeps Nothing items local so no player will ever pickup Nothing
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        # doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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        self.multiworld.local_items[self.player].value.add('Nothing')
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        self.multiworld.local_items[self.player].value.add('No Energy')
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        if (self.variaRando.args.morphPlacement == "early"):
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            self.multiworld.local_early_items[self.player]['Morph Ball'] = 1
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        self.remote_items = self.multiworld.remote_items[self.player]
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        if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
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            self.multiworld.accessibility[self.player].value = Accessibility.option_minimal
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            logger.warning(f"accessibility forced to 'minimal' for player {self.multiworld.get_player_name(self.player)} because of 'fun' settings")
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    def create_items(self):
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        itemPool = self.variaRando.container.itemPool
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        self.startItems = [variaItem for item in self.multiworld.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
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        if self.multiworld.start_inventory_removes_from_pool[self.player]:
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            for item in self.startItems:
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                if (item in itemPool):
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                    itemPool.remove(item)
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        missingPool = 109 - len(itemPool)
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        for i in range(missingPool):
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            itemPool.append(ItemManager.Items['Nothing'])
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        # Generate item pool
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        pool = []
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        self.locked_items = {}
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        self.NothingPool = []
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        weaponCount = [0, 0, 0]
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        for item in itemPool:
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            isAdvancement = True
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            if item.Type == 'Missile':
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                if weaponCount[0] < 3:
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                    weaponCount[0] += 1
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                else:
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                    isAdvancement = False
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            elif item.Type == 'Super':
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                if weaponCount[1] < 2:
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                    weaponCount[1] += 1
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                else:
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                    isAdvancement = False
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            elif item.Type == 'PowerBomb':
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                if weaponCount[2] < 3:
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                    weaponCount[2] += 1
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                else:
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                    isAdvancement = False
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            elif item.Category == 'Nothing':
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                isAdvancement = False
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            itemClass = ItemManager.Items[item.Type].Class
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            smitem = SMItem(item.Name,
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                            ItemClassification.progression if isAdvancement else ItemClassification.filler,
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                            item.Type,
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                            None if itemClass == 'Boss' else self.item_name_to_id[item.Name],
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                            player=self.player)
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            if itemClass == 'Boss':
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                self.locked_items[item.Name] = smitem
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            elif item.Category == 'Nothing':
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                self.NothingPool.append(smitem)
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            else:
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                pool.append(smitem)
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        self.multiworld.itempool += pool
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        for (location, item) in self.locked_items.items():
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            self.multiworld.get_location(location, self.player).place_locked_item(item)
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            self.multiworld.get_location(location, self.player).address = None
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    def evalSMBool(self, smbool, maxDiff):
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        return smbool.bool == True and smbool.difficulty <= maxDiff
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    def add_entrance_rule(self, entrance, player, func):
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        add_rule(entrance, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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    def set_rules(self):
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        def add_accessFrom_rule(location, player, accessFrom):
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            add_rule(location, lambda state: any((state.can_reach(accessName, player=player) and self.evalSMBool(rule(state.smbm[player]), state.smbm[player].maxDiff)) for accessName, rule in accessFrom.items()))
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        def add_postAvailable_rule(location, player, func):
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            add_rule(location, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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        def set_available_rule(location, player, func):
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            set_rule(location, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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        def set_entrance_rule(entrance, player, func):
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            set_rule(entrance, lambda state: self.evalSMBool(func(state.smbm[player]), state.smbm[player].maxDiff))
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        self.multiworld.completion_condition[self.player] = lambda state: state.has('Mother Brain', self.player)
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        for key, value in locationsDict.items():
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            location = self.multiworld.get_location(key, self.player)
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            set_available_rule(location, self.player, value.Available)
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            if value.AccessFrom is not None:
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                add_accessFrom_rule(location, self.player, value.AccessFrom)
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            if value.PostAvailable is not None:
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                add_postAvailable_rule(location, self.player, value.PostAvailable)
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        for accessPoint in Logic.accessPoints:
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            if not accessPoint.Escape:
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                for key, value1 in accessPoint.intraTransitions.items():
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                    set_entrance_rule(self.multiworld.get_entrance(accessPoint.Name + "->" + key, self.player), self.player, value1)
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    def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
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        ret = Region(name, player, world)
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        if locations:
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            for loc in locations:
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                location = self.locations[loc]
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                location.parent_region = ret
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                ret.locations.append(location)
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        if exits:
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            for exit in exits:
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                ret.exits.append(Entrance(player, exit, ret))
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        return ret
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    def create_regions(self):
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        # create locations
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        for name in locationsDict:
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            self.locations[name] = SMLocation(self.player, name, self.location_name_to_id.get(name, None))
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        # create regions
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        regions = []
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        for accessPoint in Logic.accessPoints:
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            if not accessPoint.Escape:
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                regions.append(self.create_region(  self.multiworld,
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                                                    self.player,
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                                                    accessPoint.Name,
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                                                    None,
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                                                    [accessPoint.Name + "->" + key for key in accessPoint.intraTransitions.keys()]))
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        self.multiworld.regions += regions
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        # create a region for each location and link each to what the location has access
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        # we make them one way so that the filler (and spoiler log) doesnt try to use those region as intermediary path
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        # this is required in AP because a location cant have multiple parent regions
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        locationRegions = []
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        for locationName, value in locationsDict.items():
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            locationRegions.append(self.create_region(  self.multiworld,
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                                                        self.player,
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                                                        locationName,
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                                                        [locationName]))
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            for key in value.AccessFrom.keys():
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                currentRegion = self.multiworld.get_region(key, self.player)
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                currentRegion.exits.append(Entrance(self.player, key + "->"+ locationName, currentRegion))
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        self.multiworld.regions += locationRegions
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        #create entrances
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        regionConcat = regions + locationRegions
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        for region in regionConcat:
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            for exit in region.exits:
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                exit.connect(self.multiworld.get_region(exit.name[exit.name.find("->") + 2:], self.player))
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        for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
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            src_region = self.multiworld.get_region(src.Name, self.player)
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            dest_region = self.multiworld.get_region(dest.Name, self.player)
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            if src.Name + "->" + dest.Name not in self.multiworld.regions.entrance_cache[self.player]:
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                src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
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            srcDestEntrance = self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player)
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            srcDestEntrance.connect(dest_region)
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            self.add_entrance_rule(self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
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        self.multiworld.regions += [
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            self.create_region(self.multiworld, self.player, 'Menu', None, ['StartAP'])
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        ]
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        startAP = self.multiworld.get_entrance('StartAP', self.player)
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        startAP.connect(self.multiworld.get_region(self.variaRando.args.startLocation, self.player))
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    def collect(self, state: CollectionState, item: Item) -> bool:
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        state.smbm[self.player].addItem(item.type)
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        return super(SMWorld, self).collect(state, item)
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    def remove(self, state: CollectionState, item: Item) -> bool:
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        state.smbm[self.player].removeItem(item.type)
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        return super(SMWorld, self).remove(state, item)
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    def create_item(self, name: str) -> Item:
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        item = next(x for x in ItemManager.Items.values() if x.Name == name)
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        return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name],
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                      player=self.player)
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    def get_filler_item_name(self) -> str:
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        if self.multiworld.random.randint(0, 100) < self.multiworld.minor_qty[self.player].value:
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            power_bombs = self.multiworld.power_bomb_qty[self.player].value
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            missiles = self.multiworld.missile_qty[self.player].value
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            super_missiles = self.multiworld.super_qty[self.player].value
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            roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
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            if roll <= power_bombs:
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                return "Power Bomb"
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            elif roll <= power_bombs + missiles:
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                return "Missile"
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            else:
 | 
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                return "Super Missile"
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        else:
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            return "Nothing"
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 | 
						|
    def pre_fill(self):
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        if len(self.NothingPool) > 0:
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            nonChozoLoc = []
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            chozoLoc = []
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            for loc in self.locations.values():
 | 
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                if loc.item is None:
 | 
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                    if locationsDict[loc.name].isChozo():
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                        chozoLoc.append(loc)
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                    else:
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                        nonChozoLoc.append(loc)
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            self.multiworld.random.shuffle(nonChozoLoc)
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            self.multiworld.random.shuffle(chozoLoc)
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            missingCount = len(self.NothingPool) - len(nonChozoLoc)
 | 
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            locations = nonChozoLoc
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            if (missingCount > 0):
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                locations += chozoLoc[:missingCount]
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            locations = locations[:len(self.NothingPool)]
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            for item, loc in zip(self.NothingPool, locations):
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                loc.place_locked_item(item)
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                loc.address = loc.item.code = None
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    def post_fill(self):
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        def get_player_ItemLocation(progression_only: bool):
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            return [
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                ItemLocation(
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                    copy.copy(
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                        ItemManager.Items[
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                            itemLoc.item.type
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						|
                            if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items
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                            else 'ArchipelagoItem'
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                        ]
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                    ),
 | 
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                    copy.copy(
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                        locationsDict[itemLoc.name]
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                        if itemLoc.game == self.game
 | 
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                        else locationsDict[first_local_collected_loc.name]
 | 
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                    ),
 | 
						|
                    itemLoc.item.player,
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                    True
 | 
						|
                )
 | 
						|
                for itemLoc in spheres
 | 
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                if itemLoc.item.player == self.player and (not progression_only or itemLoc.item.advancement)
 | 
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            ]
 | 
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 | 
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        # Having a sorted itemLocs from collection order is required for escapeTrigger when Tourian is Disabled.
 | 
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        # We cant use stage_post_fill for this as its called after worlds' post_fill.
 | 
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        # get_spheres could be cached in multiworld?
 | 
						|
        # Another possible solution would be to have a globally accessible list of items in the order in which the get placed in push_item
 | 
						|
        # and use the inversed starting from the first progression item.
 | 
						|
        spheres: List[Location] = getattr(self.multiworld, "_sm_spheres", None)
 | 
						|
        if spheres is None:
 | 
						|
            spheres = [itemLoc for sphere in self.multiworld.get_spheres() for itemLoc in sorted(sphere, key=lambda location: location.name)]
 | 
						|
            setattr(self.multiworld, "_sm_spheres", spheres)
 | 
						|
 | 
						|
        self.itemLocs = [
 | 
						|
            ItemLocation(copy.copy(ItemManager.Items[itemLoc.item.type
 | 
						|
                         if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
 | 
						|
                         'ArchipelagoItem']),
 | 
						|
                         copy.copy(locationsDict[itemLoc.name]), itemLoc.item.player, True)
 | 
						|
            for itemLoc in self.multiworld.get_locations(self.player)
 | 
						|
        ]
 | 
						|
 | 
						|
        escapeTrigger = None
 | 
						|
        if self.variaRando.randoExec.randoSettings.restrictions["EscapeTrigger"]:
 | 
						|
            #used to simulate received items
 | 
						|
            first_local_collected_loc = next(itemLoc for itemLoc in spheres if itemLoc.player == self.player)
 | 
						|
 | 
						|
            playerItemsItemLocs = get_player_ItemLocation(False)
 | 
						|
            playerProgItemsItemLocs = get_player_ItemLocation(True)
 | 
						|
 | 
						|
            for itemLoc in playerItemsItemLocs + playerProgItemsItemLocs:
 | 
						|
                if itemLoc.Item.Class == "Boss":
 | 
						|
                    itemLoc.Item.Class = "Minor"
 | 
						|
 | 
						|
            escapeTrigger = (playerItemsItemLocs, playerProgItemsItemLocs, 'Full')
 | 
						|
 | 
						|
        escapeOk = self.variaRando.randoExec.graphBuilder.escapeGraph(self.variaRando.container, self.variaRando.randoExec.areaGraph, self.variaRando.randoExec.randoSettings.maxDiff, escapeTrigger)
 | 
						|
        if (not escapeOk):
 | 
						|
            logger.warning(f"Escape Rando forced to 'Off' for player {self.multiworld.get_player_name(self.player)} because could not find a solution for escape")
 | 
						|
 | 
						|
        # if we couldn't find an area layout then the escape graph is not created either
 | 
						|
        # and getDoorConnections will crash if random escape is activated.
 | 
						|
        self.variaRando.doors = GraphUtils.getDoorConnections(self.variaRando.randoExec.areaGraph,
 | 
						|
                                    self.variaRando.args.area, self.variaRando.args.bosses,
 | 
						|
                                    self.variaRando.args.escapeRando if escapeOk else False)
 | 
						|
        
 | 
						|
        self.variaRando.randoExec.postProcessItemLocs(self.itemLocs, self.variaRando.args.hideItems)
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def stage_post_fill(cls, world):
 | 
						|
        new_state = CollectionState(world)
 | 
						|
        progitempool = []
 | 
						|
        for item in world.itempool:
 | 
						|
            if item.game == "Super Metroid" and item.advancement:
 | 
						|
                progitempool.append(item)
 | 
						|
 | 
						|
        for item in progitempool:
 | 
						|
            new_state.collect(item, True)
 | 
						|
 | 
						|
        bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
 | 
						|
        for player in world.get_game_players("Super Metroid"):
 | 
						|
            for bossLoc in bossesLoc:
 | 
						|
                if not world.get_location(bossLoc, player).can_reach(new_state):
 | 
						|
                    world.state.smbm[player].onlyBossLeft = True
 | 
						|
                    break
 | 
						|
 | 
						|
    def getWordArray(self, w: int) -> List[int]:
 | 
						|
        """ little-endian convert a 16-bit number to an array of numbers <= 255 each """
 | 
						|
        return [w & 0x00FF, (w & 0xFF00) >> 8]
 | 
						|
 | 
						|
    # used for remote location Credits Spoiler of local items and Objectives' writeItemsMasks
 | 
						|
    class DummyLocation:
 | 
						|
        def __init__(self, name):
 | 
						|
            self.Name = name
 | 
						|
            self.restricted = False
 | 
						|
 | 
						|
        def isBoss(self):
 | 
						|
            return False
 | 
						|
 | 
						|
    def convertToROMItemName(self, itemName):
 | 
						|
        charMap = { "A" : 0x3CE0, 
 | 
						|
                    "B" : 0x3CE1,
 | 
						|
                    "C" : 0x3CE2,
 | 
						|
                    "D" : 0x3CE3,
 | 
						|
                    "E" : 0x3CE4,
 | 
						|
                    "F" : 0x3CE5,
 | 
						|
                    "G" : 0x3CE6,
 | 
						|
                    "H" : 0x3CE7,
 | 
						|
                    "I" : 0x3CE8,
 | 
						|
                    "J" : 0x3CE9,
 | 
						|
                    "K" : 0x3CEA,
 | 
						|
                    "L" : 0x3CEB,
 | 
						|
                    "M" : 0x3CEC,
 | 
						|
                    "N" : 0x3CED,
 | 
						|
                    "O" : 0x3CEE,
 | 
						|
                    "P" : 0x3CEF,
 | 
						|
                    "Q" : 0x3CF0,
 | 
						|
                    "R" : 0x3CF1,
 | 
						|
                    "S" : 0x3CF2,
 | 
						|
                    "T" : 0x3CF3,
 | 
						|
                    "U" : 0x3CF4,
 | 
						|
                    "V" : 0x3CF5,
 | 
						|
                    "W" : 0x3CF6,
 | 
						|
                    "X" : 0x3CF7,
 | 
						|
                    "Y" : 0x3CF8,
 | 
						|
                    "Z" : 0x3CF9,
 | 
						|
                    " " : 0x3C4E,
 | 
						|
                    "!" : 0x3CFF,
 | 
						|
                    "?" : 0x3CFE,
 | 
						|
                    "'" : 0x3CFD,
 | 
						|
                    "," : 0x3CFB,
 | 
						|
                    "." : 0x3CFA,
 | 
						|
                    "-" : 0x3CCF,
 | 
						|
                    "_" : 0x000E,
 | 
						|
                    "1" : 0x3C00,
 | 
						|
                    "2" : 0x3C01,
 | 
						|
                    "3" : 0x3C02,
 | 
						|
                    "4" : 0x3C03,
 | 
						|
                    "5" : 0x3C04,
 | 
						|
                    "6" : 0x3C05,
 | 
						|
                    "7" : 0x3C06,
 | 
						|
                    "8" : 0x3C07,
 | 
						|
                    "9" : 0x3C08,
 | 
						|
                    "0" : 0x3C09,
 | 
						|
                    "%" : 0x3C0A}
 | 
						|
        data = []
 | 
						|
 | 
						|
        itemName = itemName.upper()[:26]
 | 
						|
        itemName = itemName.strip()
 | 
						|
        itemName = itemName.center(26, " ")    
 | 
						|
        itemName = "___" + itemName + "___"
 | 
						|
 | 
						|
        for char in itemName:
 | 
						|
            [w0, w1] = self.getWordArray(charMap.get(char, 0x3C4E))
 | 
						|
            data.append(w0)
 | 
						|
            data.append(w1)
 | 
						|
        return data
 | 
						|
 | 
						|
    def APPrePatchRom(self, romPatcher):
 | 
						|
        # first apply the sm multiworld code patch named 'basepatch' (also has empty tables that we'll overwrite),
 | 
						|
        #  + apply some patches from varia that we want to be always-on.
 | 
						|
        # basepatch and variapatches are both generated from https://github.com/lordlou/SMBasepatch
 | 
						|
        romPatcher.applyIPSPatch("/".join((os.path.dirname(self.__file__),
 | 
						|
                                              "data", "SMBasepatch_prebuilt", "multiworld-basepatch.ips")))
 | 
						|
        romPatcher.applyIPSPatch("/".join((os.path.dirname(self.__file__),
 | 
						|
                                              "data", "SMBasepatch_prebuilt", "variapatches.ips")))
 | 
						|
 | 
						|
    def APPostPatchRom(self, romPatcher):
 | 
						|
        symbols = get_sm_symbols("/".join((os.path.dirname(self.__file__),
 | 
						|
                                              "data", "SMBasepatch_prebuilt", "sm-basepatch-symbols.json")))
 | 
						|
 | 
						|
        # gather all player ids and names relevant to this rom, then write player name and player id data tables
 | 
						|
        playerIdSet: Set[int] = {0}  # 0 is for "Archipelago" server
 | 
						|
        for itemLoc in self.multiworld.get_locations():
 | 
						|
            assert itemLoc.item, f"World of player '{self.multiworld.player_name[itemLoc.player]}' has a loc.item " + \
 | 
						|
                                 f"that is {itemLoc.item} during generate_output"
 | 
						|
            # add each playerid who has a location containing an item to send to us *or* to an item_link we're part of
 | 
						|
            if itemLoc.item.player == self.player or \
 | 
						|
                    (itemLoc.item.player in self.multiworld.groups and
 | 
						|
                     self.player in self.multiworld.groups[itemLoc.item.player]['players']):
 | 
						|
                playerIdSet |= {itemLoc.player}
 | 
						|
            # add each playerid, including item link ids, that we'll be sending items to
 | 
						|
            if itemLoc.player == self.player:
 | 
						|
                playerIdSet |= {itemLoc.item.player}
 | 
						|
        if len(playerIdSet) > SM_ROM_PLAYERDATA_COUNT:
 | 
						|
            # max 202 entries, but it's possible for item links to add enough replacement items for us, that are placed
 | 
						|
            # in worlds that otherwise have no relation to us, that the 2*location count limit is exceeded
 | 
						|
            logger.warning("SM is interacting with too many players to fit in ROM. "
 | 
						|
                           f"Removing the highest {len(playerIdSet) - SM_ROM_PLAYERDATA_COUNT} ids to fit")
 | 
						|
            playerIdSet = set(sorted(playerIdSet)[:SM_ROM_PLAYERDATA_COUNT])
 | 
						|
        otherPlayerIndex: Dict[int, int] = {}  # ap player id -> rom-local player index
 | 
						|
        playerNameData: List[ByteEdit] = []
 | 
						|
        playerIdData: List[ByteEdit] = []
 | 
						|
        # sort all player data by player id so that the game can look up a player's data reasonably quickly when
 | 
						|
        # the client sends an ap playerid to the game
 | 
						|
        for i, playerid in enumerate(sorted(playerIdSet)):
 | 
						|
            playername = self.multiworld.player_name[playerid] if playerid != 0 else "Archipelago"
 | 
						|
            playerIdForRom = playerid
 | 
						|
            if playerid > SM_ROM_MAX_PLAYERID:
 | 
						|
                # note, playerIdForRom = 0 is not unique so the game cannot look it up.
 | 
						|
                # instead it will display the player received-from as "Archipelago"
 | 
						|
                playerIdForRom = 0
 | 
						|
                if playerid == self.player:
 | 
						|
                    raise Exception(f"SM rom cannot fit enough bits to represent self player id {playerid}")
 | 
						|
                else:
 | 
						|
                    logger.warning(f"SM rom cannot fit enough bits to represent player id {playerid}, setting to 0 in rom")
 | 
						|
            otherPlayerIndex[playerid] = i
 | 
						|
            playerNameData.append({"sym": symbols["rando_player_name_table"],
 | 
						|
                                   "offset": i * 16,
 | 
						|
                                   "values": playername[:16].upper().center(16).encode()})
 | 
						|
            playerIdData.append({"sym": symbols["rando_player_id_table"],
 | 
						|
                                 "offset": i * 2,
 | 
						|
                                 "values": self.getWordArray(playerIdForRom)})
 | 
						|
 | 
						|
        multiWorldLocations: List[ByteEdit] = []
 | 
						|
        multiWorldItems: List[ByteEdit] = []
 | 
						|
        idx = 0
 | 
						|
        vanillaItemTypesCount = 21
 | 
						|
        for itemLoc in self.multiworld.get_locations(self.player):
 | 
						|
            if "Boss" not in locationsDict[itemLoc.name].Class:
 | 
						|
                SMZ3NameToSMType = {
 | 
						|
                    "ETank": "ETank", "Missile": "Missile", "Super": "Super", "PowerBomb": "PowerBomb", "Bombs": "Bomb",
 | 
						|
                    "Charge": "Charge", "Ice": "Ice", "HiJump": "HiJump", "SpeedBooster": "SpeedBooster",
 | 
						|
                    "Wave": "Wave", "Spazer": "Spazer", "SpringBall": "SpringBall", "Varia": "Varia", "Plasma": "Plasma",
 | 
						|
                    "Grapple": "Grapple", "Morph": "Morph", "ReserveTank": "Reserve", "Gravity": "Gravity",
 | 
						|
                    "XRay": "XRayScope", "SpaceJump": "SpaceJump", "ScrewAttack": "ScrewAttack"
 | 
						|
                }
 | 
						|
                if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
 | 
						|
                    itemId = ItemManager.Items[itemLoc.item.type].Id
 | 
						|
                elif itemLoc.item.game == "SMZ3" and itemLoc.item.name in SMZ3NameToSMType.keys():
 | 
						|
                    itemId = ItemManager.Items[SMZ3NameToSMType[itemLoc.item.name]].Id
 | 
						|
                else:
 | 
						|
                    itemId = ItemManager.Items["ArchipelagoItem"].Id + idx
 | 
						|
                    multiWorldItems.append({"sym": symbols["message_item_names"],
 | 
						|
                                            "offset": (vanillaItemTypesCount + idx)*64,
 | 
						|
                                            "values": self.convertToROMItemName(itemLoc.item.name)})
 | 
						|
                    idx += 1
 | 
						|
 | 
						|
                if itemLoc.item.player == self.player:
 | 
						|
                    itemDestinationType = 0  # dest type 0 means 'regular old SM item' per itemtable.asm
 | 
						|
                elif itemLoc.item.player in self.multiworld.groups and \
 | 
						|
                        self.player in self.multiworld.groups[itemLoc.item.player]['players']:
 | 
						|
                    # dest type 2 means 'SM item link item that sends to the current player and others'
 | 
						|
                    # per itemtable.asm (groups are synonymous with item_links, currently)
 | 
						|
                    itemDestinationType = 2
 | 
						|
                else:
 | 
						|
                    itemDestinationType = 1  # dest type 1 means 'item for entirely someone else' per itemtable.asm
 | 
						|
 | 
						|
                [w0, w1] = self.getWordArray(itemDestinationType)
 | 
						|
                [w2, w3] = self.getWordArray(itemId)
 | 
						|
                [w4, w5] = self.getWordArray(otherPlayerIndex[itemLoc.item.player] if itemLoc.item.player in
 | 
						|
                                             otherPlayerIndex else 0)
 | 
						|
                [w6, w7] = self.getWordArray(0 if itemLoc.item.advancement else 1)
 | 
						|
                multiWorldLocations.append({"sym": symbols["rando_item_table"],
 | 
						|
                                            "offset": locationsDict[itemLoc.name].Id*8,
 | 
						|
                                            "values": [w0, w1, w2, w3, w4, w5, w6, w7]})
 | 
						|
 | 
						|
        itemSprites = [{"fileName":          "off_world_prog_item.bin",
 | 
						|
                        "paletteSymbolName": "prog_item_eight_palette_indices",
 | 
						|
                        "dataSymbolName":    "offworld_graphics_data_progression_item"},
 | 
						|
 | 
						|
                       {"fileName":          "off_world_item.bin",
 | 
						|
                        "paletteSymbolName": "nonprog_item_eight_palette_indices",
 | 
						|
                        "dataSymbolName":    "offworld_graphics_data_item"}]
 | 
						|
        idx = 0
 | 
						|
        offworldSprites: List[ByteEdit] = []
 | 
						|
        for itemSprite in itemSprites:
 | 
						|
            with openFile("/".join((os.path.dirname(self.__file__), "data", "custom_sprite", itemSprite["fileName"])), 'rb') as stream:
 | 
						|
                buffer = bytearray(stream.read())
 | 
						|
                offworldSprites.append({"sym": symbols[itemSprite["paletteSymbolName"]],
 | 
						|
                                        "offset": 0,
 | 
						|
                                        "values": buffer[0:8]})
 | 
						|
                offworldSprites.append({"sym": symbols[itemSprite["dataSymbolName"]],
 | 
						|
                                        "offset": 0,
 | 
						|
                                        "values": buffer[8:264]})
 | 
						|
                idx += 1
 | 
						|
 | 
						|
        deathLink: List[ByteEdit] = [{
 | 
						|
            "sym": symbols["config_deathlink"],
 | 
						|
            "offset": 0,
 | 
						|
            "values": [self.multiworld.death_link[self.player].value]
 | 
						|
        }]
 | 
						|
        remoteItem: List[ByteEdit] = [{
 | 
						|
            "sym": symbols["config_remote_items"],
 | 
						|
            "offset": 0,
 | 
						|
            "values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))
 | 
						|
        }]
 | 
						|
        ownPlayerId: List[ByteEdit] = [{
 | 
						|
            "sym": symbols["config_player_id"],
 | 
						|
            "offset": 0,
 | 
						|
            "values": self.getWordArray(self.player)
 | 
						|
        }]
 | 
						|
 | 
						|
        patchDict = {   'MultiWorldLocations': multiWorldLocations,
 | 
						|
                        'MultiWorldItems': multiWorldItems,
 | 
						|
                        'offworldSprites': offworldSprites,
 | 
						|
                        'deathLink': deathLink,
 | 
						|
                        'remoteItem': remoteItem,
 | 
						|
                        'ownPlayerId': ownPlayerId,
 | 
						|
                        'playerNameData':  playerNameData,
 | 
						|
                        'playerIdData':  playerIdData}
 | 
						|
 | 
						|
        # convert an array of symbolic byte_edit dicts like {"sym": symobj, "offset": 0, "values": [1, 0]}
 | 
						|
        # to a single rom patch dict like {0x438c: [1, 0], 0xa4a5: [0, 0, 0]} which varia will understand and apply
 | 
						|
        def resolve_symbols_to_file_offset_based_dict(byte_edits_arr: List[ByteEdit]) -> Dict[int, Iterable[int]]:
 | 
						|
            this_patch_as_dict: Dict[int, Iterable[int]] = {}
 | 
						|
            for byte_edit in byte_edits_arr:
 | 
						|
                offset_within_rom_file: int = byte_edit["sym"]["offset_within_rom_file"] + byte_edit["offset"]
 | 
						|
                this_patch_as_dict[offset_within_rom_file] = byte_edit["values"]
 | 
						|
            return this_patch_as_dict
 | 
						|
 | 
						|
        for patchname, byte_edits_arr in patchDict.items():
 | 
						|
            patchDict[patchname] = resolve_symbols_to_file_offset_based_dict(byte_edits_arr)
 | 
						|
 | 
						|
        romPatcher.applyIPSPatchDict(patchDict)
 | 
						|
 | 
						|
        openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
 | 
						|
        romPatcher.applyIPSPatchDict({'openTourianGreyDoors': openTourianGreyDoors})
 | 
						|
 | 
						|
 | 
						|
        # set rom name
 | 
						|
        # 21 bytes
 | 
						|
        from Utils import __version__
 | 
						|
        self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}', 'utf8')[:21]
 | 
						|
        self.romName.extend([0] * (21 - len(self.romName)))
 | 
						|
        # clients should read from 0x7FC0, the location of the rom title in the SNES header.
 | 
						|
        # duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
 | 
						|
        romPatcher.applyIPSPatch('ROMName', { 'ROMName':  {0x1C4F00 : self.romName, 0x007FC0 : self.romName} })
 | 
						|
 | 
						|
 | 
						|
        startItemROMAddressBase = symbols["start_item_data_major"]["offset_within_rom_file"]
 | 
						|
 | 
						|
        # array for each item:
 | 
						|
        #  offset within ROM table "start_item_data_major" of this item"s info (starting status)
 | 
						|
        #  item bitmask or amount per pickup (BVOB = base value or bitmask),
 | 
						|
        #  offset within ROM table "start_item_data_major" of this item"s info (starting maximum/starting collected items)
 | 
						|
        #                                 current  BVOB   max
 | 
						|
        #                                 -------  ----   ---
 | 
						|
        startItemROMDict = {"ETank":        [ 0x8, 0x64,  0xA],
 | 
						|
                            "Missile":      [ 0xC,  0x5,  0xE],
 | 
						|
                            "Super":        [0x10,  0x5, 0x12],
 | 
						|
                            "PowerBomb":    [0x14,  0x5, 0x16],
 | 
						|
                            "Reserve":      [0x1A, 0x64, 0x18],
 | 
						|
                            "Morph":        [ 0x2,  0x4,  0x0],
 | 
						|
                            "Bomb":         [ 0x3, 0x10,  0x1],
 | 
						|
                            "SpringBall":   [ 0x2,  0x2,  0x0],
 | 
						|
                            "HiJump":       [ 0x3,  0x1,  0x1],
 | 
						|
                            "Varia":        [ 0x2,  0x1,  0x0],
 | 
						|
                            "Gravity":      [ 0x2, 0x20,  0x0],
 | 
						|
                            "SpeedBooster": [ 0x3, 0x20,  0x1],
 | 
						|
                            "SpaceJump":    [ 0x3,  0x2,  0x1],
 | 
						|
                            "ScrewAttack":  [ 0x2,  0x8,  0x0],
 | 
						|
                            "Charge":       [ 0x7, 0x10,  0x5],
 | 
						|
                            "Ice":          [ 0x6,  0x2,  0x4],
 | 
						|
                            "Wave":         [ 0x6,  0x1,  0x4],
 | 
						|
                            "Spazer":       [ 0x6,  0x4,  0x4],
 | 
						|
                            "Plasma":       [ 0x6,  0x8,  0x4],
 | 
						|
                            "Grapple":      [ 0x3, 0x40,  0x1],
 | 
						|
                            "XRayScope":    [ 0x3, 0x80,  0x1]
 | 
						|
 | 
						|
        # BVOB = base value or bitmask
 | 
						|
                            }
 | 
						|
        mergedData = {}
 | 
						|
        hasETank = False
 | 
						|
        hasSpazer = False
 | 
						|
        hasPlasma = False
 | 
						|
        for startItem in self.startItems:
 | 
						|
            item = startItem.Type
 | 
						|
            if item == "ETank": hasETank = True
 | 
						|
            if item == "Spazer": hasSpazer = True
 | 
						|
            if item == "Plasma": hasPlasma = True
 | 
						|
            if (item in ["ETank", "Missile", "Super", "PowerBomb", "Reserve"]):
 | 
						|
                (currentValue, amountPerItem, maxValue) = startItemROMDict[item]
 | 
						|
                if (startItemROMAddressBase + currentValue) in mergedData:
 | 
						|
                    mergedData[startItemROMAddressBase + currentValue] += amountPerItem
 | 
						|
                    mergedData[startItemROMAddressBase + maxValue] += amountPerItem
 | 
						|
                else:
 | 
						|
                    mergedData[startItemROMAddressBase + currentValue] = amountPerItem
 | 
						|
                    mergedData[startItemROMAddressBase + maxValue] = amountPerItem
 | 
						|
            else:
 | 
						|
                (collected, bitmask, equipped) = startItemROMDict[item]
 | 
						|
                if (startItemROMAddressBase + collected) in mergedData:
 | 
						|
                    mergedData[startItemROMAddressBase + collected] |= bitmask
 | 
						|
                    mergedData[startItemROMAddressBase + equipped] |= bitmask
 | 
						|
                else:
 | 
						|
                    mergedData[startItemROMAddressBase + collected] = bitmask
 | 
						|
                    mergedData[startItemROMAddressBase + equipped] = bitmask
 | 
						|
 | 
						|
        if hasETank:
 | 
						|
            # we are overwriting the starting energy, so add up the E from 99 (normal starting energy) rather than from 0
 | 
						|
            mergedData[startItemROMAddressBase + 0x8] += 99
 | 
						|
            mergedData[startItemROMAddressBase + 0xA] += 99
 | 
						|
 | 
						|
        if hasSpazer and hasPlasma:
 | 
						|
            # de-equip spazer.
 | 
						|
            # otherwise, firing the unintended spazer+plasma combo would cause massive game glitches and crashes
 | 
						|
            mergedData[startItemROMAddressBase + 0x4] &= ~0x4
 | 
						|
 | 
						|
        for key, value in mergedData.items():
 | 
						|
            if (key - startItemROMAddressBase > 7):
 | 
						|
                [w0, w1] = self.getWordArray(value)
 | 
						|
                mergedData[key] = [w0, w1]
 | 
						|
            else:
 | 
						|
                mergedData[key] = [value]
 | 
						|
 | 
						|
 | 
						|
        startItemPatch = { "startItemPatch":  mergedData }
 | 
						|
        romPatcher.applyIPSPatch("startItemPatch", startItemPatch)
 | 
						|
 | 
						|
        # commit all the changes we've made here to the ROM
 | 
						|
        romPatcher.commitIPS()
 | 
						|
 | 
						|
        itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player]
 | 
						|
        progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
 | 
						|
 | 
						|
 | 
						|
        romPatcher.writeObjectives(itemLocs, romPatcher.settings["tourian"])
 | 
						|
        romPatcher.writeItemsLocs(self.itemLocs)
 | 
						|
 | 
						|
        romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, self.itemLocs, None) #progItemLocs)
 | 
						|
        romPatcher.writeItemsNumber()
 | 
						|
        if not romPatcher.settings["isPlando"]:
 | 
						|
            romPatcher.writeSeed(romPatcher.settings["seed"]) # lol if race mode
 | 
						|
        romPatcher.writeSpoiler(itemLocs, progItemLocs)
 | 
						|
        romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
 | 
						|
        romPatcher.writeDoorConnections(romPatcher.settings["doors"])
 | 
						|
        romPatcher.writeVersion(romPatcher.settings["displayedVersion"])
 | 
						|
        if romPatcher.settings["ctrlDict"] is not None:
 | 
						|
            romPatcher.writeControls(romPatcher.settings["ctrlDict"])
 | 
						|
        if romPatcher.settings["moonWalk"] == True:
 | 
						|
            romPatcher.enableMoonWalk()
 | 
						|
 | 
						|
        romPatcher.writeMagic()
 | 
						|
        romPatcher.writeMajorsSplit(romPatcher.settings["majorsSplit"])
 | 
						|
 | 
						|
        #if self.settings["isPlando"] and self.race is None:
 | 
						|
        #    doorsPtrs = GraphUtils.getAps2DoorsPtrs()
 | 
						|
        #    self.writePlandoTransitions(self.settings["plando"]["graphTrans"], doorsPtrs,
 | 
						|
        #                                self.settings["plando"]["maxTransitions"])
 | 
						|
        #    self.writePlandoAddresses(self.settings["plando"]["visitedLocations"])
 | 
						|
        #if self.settings["isPlando"] and self.settings["plando"]["additionalETanks"] != 0:
 | 
						|
        #    self.writeAdditionalETanks(self.settings["plando"]["additionalETanks"])
 | 
						|
 | 
						|
        romPatcher.end()
 | 
						|
 | 
						|
    def generate_output(self, output_directory: str):
 | 
						|
        self.variaRando.args.rom = get_base_rom_path()
 | 
						|
        outfilebase = self.multiworld.get_out_file_name_base(self.player)
 | 
						|
        outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
 | 
						|
 | 
						|
        try:
 | 
						|
            self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
 | 
						|
            self.write_crc(outputFilename)
 | 
						|
            self.rom_name = self.romName
 | 
						|
        except:
 | 
						|
            raise
 | 
						|
        else:
 | 
						|
            patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
 | 
						|
                                 player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
 | 
						|
            patch.write()
 | 
						|
        finally:
 | 
						|
            if os.path.exists(outputFilename):
 | 
						|
                os.unlink(outputFilename)
 | 
						|
            self.rom_name_available_event.set()  # make sure threading continues and errors are collected
 | 
						|
 | 
						|
    def checksum_mirror_sum(self, start, length, mask = 0x800000):
 | 
						|
        while not(length & mask) and mask:
 | 
						|
            mask >>= 1
 | 
						|
 | 
						|
        part1 = sum(start[:mask]) & 0xFFFF
 | 
						|
        part2 = 0
 | 
						|
 | 
						|
        next_length = length - mask
 | 
						|
        if next_length:
 | 
						|
            part2 = self.checksum_mirror_sum(start[mask:], next_length, mask >> 1)
 | 
						|
 | 
						|
            while (next_length < mask):
 | 
						|
                next_length += next_length
 | 
						|
                part2 += part2
 | 
						|
 | 
						|
        return (part1 + part2) & 0xFFFF
 | 
						|
 | 
						|
    def write_bytes(self, buffer, startaddress: int, values):
 | 
						|
        buffer[startaddress:startaddress + len(values)] = values
 | 
						|
 | 
						|
    def write_crc(self, romName):
 | 
						|
        with open(romName, 'rb') as stream:
 | 
						|
            buffer = bytearray(stream.read())
 | 
						|
            crc = self.checksum_mirror_sum(buffer, len(buffer))
 | 
						|
            inv = crc ^ 0xFFFF
 | 
						|
            self.write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
 | 
						|
        with open(romName, 'wb') as outfile:
 | 
						|
            outfile.write(buffer)
 | 
						|
 | 
						|
    def modify_multidata(self, multidata: dict):
 | 
						|
        # wait for self.rom_name to be available.
 | 
						|
        self.rom_name_available_event.wait()
 | 
						|
        rom_name = getattr(self, "rom_name", None)
 | 
						|
        # we skip in case of error, so that the original error in the output thread is the one that gets raised
 | 
						|
        if rom_name:
 | 
						|
            new_name = base64.b64encode(bytes(self.rom_name)).decode()
 | 
						|
            multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
 | 
						|
 | 
						|
    def fill_slot_data(self): 
 | 
						|
        slot_data = {}
 | 
						|
        if not self.multiworld.is_race:
 | 
						|
            for option_name in self.option_definitions:
 | 
						|
                option = getattr(self.multiworld, option_name)[self.player]
 | 
						|
                slot_data[option_name] = option.value
 | 
						|
 | 
						|
            slot_data["Preset"] = { "Knows": {},
 | 
						|
                                    "Settings": {"hardRooms": Settings.SettingsDict[self.player].hardRooms,
 | 
						|
                                                 "bossesDifficulty": Settings.SettingsDict[self.player].bossesDifficulty,
 | 
						|
                                                 "hellRuns": Settings.SettingsDict[self.player].hellRuns},
 | 
						|
                                    "Controller": Controller.ControllerDict[self.player].__dict__}
 | 
						|
 | 
						|
            for knows in Knows.__dict__:
 | 
						|
                if isKnows(knows):
 | 
						|
                    slot_data["Preset"]["Knows"][knows] = [ getattr(Knows.knowsDict[self.player], knows).bool, 
 | 
						|
                                                            getattr(Knows.knowsDict[self.player], knows).difficulty]
 | 
						|
 | 
						|
            slot_data["InterAreaTransitions"] = {}
 | 
						|
            for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
 | 
						|
                slot_data["InterAreaTransitions"][src.Name] = dest.Name
 | 
						|
                
 | 
						|
            slot_data["Doors"] = {}
 | 
						|
            for door in DoorsManager.doorsDict[self.player].values():
 | 
						|
                slot_data["Doors"][door.name] = door.getColor()
 | 
						|
 | 
						|
            slot_data["RomPatches"] = RomPatches.ActivePatches[self.player]
 | 
						|
                
 | 
						|
        return slot_data
 | 
						|
 | 
						|
    def write_spoiler(self, spoiler_handle: TextIO):
 | 
						|
        if self.multiworld.area_randomization[self.player].value != 0:
 | 
						|
            spoiler_handle.write('\n\nArea Transitions:\n\n')
 | 
						|
            spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
 | 
						|
                                                            if self.multiworld.players > 1 else '', src.Name,
 | 
						|
                                                            '<=>',
 | 
						|
                                                            dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
 | 
						|
 | 
						|
        if self.multiworld.boss_randomization[self.player].value != 0:
 | 
						|
            spoiler_handle.write('\n\nBoss Transitions:\n\n')
 | 
						|
            spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
 | 
						|
                                                            if self.multiworld.players > 1 else '', src.Name,
 | 
						|
                                                            '<=>',
 | 
						|
                                                            dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
 | 
						|
 | 
						|
class SMLocation(Location):
 | 
						|
    game: str = "Super Metroid"
 | 
						|
 | 
						|
    def __init__(self, player: int, name: str, address=None, parent=None):
 | 
						|
        super(SMLocation, self).__init__(player, name, address, parent)
 | 
						|
 | 
						|
class SMItem(Item):
 | 
						|
    game = "Super Metroid"
 | 
						|
    type: str
 | 
						|
 | 
						|
    def __init__(self, name, classification, type: str, code, player: int):
 | 
						|
        super(SMItem, self).__init__(name, classification, code, player)
 | 
						|
        self.type = type
 |