Files
Grinch-AP/docs/CODEOWNERS
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DrBibop 4f590cdf7b Inscryption: Implement new game (#3621)
* Worked locally before that so this is a lot of work . So, initial push

* Changes in init with better create_regions (Thanks to Phar on discord). Add a rule for victory. Change the regions list to remove menu in the destination.

* Added tests for location rules and changed rule locations to lists instead of sets

* Fixed game var in InscryptionLocation

* Fixed location access by using the same system from The Messenger

* Remove unuse rules in init and add region rules. Add all the act 2 locations and items.

* Add locations rule for the left of the bridge in act 2

* Added test for bridge requirement and added a dash to locationfor clarity

* Added more act 2 rules and removed completion rule

* Created docs for website, added Salmon Card item, marked multiple items as "progression", renamed tomb checks, added more location rules, re-added completion rule

* Renamed tower bath check to "Tentacle", added monocle as requirement for some checks, adjusted setup doc a bit

* Added tentacle to monocle test

* Added forest burrow chest rule

* Switch the two clock location because the id was swapped and screwed with the logic

* Added Ancient Obol rule and adjusted docs

* Added act 3 locations/items/rules/tests

* Added drone & battery to trader rules

* Fixed tutorial docs, added more act 3 rules, renamed holo pelt locations

* Add an option for the optional death card feature

* Added well check and quill item, added rules and tests

* Renamed Gems module and Gems drone

* Added slot data options

* Added rule for act 3 middle pelt

* Added option for randomize ability and uptade the randomize deck option to fit the new setup

* Added randomize ability in slot data

* Added more requirements for mycologists boss since it's pretty much an impossible fight early on

* Finished the french translation of the installation guide

* Changed the french title in the guide

* Added goal option and tests associated to it + fixed goal requirement missing quill

* Added goal option to docs and removed references to the now discarded API mod. Fixed some french translations.

* Added ourobot item + renamed some goal settings

* Fixed locations and items for act 1 goal

* Added skip tutorial option. Cleanup and rename of some options. Added tower requirement for Mycologist Key check. Fixed missing comma in act 2 locations oopsies.

* Added missing rules for Extra Battery, Nano Armor and Goobert's painting

* Added act 1 deathlink behaviour and epitaph pieces randomization options + made pieces progressive + adjusted docs

* Fixed some docs typos

* Added act 3 clock rule. Paintings 2, 3 and Goobert's painting can no longer contain progression items.

* New options system and fixed act 1 goal option breaking

* Added skip epilogue and painting checks balancing options. Renamed randomize abilities to randomize sigils. Fixed generation issue with epitaph pieces randomization. Goobert's painting no longer forces filler. Removed traps option for now. Reworded some option descriptions.

* Attempting type fix for python 3.8

* Attempting type fix for python 3.8 again

* Added starting only option for randomize deck

* Fixed arbitrary rule error

* Import fix attempt

* Migrated to DeathLinkMixin instead of creating a custom DeathLink option, cleaned up imports, renamed Death Link related options to include "death_link" instead of "deathlink", replaced numeral values for option checking into class attributes for readability, slight optimization to tower rule, fixed typo in codes option description.

* Added bug report page to web class, condensed pelt rules to one function, added items/locations count in game docs and adjusted some sections

* Added Inscryption to CODEOWNERS

* Implemented a bunch of suggestions: Better handling of painting option, options as dict for slot data, remove redundant auto_display_name, use of has_all, better goal tests, demote skink card to filler if goal is act 1 and force filler on paintings

* Makes clover plant and squirrel head progression items if paintings are balanced + fixed other issues

* filler items, start inventory from pool, '->"

* Fix bleeding issue

* Copy the list instead

* Fixed bleeding using proper deep copy

* Remove unnecessary for loops in tests

* Add defaults to choice options

---------

Co-authored-by: Benjamin Gregoire <benjamingregoire@outlook.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-12-21 23:12:35 +01:00

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# Archipelago World Code Owners / Maintainers Document
#
# This file is used to notate the current "owners" or "maintainers" of any currently merged world folder as well as
# certain documentation. For any pull requests that modify these worlds/docs, a code owner must approve the PR in
# addition to a core maintainer. All other files and folders are owned and maintained by core maintainers directly.
#
# All usernames must be GitHub usernames (and are case sensitive).
# Adventure
/worlds/adventure/ @JusticePS
# A Hat in Time
/worlds/ahit/ @CookieCat45
# A Link to the Past
/worlds/alttp/ @Berserker66
# Sudoku (APSudoku)
/worlds/apsudoku/ @EmilyV99
# Aquaria
/worlds/aquaria/ @tioui
# ArchipIDLE
/worlds/archipidle/ @LegendaryLinux
# Blasphemous
/worlds/blasphemous/ @TRPG0
# Bomb Rush Cyberfunk
/worlds/bomb_rush_cyberfunk/ @TRPG0
# Bumper Stickers
/worlds/bumpstik/ @FelicitusNeko
# Castlevania 64
/worlds/cv64/ @LiquidCat64
# Castlevania: Circle of the Moon
/worlds/cvcotm/ @LiquidCat64
# Celeste 64
/worlds/celeste64/ @PoryGone
# ChecksFinder
/worlds/checksfinder/ @SunCatMC
# Clique
/worlds/clique/ @ThePhar
# Dark Souls III
/worlds/dark_souls_3/ @Marechal-L @nex3
# Donkey Kong Country 3
/worlds/dkc3/ @PoryGone
# DLCQuest
/worlds/dlcquest/ @axe-y @agilbert1412
# DOOM 1993
/worlds/doom_1993/ @Daivuk @KScl
# DOOM II
/worlds/doom_ii/ @Daivuk @KScl
# Factorio
/worlds/factorio/ @Berserker66
# Faxanadu
/worlds/faxanadu/ @Daivuk
# Final Fantasy Mystic Quest
/worlds/ffmq/ @Alchav @wildham0
# Heretic
/worlds/heretic/ @Daivuk @KScl
# Hollow Knight
/worlds/hk/ @BadMagic100 @qwint
# Hylics 2
/worlds/hylics2/ @TRPG0
# Inscryption
/worlds/inscryption/ @DrBibop @Glowbuzz
# Kirby's Dream Land 3
/worlds/kdl3/ @Silvris
# Kingdom Hearts
/worlds/kh1/ @gaithern
# Kingdom Hearts 2
/worlds/kh2/ @JaredWeakStrike
# Landstalker: The Treasures of King Nole
/worlds/landstalker/ @Dinopony
# Lingo
/worlds/lingo/ @hatkirby
# Lufia II Ancient Cave
/worlds/lufia2ac/ @el-u
/worlds/lufia2ac/docs/ @wordfcuk @el-u
# Mario & Luigi: Superstar Saga
/worlds/mlss/ @jamesbrq
# Meritous
/worlds/meritous/ @FelicitusNeko
# The Messenger
/worlds/messenger/ @alwaysintreble
# Minecraft
/worlds/minecraft/ @KonoTyran @espeon65536
# Mega Man 2
/worlds/mm2/ @Silvris
# MegaMan Battle Network 3
/worlds/mmbn3/ @digiholic
# Muse Dash
/worlds/musedash/ @DeamonHunter
# Noita
/worlds/noita/ @ScipioWright @heinermann
# Old School Runescape
/worlds/osrs @digiholic
# Overcooked! 2
/worlds/overcooked2/ @toasterparty
# Pokemon Emerald
/worlds/pokemon_emerald/ @Zunawe
# Pokemon Red and Blue
/worlds/pokemon_rb/ @Alchav
# Raft
/worlds/raft/ @SunnyBat
# Rogue Legacy
/worlds/rogue_legacy/ @ThePhar
# Risk of Rain 2
/worlds/ror2/ @kindasneaki
# Saving Princess
/worlds/saving_princess/ @LeonarthCG
# Shivers
/worlds/shivers/ @GodlFire
# A Short Hike
/worlds/shorthike/ @chandler05 @BrandenEK
# Sonic Adventure 2 Battle
/worlds/sa2b/ @PoryGone @RaspberrySpace
# Starcraft 2
/worlds/sc2/ @Ziktofel
# Super Metroid
/worlds/sm/ @lordlou
# Super Mario 64
/worlds/sm64ex/ @N00byKing
# Super Mario World
/worlds/smw/ @PoryGone
# SMZ3
/worlds/smz3/ @lordlou
# Secret of Evermore
/worlds/soe/ @black-sliver
# Slay the Spire
/worlds/spire/ @KonoTyran
# Stardew Valley
/worlds/stardew_valley/ @agilbert1412
# Subnautica
/worlds/subnautica/ @Berserker66
# Terraria
/worlds/terraria/ @Seldom-SE
# Timespinner
/worlds/timespinner/ @Jarno458
# The Legend of Zelda (1)
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
# TUNIC
/worlds/tunic/ @silent-destroyer @ScipioWright
# Undertale
/worlds/undertale/ @jonloveslegos
# VVVVVV
/worlds/v6/ @N00byKing
# Wargroove
/worlds/wargroove/ @FlySniper
# The Witness
/worlds/witness/ @NewSoupVi @blastron
# Yacht Dice
/worlds/yachtdice/ @spinerak
# Yoshi's Island
/worlds/yoshisisland/ @PinkSwitch
#Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
/worlds/yugioh06/ @Rensen3
# Zillion
/worlds/zillion/ @beauxq
# Zork Grand Inquisitor
/worlds/zork_grand_inquisitor/ @nbrochu
## Active Unmaintained Worlds
# The following worlds in this repo are currently unmaintained, but currently still work in core. If any update breaks
# compatibility, these worlds may be moved to `worlds_disabled`. If you are interested in stepping up as maintainer for
# any of these worlds, please review `/docs/world maintainer.md` documentation.
# Final Fantasy (1)
# /worlds/ff1/
# Links Awakening DX
# /worlds/ladx/
# Ocarina of Time
# /worlds/oot/
## Disabled Unmaintained Worlds
# The following worlds in this repo are currently unmaintained and disabled as they do not work in core. If you are
# interested in stepping up as maintainer for any of these worlds, please review `/docs/world maintainer.md`
# documentation.
# Ori and the Blind Forest
# /worlds_disabled/oribf/
###################
## Documentation ##
###################
# Apworld Dev Faq
/docs/apworld_dev_faq.md @qwint @ScipioWright