 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			29 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Union, Iterable
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| from unittest import TestCase
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| 
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| from BaseClasses import MultiWorld
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| from ... import item_table, location_table
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| from ...mods.mod_data import ModNames
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| 
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| 
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| class ModAssertMixin(TestCase):
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|     def assert_stray_mod_items(self, chosen_mods: Union[Iterable[str], str], multiworld: MultiWorld):
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|         if isinstance(chosen_mods, str):
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|             chosen_mods = [chosen_mods]
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|         else:
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|             chosen_mods = list(chosen_mods)
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| 
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|         if ModNames.jasper in chosen_mods:
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|             # Jasper is a weird case because it shares NPC w/ SVE...
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|             chosen_mods.append(ModNames.sve)
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| 
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|         for multiworld_item in multiworld.get_items():
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|             item = item_table[multiworld_item.name]
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|             self.assertTrue(item.mod_name is None or item.mod_name in chosen_mods,
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|                             f"Item {item.name} has is from mod {item.mod_name}. Allowed mods are {chosen_mods}.")
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|         for multiworld_location in multiworld.get_locations():
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|             if multiworld_location.address is None:
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|                 continue
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|             location = location_table[multiworld_location.name]
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|             self.assertTrue(location.mod_name is None or location.mod_name in chosen_mods)
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