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* Stardew Valley Archipelago implementation * fix breaking changes * - Added and Updated Documentation for the game * Removed fun * Remove entire idea of step, due to possible inconsistency with the main AP core * Commented out the desired steps, fix renaming after rebase * Fixed wording * tests now passes on 3.8 * run flake8 * remove dependency so apworld work again * remove dependency for real * - Fix Formatting in the Game Page - Removed disabled Option Descriptions for Entrance Randomizer - Improved Game Page's description of the Arcade Machine buffs - Trimmed down the text on the Options page for Arcade Machines, so that it is smaller * - Removed blankspace * remove player field * remove None check in options * document the scripts * fix pytest warning * use importlib.resources.files * fix * add version requirement to importlib_resources * remove __init__.py from data folder * increment data version * let the __init__.py for 3.9 * use sorted() instead of list() * replace frozenset from fish_data with tuples * remove dependency on pytest * - Add a bit of text to the guide to tell them about how to redeem some received items * - Added a comment about which mod version to use * change single quotes for double quotes * Minimum client version both ways * Changed version number to be more specific. The mod will handle deciding --------- Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
21 lines
671 B
Python
21 lines
671 B
Python
import unittest
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from ..items import load_item_csv
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from ..locations import load_location_csv
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class TestCsvIntegrity(unittest.TestCase):
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def test_items_integrity(self):
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items = load_item_csv()
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for item in items:
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assert item.code_without_offset is not None, \
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"Some item do not have an id. Run the script `update_data.py` to generate them."
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def test_locations_integrity(self):
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locations = load_location_csv()
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for location in locations:
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assert location.code_without_offset is not None, \
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"Some location do not have an id. Run the script `update_data.py` to generate them."
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