* fix and add test * add test to make sure we check xp can be earned * fix python 3.8 test my god I hope it gets removed soon * fixing some review comments * curse you monstersanity * move month rule to has_level vanilla, so next level is in logic once the previous item is received * use progressive masteries to skills in test alsanity * rename reset_collection_state * add more tests around skill and masteries rules * progressive level issue --------- Co-authored-by: agilbert1412 <alexgilbert@yahoo.com>
		
			
				
	
	
		
			114 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from ... import HasProgressionPercent, StardewLogic
 | 
						|
from ...options import ToolProgression, SkillProgression, Mods
 | 
						|
from ...strings.skill_names import all_skills, all_vanilla_skills, Skill
 | 
						|
from ...test import SVTestBase
 | 
						|
 | 
						|
 | 
						|
class TestSkillProgressionVanilla(SVTestBase):
 | 
						|
    options = {
 | 
						|
        SkillProgression.internal_name: SkillProgression.option_vanilla,
 | 
						|
        ToolProgression.internal_name: ToolProgression.option_progressive,
 | 
						|
    }
 | 
						|
 | 
						|
    def test_skill_logic_has_level_only_uses_one_has_progression_percent(self):
 | 
						|
        rule = self.multiworld.worlds[1].logic.skill.has_level(Skill.farming, 8)
 | 
						|
        self.assertEqual(1, sum(1 for i in rule.current_rules if type(i) is HasProgressionPercent))
 | 
						|
 | 
						|
    def test_has_mastery_requires_month_equivalent_to_10_levels(self):
 | 
						|
        logic: StardewLogic = self.multiworld.worlds[1].logic
 | 
						|
        rule = logic.skill.has_mastery(Skill.farming)
 | 
						|
        time_rule = logic.time.has_lived_months(10)
 | 
						|
 | 
						|
        self.assertIn(time_rule, rule.current_rules)
 | 
						|
 | 
						|
 | 
						|
class TestSkillProgressionProgressive(SVTestBase):
 | 
						|
    options = {
 | 
						|
        SkillProgression.internal_name: SkillProgression.option_progressive,
 | 
						|
        Mods.internal_name: frozenset(Mods.valid_keys),
 | 
						|
    }
 | 
						|
 | 
						|
    def test_all_skill_levels_require_previous_level(self):
 | 
						|
        for skill in all_skills:
 | 
						|
            self.collect_everything()
 | 
						|
            self.remove_by_name(f"{skill} Level")
 | 
						|
 | 
						|
            for level in range(1, 11):
 | 
						|
                location_name = f"Level {level} {skill}"
 | 
						|
                location = self.multiworld.get_location(location_name, self.player)
 | 
						|
 | 
						|
                with self.subTest(location_name):
 | 
						|
                    if level > 1:
 | 
						|
                        self.assert_reach_location_false(location, self.multiworld.state)
 | 
						|
                        self.collect(f"{skill} Level")
 | 
						|
 | 
						|
                    self.assert_reach_location_true(location, self.multiworld.state)
 | 
						|
 | 
						|
            self.reset_collection_state()
 | 
						|
 | 
						|
    def test_has_level_requires_exact_amount_of_levels(self):
 | 
						|
        logic: StardewLogic = self.multiworld.worlds[1].logic
 | 
						|
        rule = logic.skill.has_level(Skill.farming, 8)
 | 
						|
        level_rule = logic.received("Farming Level", 8)
 | 
						|
 | 
						|
        self.assertEqual(level_rule, rule)
 | 
						|
 | 
						|
    def test_has_previous_level_requires_one_less_level_than_requested(self):
 | 
						|
        logic: StardewLogic = self.multiworld.worlds[1].logic
 | 
						|
        rule = logic.skill.has_previous_level(Skill.farming, 8)
 | 
						|
        level_rule = logic.received("Farming Level", 7)
 | 
						|
 | 
						|
        self.assertEqual(level_rule, rule)
 | 
						|
 | 
						|
    def test_has_mastery_requires_10_levels(self):
 | 
						|
        logic: StardewLogic = self.multiworld.worlds[1].logic
 | 
						|
        rule = logic.skill.has_mastery(Skill.farming)
 | 
						|
        level_rule = logic.received("Farming Level", 10)
 | 
						|
 | 
						|
        self.assertIn(level_rule, rule.current_rules)
 | 
						|
 | 
						|
 | 
						|
class TestSkillProgressionProgressiveWithMasteryWithoutMods(SVTestBase):
 | 
						|
    options = {
 | 
						|
        SkillProgression.internal_name: SkillProgression.option_progressive_with_masteries,
 | 
						|
        ToolProgression.internal_name: ToolProgression.option_progressive,
 | 
						|
        Mods.internal_name: frozenset(),
 | 
						|
    }
 | 
						|
 | 
						|
    def test_has_mastery_requires_the_item(self):
 | 
						|
        logic: StardewLogic = self.multiworld.worlds[1].logic
 | 
						|
        rule = logic.skill.has_mastery(Skill.farming)
 | 
						|
        received_mastery = logic.received("Farming Mastery")
 | 
						|
 | 
						|
        self.assertEqual(received_mastery, rule)
 | 
						|
 | 
						|
    def test_given_all_levels_when_can_earn_mastery_then_can_earn_mastery(self):
 | 
						|
        self.collect_everything()
 | 
						|
 | 
						|
        for skill in all_vanilla_skills:
 | 
						|
            with self.subTest(skill):
 | 
						|
                location = self.multiworld.get_location(f"{skill} Mastery", self.player)
 | 
						|
                self.assert_reach_location_true(location, self.multiworld.state)
 | 
						|
 | 
						|
        self.reset_collection_state()
 | 
						|
 | 
						|
    def test_given_one_level_missing_when_can_earn_mastery_then_cannot_earn_mastery(self):
 | 
						|
        for skill in all_vanilla_skills:
 | 
						|
            with self.subTest(skill):
 | 
						|
                self.collect_everything()
 | 
						|
                self.remove_one_by_name(f"{skill} Level")
 | 
						|
 | 
						|
                location = self.multiworld.get_location(f"{skill} Mastery", self.player)
 | 
						|
                self.assert_reach_location_false(location, self.multiworld.state)
 | 
						|
 | 
						|
                self.reset_collection_state()
 | 
						|
 | 
						|
    def test_given_one_tool_missing_when_can_earn_mastery_then_cannot_earn_mastery(self):
 | 
						|
        self.collect_everything()
 | 
						|
 | 
						|
        self.remove_one_by_name(f"Progressive Pickaxe")
 | 
						|
        location = self.multiworld.get_location("Mining Mastery", self.player)
 | 
						|
        self.assert_reach_location_false(location, self.multiworld.state)
 | 
						|
 | 
						|
        self.reset_collection_state()
 |