mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00

* first commit (not including OoT data files yet) * added some basic options * rule parser works now at least * make sure to commit everything this time * temporary change to BaseClasses for oot * overworld location graph builds mostly correctly * adding oot data files * commenting out world options until later since they only existed to make the RuleParser work * conversion functions between AP ids and OOT ids * world graph outputs * set scrub prices * itempool generates, entrances connected, way too many options added * fixed set_rules and set_shop_rules * temp baseclasses changes * Reaches the fill step now, old event-based system retained in case the new way breaks * Song placements and misc fixes everywhere * temporary changes to make oot work * changed root exits for AP fill framework * prevent infinite recursion due to OoT sharing usage of the address field * age reachability works hopefully, songs are broken again * working spoiler log generation on beatable-only * Logic tricks implemented * need this for logic tricks * fixed map/compass being placed on Serenade location * kill unreachable events before filling the world * add a bunch of utility functions to prepare for rom patching * move OptionList into generic options * fixed some silly bugs with OptionList * properly seed all random behavior (so far) * ROM generation working * fix hints trying to get alttp dungeon hint texts * continue fixing hints * add oot to network data package * change item and location IDs to 66000 and 67000 range respectively * push removed items to precollected items * fixed various issues with cross-contamination with multiple world generation * reenable glitched logic (hopefully) * glitched world files age-check fix * cleaned up some get_locations calls * added token shuffle and scrub shuffle, modified some options slightly to make the parsing work * reenable MQ dungeons * fix forest mq exception * made targeting style an option for now, will be cosmetic later * reminder to move targeting to cosmetics * some oot option maintenance * enabled starting time of day * fixed issue breaking shop slots in multiworld generation * added "off" option for text shuffle and hints * shopsanity functionality restored * change patch file extension * remove unnecessary utility functions + imports * update MIT license * change option to "patch_uncompressed_rom" instead of "compress_rom" * compliance with new AutoWorld systems * Kill only internal events, remove non-internal big poe event in code * re-add the big poe event and handle it correctly * remove extra method in Range option * fix typo * Starting items, starting with consumables option * do not remove nonexistent item * move set_shop_rules to after shop items are placed * some cleanup * add retries for song placement * flagged Skull Mask and Mask of Truth as advancement items * update OoT to use LogicMixin * Fixed trying to assign starting items from the wrong players * fixed song retry step * improved option handling, comments, and starting item replacements * DefaultOnToggle writes Yes or No to spoiler * enable compression of output if Compress executable is present * clean up compression * check whether (de)compressor exists before running the process * allow specification of rom path in host.yaml * check if decompressed file already exists before decompressing again * fix triforce hunt generation * rename all the oot state functions with prefix * OoT: mark triforce pieces as completion goal for triforce hunt * added overworld and any-dungeon shuffle for dungeon items * Hide most unshuffled locations and events from the list of locations in spoiler * build oot option ranges with a generic function instead of defining each separately * move oot output-type control to host.yaml instead of individual yamls * implement dungeon song shuffle * minor improvements to overworld dungeon item shuffle * remove random ice trap names in shops, mostly to avoid maintaining a massive censor list * always output patch file to folder, remove option to generate ROM in preparation for removal * re-add the fix for infinite recursion due to not being light or dark world * change AP-sendable to Ocarina of Time model, since the triforce piece has some extra code apparently * oot: remove item_names and location_names * oot: minor fixes * oot: comment out ROM patching * oot: only add CollectionState objects on creation if actually needed * main entrance shuffle method and entrances-based rules * fix entrances based rules * disable master quest and big poe count options for client compatibility * use get_player_name instead of get_player_names * fix OptionList * fix oot options for new option system * new coop section in oot rom: expand player names to 16 bytes, write AP_PLAYER_NAME at end of PLAYER_NAMES * fill AP player name in oot rom with 0 instead of 0xDF * encode player name with ASCII for fixed-width * revert oot player name array to 8 bytes per name * remove Pierre location if fast scarecrow is on * check player name length * "free_scarecrow" not "fast_scarecrow" * OoT locations now properly store the AP ID instead of the oot internal ID * oot __version__ updates in lockstep with AP version * pull in unmodified oot cosmetic files * also grab JSONDump since it's needed apparently * gather extra needed methods, modify imports * delete cosmetics log, replace all instances of SettingsList with OOTWorld * cosmetic options working, except for sound effects (due to ear-safe issues) * SFX, Music, and Fanfare randomization reenabled * move OoT data files into the worlds folder * move Compress and Decompress into oot data folder * Replace get_all_state with custom method to avoid the cache * OoT ROM: increment item counter before setting incoming item/player values to 0, preventing desync issues * set data_version to 0 * make Kokiri Sword shuffle off by default * reenable "Random Choice" for various cosmetic options * kill Ruto's Letter turnin if open fountain also fix for shopsanity * place Buy Goron/Zora Tunic first in shop shuffle * make ice traps appear as other items instead of breaking generation * managed to break ice traps on non-major-only * only handle ice traps if they are on * fix shopsanity for non-oot games, and write player name instead of player number * light arrows hint uses player name instead of player number * Reenable "skip child zelda" option * fix entrances_based_rules * fix ganondorf hint if starting with light arrows * fix dungeonitem shuffle and shopsanity interaction * remove has_all_of, has_any_of, count_of in BaseClasses, replace usage with has_all, has_any, has_group * force local giveable item on ZL if skip_child_zelda and shuffle_song_items is any * keep bosses and bombchu bowling chus out of data package * revert workaround for infinite recursion and fix it properly * fix shared shop id caches during patching process * fix shop text box overflows, as much as possible * add default oot host.yaml option * add .apz5, .n64, .z64 to gitignore * Properly document and name all (functioning) OOT options * clean up some imports * remove unnecessary files from oot's data * fix typo in gitignore * readd the Compress and Decompress utilities, since they are needed for generation * cleanup of imports and some minor optimizations * increase shop offset for item IDs to 0xCB * remove shop item AP ids entirely * prevent triforce pieces for other players from being received by yourself * add "excluded" property to Location * Hint system adapted and reenabled; hints still unseeded * make hints deterministic with lists instead of sets * do not allow hints to point to Light Arrows on non-vanilla bridge * foreign locations hint as their full name in OoT rather than their region * checkedLocations now stores hint names by player ID, so that the same location in different worlds can have hints associated * consolidate versioning in Utils * ice traps appear as major items rather than any progression item * set prescription and claim check as defaults for adult trade item settings * add oot options to playerSettings * allow case-insensitive logic tricks in yaml * fix oot shopsanity option formatting * Write OoT override info even if local item, enabling local checks to show up immediately in the client * implement CollectionState.can_live_dmg for oot glitched logic * filter item names for invalid characters when patching shops * make ice traps appear according to the settings of the world they are shuffled into, rather than the original world * set hidden-spoiler items and locations with Shop items to events * make GF carpenters, Gerudo Card, Malon, ZL, and Impa events if the relevant settings are enabled, preventing them from appearing in the client on game start * Fix oot Glitched and No Logic generation * fix indenting * Greatly reduce displayed cosmetic options * Change oot data version to 1 * add apz5 distribution to webhost * print player name if an ALttP dungeon contains a good item for OoT world * delete unneeded commented code * remove OcarinaSongs import to satisfy lint
322 lines
11 KiB
Python
322 lines
11 KiB
Python
import io
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import itertools
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import json
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import logging
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import os
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import platform
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import struct
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import subprocess
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import random
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import copy
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from Utils import local_path, is_frozen
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from .Utils import subprocess_args, data_path, get_version_bytes, __version__
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from .ntype import BigStream, uint32
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from .crc import calculate_crc
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DMADATA_START = 0x7430
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class Rom(BigStream):
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def __init__(self, file=None):
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super().__init__([])
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self.original = None
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self.changed_address = {}
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self.changed_dma = {}
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self.force_patch = []
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if file is None:
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return
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decomp_file = 'ZOOTDEC.z64'
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os.chdir(local_path())
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with open(data_path('generated/symbols.json'), 'r') as stream:
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symbols = json.load(stream)
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self.symbols = { name: int(addr, 16) for name, addr in symbols.items() }
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# If decompressed file already exists, read from it
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if os.path.exists(decomp_file):
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file = decomp_file
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if file == '':
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# if not specified, try to read from the previously decompressed rom
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file = decomp_file
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try:
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self.read_rom(file)
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except FileNotFoundError:
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# could not find the decompressed rom either
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raise FileNotFoundError('Must specify path to base ROM')
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else:
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self.read_rom(file)
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# decompress rom, or check if it's already decompressed
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self.decompress_rom_file(file, decomp_file)
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# Add file to maximum size
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self.buffer.extend(bytearray([0x00] * (0x4000000 - len(self.buffer))))
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self.original = self.copy()
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# Add version number to header.
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self.write_bytes(0x35, get_version_bytes(__version__))
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self.force_patch.extend([0x35, 0x36, 0x37])
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def copy(self):
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new_rom = Rom()
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new_rom.buffer = copy.copy(self.buffer)
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new_rom.changed_address = copy.copy(self.changed_address)
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new_rom.changed_dma = copy.copy(self.changed_dma)
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new_rom.force_patch = copy.copy(self.force_patch)
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return new_rom
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def decompress_rom_file(self, file, decomp_file):
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validCRC = [
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[0xEC, 0x70, 0x11, 0xB7, 0x76, 0x16, 0xD7, 0x2B], # Compressed
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[0x70, 0xEC, 0xB7, 0x11, 0x16, 0x76, 0x2B, 0xD7], # Byteswap compressed
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[0x93, 0x52, 0x2E, 0x7B, 0xE5, 0x06, 0xD4, 0x27], # Decompressed
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]
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# Validate ROM file
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file_name = os.path.splitext(file)
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romCRC = list(self.buffer[0x10:0x18])
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if romCRC not in validCRC:
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# Bad CRC validation
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raise RuntimeError('ROM file %s is not a valid OoT 1.0 US ROM.' % file)
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elif len(self.buffer) < 0x2000000 or len(self.buffer) > (0x4000000) or file_name[1].lower() not in ['.z64', '.n64']:
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# ROM is too big, or too small, or not a bad type
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raise RuntimeError('ROM file %s is not a valid OoT 1.0 US ROM.' % file)
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elif len(self.buffer) == 0x2000000:
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# If Input ROM is compressed, then Decompress it
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subcall = []
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sub_dir = data_path("Decompress")
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if platform.system() == 'Windows':
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if 8 * struct.calcsize("P") == 64:
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subcall = [sub_dir + "\\Decompress.exe", file, decomp_file]
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else:
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subcall = [sub_dir + "\\Decompress32.exe", file, decomp_file]
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elif platform.system() == 'Linux':
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if platform.uname()[4] == 'aarch64' or platform.uname()[4] == 'arm64':
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subcall = [sub_dir + "/Decompress_ARM64", file, decomp_file]
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else:
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subcall = [sub_dir + "/Decompress", file, decomp_file]
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elif platform.system() == 'Darwin':
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subcall = [sub_dir + "/Decompress.out", file, decomp_file]
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else:
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raise RuntimeError('Unsupported operating system for decompression. Please supply an already decompressed ROM.')
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if not os.path.exists(subcall[0]):
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raise RuntimeError(f'Decompressor does not exist! Please place it at {subcall[0]}.')
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subprocess.call(subcall, **subprocess_args())
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self.read_rom(decomp_file)
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else:
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# ROM file is a valid and already uncompressed
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pass
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def write_byte(self, address, value):
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super().write_byte(address, value)
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self.changed_address[self.last_address-1] = value
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def write_bytes(self, address, values):
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super().write_bytes(address, values)
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self.changed_address.update(zip(range(address, address+len(values)), values))
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def restore(self):
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self.buffer = copy.copy(self.original.buffer)
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self.changed_address = {}
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self.changed_dma = {}
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self.force_patch = []
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self.last_address = None
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self.write_bytes(0x35, get_version_bytes(__version__))
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self.force_patch.extend([0x35, 0x36, 0x37])
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def sym(self, symbol_name):
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return self.symbols.get(symbol_name)
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def write_to_file(self, file):
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self.verify_dmadata()
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self.update_header()
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with open(file, 'wb') as outfile:
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outfile.write(self.buffer)
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def update_header(self):
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crc = calculate_crc(self)
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self.write_bytes(0x10, crc)
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def read_rom(self, file):
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# "Reads rom into bytearray"
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try:
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with open(file, 'rb') as stream:
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self.buffer = bytearray(stream.read())
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except FileNotFoundError as ex:
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raise FileNotFoundError('Invalid path to Base ROM: "' + file + '"')
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# dmadata/file management helper functions
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def _get_dmadata_record(self, cur):
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start = self.read_int32(cur)
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end = self.read_int32(cur+0x04)
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size = end-start
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return start, end, size
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def get_dmadata_record_by_key(self, key):
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cur = DMADATA_START
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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while True:
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if dma_start == 0 and dma_end == 0:
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return None
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if dma_start == key:
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return dma_start, dma_end, dma_size
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cur += 0x10
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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def verify_dmadata(self):
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cur = DMADATA_START
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overlapping_records = []
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dma_data = []
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while True:
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this_start, this_end, this_size = self._get_dmadata_record(cur)
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if this_start == 0 and this_end == 0:
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break
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dma_data.append((this_start, this_end, this_size))
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cur += 0x10
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dma_data.sort(key=lambda v: v[0])
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for i in range(0, len(dma_data) - 1):
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this_start, this_end, this_size = dma_data[i]
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next_start, next_end, next_size = dma_data[i + 1]
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if this_end > next_start:
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overlapping_records.append(
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'0x%08X - 0x%08X (Size: 0x%04X)\n0x%08X - 0x%08X (Size: 0x%04X)' % \
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(this_start, this_end, this_size, next_start, next_end, next_size)
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)
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if len(overlapping_records) > 0:
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raise Exception("Overlapping DMA Data Records!\n%s" % \
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'\n-------------------------------------\n'.join(overlapping_records))
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# update dmadata record with start vrom address "key"
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# if key is not found, then attempt to add a new dmadata entry
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def update_dmadata_record(self, key, start, end, from_file=None):
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cur, dma_data_end = self.get_dma_table_range()
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dma_index = 0
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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while dma_start != key:
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if dma_start == 0 and dma_end == 0:
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break
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cur += 0x10
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dma_index += 1
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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if cur >= (dma_data_end - 0x10):
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raise Exception('dmadata update failed: key {0:x} not found in dmadata and dma table is full.'.format(key))
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else:
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self.write_int32s(cur, [start, end, start, 0])
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if from_file == None:
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if key == None:
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from_file = -1
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else:
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from_file = key
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self.changed_dma[dma_index] = (from_file, start, end - start)
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def get_dma_table_range(self):
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cur = DMADATA_START
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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while True:
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if dma_start == 0 and dma_end == 0:
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raise Exception('Bad DMA Table: DMA Table entry missing.')
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if dma_start == DMADATA_START:
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return (DMADATA_START, dma_end)
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cur += 0x10
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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# This will scan for any changes that have been made to the DMA table
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# This assumes any changes here are new files, so this should only be called
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# after patching in the new files, but before vanilla files are repointed
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def scan_dmadata_update(self):
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cur = DMADATA_START
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dma_data_end = None
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dma_index = 0
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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old_dma_start, old_dma_end, old_dma_size = self.original._get_dmadata_record(cur)
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while True:
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if (dma_start == 0 and dma_end == 0) and \
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(old_dma_start == 0 and old_dma_end == 0):
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break
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# If the entries do not match, the flag the changed entry
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if not (dma_start == old_dma_start and dma_end == old_dma_end):
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self.changed_dma[dma_index] = (-1, dma_start, dma_end - dma_start)
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cur += 0x10
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dma_index += 1
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dma_start, dma_end, dma_size = self._get_dmadata_record(cur)
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old_dma_start, old_dma_end, old_dma_size = self.original._get_dmadata_record(cur)
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# gets the last used byte of rom defined in the DMA table
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def free_space(self):
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cur = DMADATA_START
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max_end = 0
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while True:
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this_start, this_end, this_size = self._get_dmadata_record(cur)
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if this_start == 0 and this_end == 0:
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break
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max_end = max(max_end, this_end)
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cur += 0x10
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max_end = ((max_end + 0x0F) >> 4) << 4
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return max_end
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def compress_rom_file(input_file, output_file):
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subcall = []
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compressor_path = data_path("Compress")
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if platform.system() == 'Windows':
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if 8 * struct.calcsize("P") == 64:
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compressor_path += "\\Compress.exe"
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else:
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compressor_path += "\\Compress32.exe"
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elif platform.system() == 'Linux':
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if platform.uname()[4] == 'aarch64' or platform.uname()[4] == 'arm64':
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compressor_path += "/Compress_ARM64"
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else:
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compressor_path += "/Compress"
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elif platform.system() == 'Darwin':
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compressor_path += "/Compress.out"
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else:
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raise RuntimeError('Unsupported operating system for compression.')
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if not os.path.exists(compressor_path):
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raise RuntimeError(f'Compressor does not exist! Please place it at {compressor_path}.')
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process = subprocess.call([compressor_path, input_file, output_file], **subprocess_args(include_stdout=False))
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