Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			377 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			377 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import asyncio
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import hashlib
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import json
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import os
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import multiprocessing
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import subprocess
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import zipfile
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from asyncio import StreamReader, StreamWriter
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import bsdiff4
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from CommonClient import CommonContext, server_loop, gui_enabled, \
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    ClientCommandProcessor, logger, get_base_parser
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import Utils
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from NetUtils import ClientStatus
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from worlds.mmbn3.Items import items_by_id
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from worlds.mmbn3.Rom import get_base_rom_path
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from worlds.mmbn3.Locations import all_locations, scoutable_locations
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SYSTEM_MESSAGE_ID = 0
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CONNECTION_TIMING_OUT_STATUS = "Connection timing out. Please restart your emulator, then restart connector_mmbn3.lua"
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CONNECTION_REFUSED_STATUS = \
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    "Connection refused. Please start your emulator and make sure connector_mmbn3.lua is running"
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CONNECTION_RESET_STATUS = "Connection was reset. Please restart your emulator, then restart connector_mmbn3.lua"
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CONNECTION_TENTATIVE_STATUS = "Initial Connection Made"
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CONNECTION_CONNECTED_STATUS = "Connected"
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CONNECTION_INITIAL_STATUS = "Connection has not been initiated"
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CONNECTION_INCORRECT_ROM = "Supplied Base Rom does not match US GBA Blue Version. Please provide the correct ROM version"
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script_version: int = 2
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debugEnabled = False
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locations_checked = []
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items_sent = []
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itemIndex = 1
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CHECKSUM_BLUE = "6fe31df0144759b34ad666badaacc442"
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class MMBN3CommandProcessor(ClientCommandProcessor):
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    def __init__(self, ctx):
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        super().__init__(ctx)
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    def _cmd_gba(self):
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        """Check GBA Connection State"""
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        if isinstance(self.ctx, MMBN3Context):
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            logger.info(f"GBA Status: {self.ctx.gba_status}")
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    def _cmd_debug(self):
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        """Toggle the Debug Text overlay in ROM"""
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        global debugEnabled
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        debugEnabled = not debugEnabled
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        logger.info("Debug Overlay Enabled" if debugEnabled else "Debug Overlay Disabled")
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class MMBN3Context(CommonContext):
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    command_processor = MMBN3CommandProcessor
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    game = "MegaMan Battle Network 3"
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    items_handling = 0b101  # full local except starting items
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    def __init__(self, server_address, password):
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        super().__init__(server_address, password)
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        self.gba_streams: (StreamReader, StreamWriter) = None
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        self.gba_sync_task = None
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        self.gba_status = CONNECTION_INITIAL_STATUS
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        self.awaiting_rom = False
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        self.location_table = {}
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        self.version_warning = False
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        self.auth_name = None
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        self.slot_data = dict()
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        self.patching_error = False
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        self.sent_hints = []
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    async def server_auth(self, password_requested: bool = False):
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        if password_requested and not self.password:
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            await super(MMBN3Context, self).server_auth(password_requested)
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        if self.auth_name is None:
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            self.awaiting_rom = True
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            logger.info("No ROM detected, awaiting conection to Bizhawk to authenticate to the multiworld server")
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            return
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        logger.info("Attempting to decode from ROM... ")
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        self.awaiting_rom = False
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        self.auth = self.auth_name.decode("utf8").replace('\x00', '')
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        logger.info("Connecting as "+self.auth)
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        await self.send_connect(name=self.auth)
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    def run_gui(self):
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        from kvui import GameManager
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        class MMBN3Manager(GameManager):
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            logging_pairs = [
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                ("Client", "Archipelago")
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            ]
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            base_title = "Archipelago MegaMan Battle Network 3 Client"
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        self.ui = MMBN3Manager(self)
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        self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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    def on_package(self, cmd: str, args: dict):
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        if cmd == 'Connected':
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            self.slot_data = args.get("slot_data", {})
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            print(self.slot_data)
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class ItemInfo:
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    id = 0x00
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    sender = ""
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    type = ""
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    count = 1
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    itemName = "Unknown"
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    itemID = 0x00  # Item ID, Chip ID, etc.
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    subItemID = 0x00  # Code for chips, color for programs
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    itemIndex = 1
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    def __init__(self, id, sender, type):
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        self.id = id
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        self.sender = sender
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        self.type = type
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    def get_json(self):
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        json_data = {
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            "id": self.id,
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            "sender": self.sender,
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            "type": self.type,
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            "itemName": self.itemName,
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            "itemID": self.itemID,
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            "subItemID": self.subItemID,
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            "count": self.count,
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            "itemIndex": self.itemIndex
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        }
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        return json_data
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def get_payload(ctx: MMBN3Context):
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    global debugEnabled
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    items_sent = []
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    for i, item in enumerate(ctx.items_received):
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        item_data = items_by_id[item.item]
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        new_item = ItemInfo(i, ctx.player_names[item.player], item_data.type)
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        new_item.itemIndex = i+1
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        new_item.itemName = item_data.itemName
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        new_item.type = item_data.type
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        new_item.itemID = item_data.itemID
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        new_item.subItemID = item_data.subItemID
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        new_item.count = item_data.count
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        items_sent.append(new_item)
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    return json.dumps({
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        "items": [item.get_json() for item in items_sent],
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        "debug": debugEnabled
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        })
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async def parse_payload(payload: dict, ctx: MMBN3Context, force: bool):
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    # Game completion handling
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    if payload["gameComplete"] and not ctx.finished_game:
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        await ctx.send_msgs([{
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            "cmd": "StatusUpdate",
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            "status": ClientStatus.CLIENT_GOAL
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        }])
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        ctx.finished_game = True
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    # Locations handling
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    if ctx.location_table != payload["locations"]:
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        ctx.location_table = payload["locations"]
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        locs = [loc.id for loc in all_locations
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                if check_location_packet(loc, ctx.location_table)]
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        await ctx.send_msgs([{
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            "cmd": "LocationChecks",
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            "locations": locs
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        }])
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    # If trade hinting is enabled, send scout checks
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    if ctx.slot_data.get("trade_quest_hinting", 0) == 2:
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        trade_bits = [loc.id for loc in scoutable_locations
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                        if check_location_scouted(loc, payload["locations"])]
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        scouted_locs = [loc for loc in trade_bits if loc not in ctx.sent_hints]
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        if len(scouted_locs) > 0:
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            ctx.sent_hints.extend(scouted_locs)
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            await ctx.send_msgs([{
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                "cmd": "LocationScouts",
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                "locations": scouted_locs,
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                "create_as_hint": 2
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            }])
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def check_location_packet(location, memory):
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    if len(memory) == 0:
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        return False
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    # Our keys have to be strings to come through the JSON lua plugin so we have to turn our memory address into a string as well
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    location_key = hex(location.flag_byte)[2:]
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    byte = memory.get(location_key)
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    if byte is not None:
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        return byte & location.flag_mask
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def check_location_scouted(location, memory):
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    if len(memory) == 0:
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        return False
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    location_key = hex(location.hint_flag)[2:]
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    byte = memory.get(location_key)
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    if byte is not None:
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        return byte & location.hint_flag_mask
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async def gba_sync_task(ctx: MMBN3Context):
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    logger.info("Starting GBA connector. Use /gba for status information.")
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    if ctx.patching_error:
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        logger.error('Unable to Patch ROM. No ROM provided or ROM does not match US GBA Blue Version.')
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    while not ctx.exit_event.is_set():
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        error_status = None
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        if ctx.gba_streams:
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            (reader, writer) = ctx.gba_streams
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            msg = get_payload(ctx).encode()
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            writer.write(msg)
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            writer.write(b'\n')
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            try:
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                await asyncio.wait_for(writer.drain(), timeout=1.5)
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                try:
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                    # Data will return a dict with up to four fields
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                    # 1. str: player name (always)
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                    # 2. int: script version (always)
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                    # 3. dict[str, byte]: value of location's memory byte
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                    # 4. bool: whether the game currently registers as complete
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                    data = await asyncio.wait_for(reader.readline(), timeout=10)
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                    data_decoded = json.loads(data.decode())
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                    reported_version = data_decoded.get("scriptVersion", 0)
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                    if reported_version >= script_version:
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                        if ctx.game is not None and "locations" in data_decoded:
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                            # Not just a keep alive ping, parse
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                            asyncio.create_task((parse_payload(data_decoded, ctx, False)))
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                        if not ctx.auth:
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                            ctx.auth_name = bytes(data_decoded["playerName"])
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                            if ctx.awaiting_rom:
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                                logger.info("Awaiting data from ROM...")
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                                await ctx.server_auth(False)
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                    else:
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                        if not ctx.version_warning:
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                            logger.warning(f"Your Lua script is version {reported_version}, expected {script_version}."
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                                           "Please update to the latest version."
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                                           "Your connection to the Archipelago server will not be accepted.")
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                            ctx.version_warning = True
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                except asyncio.TimeoutError:
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                    logger.debug("Read Timed Out, Reconnecting")
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                    error_status = CONNECTION_TIMING_OUT_STATUS
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                    writer.close()
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                    ctx.gba_streams = None
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                except ConnectionResetError:
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                    logger.debug("Read failed due to Connection Lost, Reconnecting")
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                    error_status = CONNECTION_RESET_STATUS
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                    writer.close()
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                    ctx.gba_streams = None
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            except TimeoutError:
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                logger.debug("Connection Timed Out, Reconnecting")
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                error_status = CONNECTION_TIMING_OUT_STATUS
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                writer.close()
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                ctx.gba_streams = None
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            except ConnectionResetError:
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                logger.debug("Connection Lost, Reconnecting")
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                error_status = CONNECTION_RESET_STATUS
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                writer.close()
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                ctx.gba_streams = None
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            if ctx.gba_status == CONNECTION_TENTATIVE_STATUS:
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                if not error_status:
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                    logger.info("Successfully Connected to GBA")
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                    ctx.gba_status = CONNECTION_CONNECTED_STATUS
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                else:
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                    ctx.gba_status = f"Was tentatively connected but error occurred: {error_status}"
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            elif error_status:
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                ctx.gba_status = error_status
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                logger.info("Lost connection to GBA and attempting to reconnect. Use /gba for status updates")
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        else:
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            try:
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                logger.debug("Attempting to connect to GBA")
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                ctx.gba_streams = await asyncio.wait_for(asyncio.open_connection("localhost", 28922), timeout=10)
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                ctx.gba_status = CONNECTION_TENTATIVE_STATUS
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            except TimeoutError:
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                logger.debug("Connection Timed Out, Trying Again")
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                ctx.gba_status = CONNECTION_TIMING_OUT_STATUS
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                continue
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            except ConnectionRefusedError:
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                logger.debug("Connection Refused, Trying Again")
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                ctx.gba_status = CONNECTION_REFUSED_STATUS
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                continue
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async def run_game(romfile):
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    options = Utils.get_options().get("mmbn3_options", None)
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    if options is None:
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        auto_start = True
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    else:
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        auto_start = options.get("rom_start", True)
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    if auto_start:
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        import webbrowser
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        webbrowser.open(romfile)
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    elif os.path.isfile(auto_start):
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        subprocess.Popen([auto_start, romfile],
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                         stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
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async def patch_and_run_game(apmmbn3_file):
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    base_name = os.path.splitext(apmmbn3_file)[0]
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    with zipfile.ZipFile(apmmbn3_file, 'r') as patch_archive:
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        try:
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            with patch_archive.open("delta.bsdiff4", 'r') as stream:
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                patch_data = stream.read()
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        except KeyError:
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            raise FileNotFoundError("Patch file missing from archive.")
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    rom_file = get_base_rom_path()
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    with open(rom_file, 'rb') as rom:
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        rom_bytes = rom.read()
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    patched_bytes = bsdiff4.patch(rom_bytes, patch_data)
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    patched_rom_file = base_name+".gba"
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    with open(patched_rom_file, 'wb') as patched_rom:
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        patched_rom.write(patched_bytes)
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    asyncio.create_task(run_game(patched_rom_file))
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def confirm_checksum():
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    rom_file = get_base_rom_path()
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    if not os.path.exists(rom_file):
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        return False
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    with open(rom_file, 'rb') as rom:
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        rom_bytes = rom.read()
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    basemd5 = hashlib.md5()
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    basemd5.update(rom_bytes)
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    return CHECKSUM_BLUE == basemd5.hexdigest()
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if __name__ == "__main__":
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    Utils.init_logging("MMBN3Client")
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    async def main():
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        multiprocessing.freeze_support()
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        parser = get_base_parser()
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        parser.add_argument("patch_file", default="", type=str, nargs="?",
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                            help="Path to an APMMBN3 file")
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        args = parser.parse_args()
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        checksum_matches = confirm_checksum()
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        if checksum_matches:
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            if args.patch_file:
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                asyncio.create_task(patch_and_run_game(args.patch_file))
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        ctx = MMBN3Context(args.connect, args.password)
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        if not checksum_matches:
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            ctx.patching_error = True
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        ctx.server_task = asyncio.create_task(server_loop(ctx), name="Server Loop")
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        if gui_enabled:
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            ctx.run_gui()
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        ctx.run_cli()
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        ctx.gba_sync_task = asyncio.create_task(gba_sync_task(ctx), name="GBA Sync")
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        await ctx.exit_event.wait()
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        ctx.server_address = None
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        await ctx.shutdown()
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        if ctx.gba_sync_task:
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            await ctx.gba_sync_task
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    import colorama
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    colorama.init()
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    asyncio.run(main())
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    colorama.deinit()
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