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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
24 lines
824 B
Python
24 lines
824 B
Python
from typing import Union
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from .base_logic import BaseLogicMixin, BaseLogic
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from .received_logic import ReceivedLogicMixin
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from ..stardew_rule import StardewRule
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from ..strings.ap_names.buff_names import Buff
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class BuffLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.buff = BuffLogic(*args, **kwargs)
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class BuffLogic(BaseLogic[Union[ReceivedLogicMixin]]):
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def has_max_buffs(self) -> StardewRule:
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return self.has_max_speed() & self.has_max_luck()
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def has_max_speed(self) -> StardewRule:
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return self.logic.received(Buff.movement, self.options.movement_buff_number.value)
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def has_max_luck(self) -> StardewRule:
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return self.logic.received(Buff.luck, self.options.luck_buff_number.value)
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