Files
Grinch-AP/worlds/stardew_valley/logic/buff_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

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824 B
Python

from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .received_logic import ReceivedLogicMixin
from ..stardew_rule import StardewRule
from ..strings.ap_names.buff_names import Buff
class BuffLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.buff = BuffLogic(*args, **kwargs)
class BuffLogic(BaseLogic[Union[ReceivedLogicMixin]]):
def has_max_buffs(self) -> StardewRule:
return self.has_max_speed() & self.has_max_luck()
def has_max_speed(self) -> StardewRule:
return self.logic.received(Buff.movement, self.options.movement_buff_number.value)
def has_max_luck(self) -> StardewRule:
return self.logic.received(Buff.luck, self.options.luck_buff_number.value)