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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
67 lines
3.2 KiB
Python
67 lines
3.2 KiB
Python
from functools import cached_property
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from typing import Union, List
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from .base_logic import BaseLogicMixin, BaseLogic
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from .farming_logic import FarmingLogicMixin
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from .fishing_logic import FishingLogicMixin
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from .has_logic import HasLogicMixin
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from .money_logic import MoneyLogicMixin
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from .region_logic import RegionLogicMixin
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from .skill_logic import SkillLogicMixin
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from ..bundles.bundle import Bundle
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from ..stardew_rule import StardewRule, And, True_
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from ..strings.currency_names import Currency
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from ..strings.machine_names import Machine
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from ..strings.quality_names import CropQuality, ForageQuality, FishQuality, ArtisanQuality
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from ..strings.region_names import Region
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class BundleLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.bundle = BundleLogic(*args, **kwargs)
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class BundleLogic(BaseLogic[Union[HasLogicMixin, RegionLogicMixin, MoneyLogicMixin, FarmingLogicMixin, FishingLogicMixin, SkillLogicMixin]]):
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# Should be cached
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def can_complete_bundle(self, bundle: Bundle) -> StardewRule:
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item_rules = []
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qualities = []
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can_speak_junimo = self.logic.region.can_reach(Region.wizard_tower)
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for bundle_item in bundle.items:
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if Currency.is_currency(bundle_item.item_name):
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return can_speak_junimo & self.logic.money.can_trade(bundle_item.item_name, bundle_item.amount)
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item_rules.append(bundle_item.item_name)
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qualities.append(bundle_item.quality)
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quality_rules = self.get_quality_rules(qualities)
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item_rules = self.logic.has_n(*item_rules, count=bundle.number_required)
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return can_speak_junimo & item_rules & quality_rules
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def get_quality_rules(self, qualities: List[str]) -> StardewRule:
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crop_quality = CropQuality.get_highest(qualities)
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fish_quality = FishQuality.get_highest(qualities)
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forage_quality = ForageQuality.get_highest(qualities)
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artisan_quality = ArtisanQuality.get_highest(qualities)
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quality_rules = []
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if crop_quality != CropQuality.basic:
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quality_rules.append(self.logic.farming.can_grow_crop_quality(crop_quality))
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if fish_quality != FishQuality.basic:
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quality_rules.append(self.logic.fishing.can_catch_quality_fish(fish_quality))
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if forage_quality != ForageQuality.basic:
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quality_rules.append(self.logic.skill.can_forage_quality(forage_quality))
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if artisan_quality != ArtisanQuality.basic:
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quality_rules.append(self.logic.has(Machine.cask))
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if not quality_rules:
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return True_()
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return And(*quality_rules)
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@cached_property
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def can_complete_community_center(self) -> StardewRule:
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return (self.logic.region.can_reach_location("Complete Crafts Room") &
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self.logic.region.can_reach_location("Complete Pantry") &
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self.logic.region.can_reach_location("Complete Fish Tank") &
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self.logic.region.can_reach_location("Complete Bulletin Board") &
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self.logic.region.can_reach_location("Complete Vault") &
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self.logic.region.can_reach_location("Complete Boiler Room"))
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