Files
Grinch-AP/worlds/stardew_valley/logic/farming_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

42 lines
1.9 KiB
Python

from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .has_logic import HasLogicMixin
from .skill_logic import SkillLogicMixin
from ..stardew_rule import StardewRule, True_, False_
from ..strings.fertilizer_names import Fertilizer
from ..strings.quality_names import CropQuality
class FarmingLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.farming = FarmingLogic(*args, **kwargs)
class FarmingLogic(BaseLogic[Union[HasLogicMixin, SkillLogicMixin, FarmingLogicMixin]]):
def has_fertilizer(self, tier: int) -> StardewRule:
if tier <= 0:
return True_()
if tier == 1:
return self.logic.has(Fertilizer.basic)
if tier == 2:
return self.logic.has(Fertilizer.quality)
if tier >= 3:
return self.logic.has(Fertilizer.deluxe)
def can_grow_crop_quality(self, quality: str) -> StardewRule:
if quality == CropQuality.basic:
return True_()
if quality == CropQuality.silver:
return self.logic.skill.has_farming_level(5) | (self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(2)) | (
self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(1)) | self.logic.farming.has_fertilizer(3)
if quality == CropQuality.gold:
return self.logic.skill.has_farming_level(10) | (
self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(5)) | (
self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(3)) | (
self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(2))
if quality == CropQuality.iridium:
return self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(4)
return False_()