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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
42 lines
1.9 KiB
Python
42 lines
1.9 KiB
Python
from typing import Union
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from .base_logic import BaseLogicMixin, BaseLogic
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from .has_logic import HasLogicMixin
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from .skill_logic import SkillLogicMixin
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from ..stardew_rule import StardewRule, True_, False_
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from ..strings.fertilizer_names import Fertilizer
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from ..strings.quality_names import CropQuality
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class FarmingLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.farming = FarmingLogic(*args, **kwargs)
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class FarmingLogic(BaseLogic[Union[HasLogicMixin, SkillLogicMixin, FarmingLogicMixin]]):
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def has_fertilizer(self, tier: int) -> StardewRule:
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if tier <= 0:
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return True_()
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if tier == 1:
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return self.logic.has(Fertilizer.basic)
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if tier == 2:
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return self.logic.has(Fertilizer.quality)
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if tier >= 3:
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return self.logic.has(Fertilizer.deluxe)
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def can_grow_crop_quality(self, quality: str) -> StardewRule:
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if quality == CropQuality.basic:
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return True_()
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if quality == CropQuality.silver:
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return self.logic.skill.has_farming_level(5) | (self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(2)) | (
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self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(1)) | self.logic.farming.has_fertilizer(3)
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if quality == CropQuality.gold:
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return self.logic.skill.has_farming_level(10) | (
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self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(5)) | (
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self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(3)) | (
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self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(2))
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if quality == CropQuality.iridium:
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return self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(4)
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return False_()
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