Files
Grinch-AP/worlds/stardew_valley/logic/fishing_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

101 lines
4.7 KiB
Python

from typing import Union, List
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .season_logic import SeasonLogicMixin
from .skill_logic import SkillLogicMixin
from .tool_logic import ToolLogicMixin
from ..data import FishItem, fish_data
from ..locations import LocationTags, locations_by_tag
from ..options import ExcludeGingerIsland, Fishsanity
from ..options import SpecialOrderLocations
from ..stardew_rule import StardewRule, True_, False_, And
from ..strings.fish_names import SVEFish
from ..strings.quality_names import FishQuality
from ..strings.region_names import Region
from ..strings.skill_names import Skill
class FishingLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.fishing = FishingLogic(*args, **kwargs)
class FishingLogic(BaseLogic[Union[FishingLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, ToolLogicMixin, SkillLogicMixin]]):
def can_fish_in_freshwater(self) -> StardewRule:
return self.logic.skill.can_fish() & self.logic.region.can_reach_any((Region.forest, Region.town, Region.mountain))
def has_max_fishing(self) -> StardewRule:
skill_rule = self.logic.skill.has_level(Skill.fishing, 10)
return self.logic.tool.has_fishing_rod(4) & skill_rule
def can_fish_chests(self) -> StardewRule:
skill_rule = self.logic.skill.has_level(Skill.fishing, 6)
return self.logic.tool.has_fishing_rod(4) & skill_rule
def can_fish_at(self, region: str) -> StardewRule:
return self.logic.skill.can_fish() & self.logic.region.can_reach(region)
@cache_self1
def can_catch_fish(self, fish: FishItem) -> StardewRule:
quest_rule = True_()
if fish.extended_family:
quest_rule = self.logic.fishing.can_start_extended_family_quest()
region_rule = self.logic.region.can_reach_any(fish.locations)
season_rule = self.logic.season.has_any(fish.seasons)
if fish.difficulty == -1:
difficulty_rule = self.logic.skill.can_crab_pot
else:
difficulty_rule = self.logic.skill.can_fish(difficulty=(120 if fish.legendary else fish.difficulty))
if fish.name == SVEFish.kittyfish:
item_rule = self.logic.received("Kittyfish Spell")
else:
item_rule = True_()
return quest_rule & region_rule & season_rule & difficulty_rule & item_rule
def can_start_extended_family_quest(self) -> StardewRule:
if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
return False_()
if self.options.special_order_locations != SpecialOrderLocations.option_board_qi:
return False_()
return self.logic.region.can_reach(Region.qi_walnut_room) & And(*(self.logic.fishing.can_catch_fish(fish) for fish in fish_data.legendary_fish))
def can_catch_quality_fish(self, fish_quality: str) -> StardewRule:
if fish_quality == FishQuality.basic:
return True_()
rod_rule = self.logic.tool.has_fishing_rod(2)
if fish_quality == FishQuality.silver:
return rod_rule
if fish_quality == FishQuality.gold:
return rod_rule & self.logic.skill.has_level(Skill.fishing, 4)
if fish_quality == FishQuality.iridium:
return rod_rule & self.logic.skill.has_level(Skill.fishing, 10)
return False_()
def can_catch_every_fish(self) -> StardewRule:
rules = [self.has_max_fishing()]
exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
exclude_extended_family = self.options.special_order_locations != SpecialOrderLocations.option_board_qi
for fish in fish_data.get_fish_for_mods(self.options.mods.value):
if exclude_island and fish in fish_data.island_fish:
continue
if exclude_extended_family and fish in fish_data.extended_family:
continue
rules.append(self.logic.fishing.can_catch_fish(fish))
return And(*rules)
def can_catch_every_fish_in_slot(self, all_location_names_in_slot: List[str]) -> StardewRule:
if self.options.fishsanity == Fishsanity.option_none:
return self.can_catch_every_fish()
rules = [self.has_max_fishing()]
for fishsanity_location in locations_by_tag[LocationTags.FISHSANITY]:
if fishsanity_location.name not in all_location_names_in_slot:
continue
rules.append(self.logic.region.can_reach_location(fishsanity_location.name))
return And(*rules)