Files
Grinch-AP/worlds/stardew_valley/logic/has_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

35 lines
1.1 KiB
Python

from .base_logic import BaseLogic
from ..stardew_rule import StardewRule, And, Or, Has, Count
class HasLogicMixin(BaseLogic[None]):
# Should be cached
def has(self, item: str) -> StardewRule:
return Has(item, self.registry.item_rules)
def has_all(self, *items: str):
assert items, "Can't have all of no items."
return And(*(self.has(item) for item in items))
def has_any(self, *items: str):
assert items, "Can't have any of no items."
return Or(*(self.has(item) for item in items))
def has_n(self, *items: str, count: int):
return self.count(count, *(self.has(item) for item in items))
@staticmethod
def count(count: int, *rules: StardewRule) -> StardewRule:
assert rules, "Can't create a Count conditions without rules"
assert len(rules) >= count, "Count need at least as many rules as the count"
if count == 1:
return Or(*rules)
if count == len(rules):
return And(*rules)
return Count(list(rules), count)