mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
70 lines
3.2 KiB
Python
70 lines
3.2 KiB
Python
from functools import cached_property
|
|
from typing import Iterable, Union, Hashable
|
|
|
|
from Utils import cache_self1
|
|
from .base_logic import BaseLogicMixin, BaseLogic
|
|
from .combat_logic import CombatLogicMixin
|
|
from .region_logic import RegionLogicMixin
|
|
from .time_logic import TimeLogicMixin, MAX_MONTHS
|
|
from .. import options
|
|
from ..data import monster_data
|
|
from ..stardew_rule import StardewRule, Or, And
|
|
from ..strings.region_names import Region
|
|
|
|
|
|
class MonsterLogicMixin(BaseLogicMixin):
|
|
def __init__(self, *args, **kwargs):
|
|
super().__init__(*args, **kwargs)
|
|
self.monster = MonsterLogic(*args, **kwargs)
|
|
|
|
|
|
class MonsterLogic(BaseLogic[Union[MonsterLogicMixin, RegionLogicMixin, CombatLogicMixin, TimeLogicMixin]]):
|
|
|
|
@cached_property
|
|
def all_monsters_by_name(self):
|
|
return monster_data.all_monsters_by_name_given_mods(self.options.mods.value)
|
|
|
|
@cached_property
|
|
def all_monsters_by_category(self):
|
|
return monster_data.all_monsters_by_category_given_mods(self.options.mods.value)
|
|
|
|
def can_kill(self, monster: Union[str, monster_data.StardewMonster], amount_tier: int = 0) -> StardewRule:
|
|
if isinstance(monster, str):
|
|
monster = self.all_monsters_by_name[monster]
|
|
region_rule = self.logic.region.can_reach_any(monster.locations)
|
|
combat_rule = self.logic.combat.can_fight_at_level(monster.difficulty)
|
|
if amount_tier <= 0:
|
|
amount_tier = 0
|
|
time_rule = self.logic.time.has_lived_months(amount_tier)
|
|
return region_rule & combat_rule & time_rule
|
|
|
|
@cache_self1
|
|
def can_kill_many(self, monster: monster_data.StardewMonster) -> StardewRule:
|
|
return self.logic.monster.can_kill(monster, MAX_MONTHS / 3)
|
|
|
|
@cache_self1
|
|
def can_kill_max(self, monster: monster_data.StardewMonster) -> StardewRule:
|
|
return self.logic.monster.can_kill(monster, MAX_MONTHS)
|
|
|
|
# Should be cached
|
|
def can_kill_any(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule:
|
|
rules = [self.logic.monster.can_kill(monster, amount_tier) for monster in monsters]
|
|
return Or(*rules)
|
|
|
|
# Should be cached
|
|
def can_kill_all(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule:
|
|
rules = [self.logic.monster.can_kill(monster, amount_tier) for monster in monsters]
|
|
return And(*rules)
|
|
|
|
def can_complete_all_monster_slaying_goals(self) -> StardewRule:
|
|
rules = [self.logic.time.has_lived_max_months]
|
|
exclude_island = self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_true
|
|
island_regions = [Region.volcano_floor_5, Region.volcano_floor_10, Region.island_west, Region.dangerous_skull_cavern]
|
|
for category in self.all_monsters_by_category:
|
|
if exclude_island and all(all(location in island_regions for location in monster.locations)
|
|
for monster in self.all_monsters_by_category[category]):
|
|
continue
|
|
rules.append(self.logic.monster.can_kill_any(self.all_monsters_by_category[category]))
|
|
|
|
return And(*rules)
|