Files
Grinch-AP/worlds/stardew_valley/logic/pet_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

51 lines
2.1 KiB
Python

import math
from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from ..data.villagers_data import Villager
from ..options import Friendsanity
from ..stardew_rule import StardewRule, True_
from ..strings.region_names import Region
from ..strings.villager_names import NPC
class PetLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.pet = PetLogic(*args, **kwargs)
class PetLogic(BaseLogic[Union[RegionLogicMixin, ReceivedLogicMixin, TimeLogicMixin, ToolLogicMixin]]):
def has_hearts(self, hearts: int = 1) -> StardewRule:
if hearts <= 0:
return True_()
if self.options.friendsanity == Friendsanity.option_none or self.options.friendsanity == Friendsanity.option_bachelors:
return self.can_befriend_pet(hearts)
return self.received_hearts(NPC.pet, hearts)
def received_hearts(self, npc: Union[str, Villager], hearts: int) -> StardewRule:
if isinstance(npc, Villager):
return self.received_hearts(npc.name, hearts)
return self.logic.received(self.heart(npc), math.ceil(hearts / self.options.friendsanity_heart_size))
def can_befriend_pet(self, hearts: int) -> StardewRule:
if hearts <= 0:
return True_()
points = hearts * 200
points_per_month = 12 * 14
points_per_water_month = 18 * 14
farm_rule = self.logic.region.can_reach(Region.farm)
time_with_water_rule = self.logic.tool.can_water(0) & self.logic.time.has_lived_months(points // points_per_water_month)
time_without_water_rule = self.logic.time.has_lived_months(points // points_per_month)
time_rule = time_with_water_rule | time_without_water_rule
return farm_rule & time_rule
def heart(self, npc: Union[str, Villager]) -> str:
if isinstance(npc, str):
return f"{npc} <3"
return self.heart(npc.name)