Files
Grinch-AP/worlds/stardew_valley/logic/season_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

45 lines
1.8 KiB
Python

from typing import Iterable, Union
from Utils import cache_self1
from .base_logic import BaseLogic, BaseLogicMixin
from .received_logic import ReceivedLogicMixin
from .time_logic import TimeLogicMixin
from ..options import SeasonRandomization
from ..stardew_rule import StardewRule, True_, Or, And
from ..strings.generic_names import Generic
from ..strings.season_names import Season
class SeasonLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.season = SeasonLogic(*args, **kwargs)
class SeasonLogic(BaseLogic[Union[SeasonLogicMixin, TimeLogicMixin, ReceivedLogicMixin]]):
@cache_self1
def has(self, season: str) -> StardewRule:
if season == Generic.any:
return True_()
seasons_order = [Season.spring, Season.summer, Season.fall, Season.winter]
if self.options.season_randomization == SeasonRandomization.option_progressive:
return self.logic.received(Season.progressive, seasons_order.index(season))
if self.options.season_randomization == SeasonRandomization.option_disabled:
if season == Season.spring:
return True_()
return self.logic.time.has_lived_months(1)
return self.logic.received(season)
def has_any(self, seasons: Iterable[str]):
if not seasons:
return True_()
return Or(*(self.logic.season.has(season) for season in seasons))
def has_any_not_winter(self):
return self.logic.season.has_any([Season.spring, Season.summer, Season.fall])
def has_all(self):
seasons = [Season.spring, Season.summer, Season.fall, Season.winter]
return And(*(self.logic.season.has(season) for season in seasons))