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Grinch-AP/worlds/stardew_valley/mods/logic/buildings_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

29 lines
1.1 KiB
Python

from typing import Dict, Union
from ..mod_data import ModNames
from ...logic.base_logic import BaseLogicMixin, BaseLogic
from ...logic.has_logic import HasLogicMixin
from ...logic.money_logic import MoneyLogicMixin
from ...stardew_rule import StardewRule
from ...strings.artisan_good_names import ArtisanGood
from ...strings.building_names import ModBuilding
from ...strings.metal_names import MetalBar
from ...strings.region_names import Region
class ModBuildingLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.building = ModBuildingLogic(*args, **kwargs)
class ModBuildingLogic(BaseLogic[Union[MoneyLogicMixin, HasLogicMixin]]):
def get_modded_building_rules(self) -> Dict[str, StardewRule]:
buildings = dict()
if ModNames.tractor in self.options.mods:
tractor_rule = (self.logic.money.can_spend_at(Region.carpenter, 150000) &
self.logic.has_all(MetalBar.iron, MetalBar.iridium, ArtisanGood.battery_pack))
buildings.update({ModBuilding.tractor_garage: tractor_rule})
return buildings