Files
Grinch-AP/worlds/stardew_valley/mods/logic/mod_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

22 lines
861 B
Python

from .buildings_logic import ModBuildingLogicMixin
from .deepwoods_logic import DeepWoodsLogicMixin
from .elevator_logic import ModElevatorLogicMixin
from .item_logic import ModItemLogicMixin
from .magic_logic import MagicLogicMixin
from .quests_logic import ModQuestLogicMixin
from .skills_logic import ModSkillLogicMixin
from .special_orders_logic import ModSpecialOrderLogicMixin
from .sve_logic import SVELogicMixin
from ...logic.base_logic import BaseLogicMixin
class ModLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.mod = ModLogic(*args, **kwargs)
class ModLogic(ModElevatorLogicMixin, MagicLogicMixin, ModSkillLogicMixin, ModItemLogicMixin, ModQuestLogicMixin, ModBuildingLogicMixin,
ModSpecialOrderLogicMixin, DeepWoodsLogicMixin, SVELogicMixin):
pass