Files
Grinch-AP/worlds/stardew_valley/stardew_rule/literal.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

63 lines
1.4 KiB
Python

from abc import ABC
from typing import Tuple
from BaseClasses import CollectionState
from .protocol import StardewRule
class LiteralStardewRule(StardewRule, ABC):
value: bool
def evaluate_while_simplifying(self, state: CollectionState) -> Tuple[StardewRule, bool]:
return self, self.value
def __call__(self, state: CollectionState) -> bool:
return self.value
def __repr__(self):
return str(self.value)
class True_(LiteralStardewRule): # noqa
value = True
def __new__(cls, _cache=[]): # noqa
# Only one single instance will be ever created.
if not _cache:
_cache.append(super(True_, cls).__new__(cls))
return _cache[0]
def __or__(self, other) -> StardewRule:
return self
def __and__(self, other) -> StardewRule:
return other
def get_difficulty(self):
return 0
class False_(LiteralStardewRule): # noqa
value = False
def __new__(cls, _cache=[]): # noqa
# Only one single instance will be ever created.
if not _cache:
_cache.append(super(False_, cls).__new__(cls))
return _cache[0]
def __or__(self, other) -> StardewRule:
return other
def __and__(self, other) -> StardewRule:
return self
def get_difficulty(self):
return 999999999
false_ = False_()
true_ = True_()
assert false_
assert true_