mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00

Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
63 lines
1.4 KiB
Python
63 lines
1.4 KiB
Python
from abc import ABC
|
|
from typing import Tuple
|
|
|
|
from BaseClasses import CollectionState
|
|
from .protocol import StardewRule
|
|
|
|
|
|
class LiteralStardewRule(StardewRule, ABC):
|
|
value: bool
|
|
|
|
def evaluate_while_simplifying(self, state: CollectionState) -> Tuple[StardewRule, bool]:
|
|
return self, self.value
|
|
|
|
def __call__(self, state: CollectionState) -> bool:
|
|
return self.value
|
|
|
|
def __repr__(self):
|
|
return str(self.value)
|
|
|
|
|
|
class True_(LiteralStardewRule): # noqa
|
|
value = True
|
|
|
|
def __new__(cls, _cache=[]): # noqa
|
|
# Only one single instance will be ever created.
|
|
if not _cache:
|
|
_cache.append(super(True_, cls).__new__(cls))
|
|
return _cache[0]
|
|
|
|
def __or__(self, other) -> StardewRule:
|
|
return self
|
|
|
|
def __and__(self, other) -> StardewRule:
|
|
return other
|
|
|
|
def get_difficulty(self):
|
|
return 0
|
|
|
|
|
|
class False_(LiteralStardewRule): # noqa
|
|
value = False
|
|
|
|
def __new__(cls, _cache=[]): # noqa
|
|
# Only one single instance will be ever created.
|
|
if not _cache:
|
|
_cache.append(super(False_, cls).__new__(cls))
|
|
return _cache[0]
|
|
|
|
def __or__(self, other) -> StardewRule:
|
|
return other
|
|
|
|
def __and__(self, other) -> StardewRule:
|
|
return self
|
|
|
|
def get_difficulty(self):
|
|
return 999999999
|
|
|
|
|
|
false_ = False_()
|
|
true_ = True_()
|
|
assert false_
|
|
assert true_
|