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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
21 lines
922 B
Python
21 lines
922 B
Python
from . import SVTestBase
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from .. import options
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class TestCropsanityRules(SVTestBase):
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options = {
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options.Cropsanity.internal_name: options.Cropsanity.option_enabled
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}
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def test_need_greenhouse_for_cactus(self):
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harvest_cactus = self.world.logic.region.can_reach_location("Harvest Cactus Fruit")
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self.assert_rule_false(harvest_cactus, self.multiworld.state)
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self.multiworld.state.collect(self.world.create_item("Cactus Seeds"), event=False)
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self.multiworld.state.collect(self.world.create_item("Shipping Bin"), event=False)
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self.multiworld.state.collect(self.world.create_item("Desert Obelisk"), event=False)
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self.assert_rule_false(harvest_cactus, self.multiworld.state)
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self.multiworld.state.collect(self.world.create_item("Greenhouse"), event=False)
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self.assert_rule_true(harvest_cactus, self.multiworld.state)
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