Files
Grinch-AP/worlds/stardew_valley/test/TestLogic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

91 lines
3.9 KiB
Python

from unittest import TestCase
from . import setup_solo_multiworld, allsanity_options_with_mods
from .assertion import RuleAssertMixin
from ..data.bundle_data import all_bundle_items_except_money
multi_world = setup_solo_multiworld(allsanity_options_with_mods(), _cache={})
world = multi_world.worlds[1]
logic = world.logic
def collect_all(mw):
for item in mw.get_items():
mw.state.collect(item, event=True)
collect_all(multi_world)
class TestLogic(RuleAssertMixin, TestCase):
def test_given_bundle_item_then_is_available_in_logic(self):
for bundle_item in all_bundle_items_except_money:
with self.subTest(msg=bundle_item.item_name):
self.assertIn(bundle_item.item_name, logic.registry.item_rules)
def test_given_item_rule_then_can_be_resolved(self):
for item in logic.registry.item_rules.keys():
with self.subTest(msg=item):
rule = logic.registry.item_rules[item]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_building_rule_then_can_be_resolved(self):
for building in logic.registry.building_rules.keys():
with self.subTest(msg=building):
rule = logic.registry.building_rules[building]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_quest_rule_then_can_be_resolved(self):
for quest in logic.registry.quest_rules.keys():
with self.subTest(msg=quest):
rule = logic.registry.quest_rules[quest]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_special_order_rule_then_can_be_resolved(self):
for special_order in logic.registry.special_order_rules.keys():
with self.subTest(msg=special_order):
rule = logic.registry.special_order_rules[special_order]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_tree_fruit_rule_then_can_be_resolved(self):
for tree_fruit in logic.registry.tree_fruit_rules.keys():
with self.subTest(msg=tree_fruit):
rule = logic.registry.tree_fruit_rules[tree_fruit]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_seed_rule_then_can_be_resolved(self):
for seed in logic.registry.seed_rules.keys():
with self.subTest(msg=seed):
rule = logic.registry.seed_rules[seed]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_crop_rule_then_can_be_resolved(self):
for crop in logic.registry.crop_rules.keys():
with self.subTest(msg=crop):
rule = logic.registry.crop_rules[crop]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_fish_rule_then_can_be_resolved(self):
for fish in logic.registry.fish_rules.keys():
with self.subTest(msg=fish):
rule = logic.registry.fish_rules[fish]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_museum_rule_then_can_be_resolved(self):
for donation in logic.registry.museum_rules.keys():
with self.subTest(msg=donation):
rule = logic.registry.museum_rules[donation]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_cooking_rule_then_can_be_resolved(self):
for cooking_rule in logic.registry.cooking_rules.keys():
with self.subTest(msg=cooking_rule):
rule = logic.registry.cooking_rules[cooking_rule]
self.assert_rule_can_be_resolved(rule, multi_world.state)
def test_given_location_rule_then_can_be_resolved(self):
for location in multi_world.get_locations(1):
with self.subTest(msg=location.name):
rule = location.access_rule
self.assert_rule_can_be_resolved(rule, multi_world.state)