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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
27 lines
1.1 KiB
Python
27 lines
1.1 KiB
Python
from typing import Union, List
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from unittest import TestCase
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from BaseClasses import MultiWorld
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from ... import item_table, location_table
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from ...mods.mod_data import ModNames
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class ModAssertMixin(TestCase):
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def assert_stray_mod_items(self, chosen_mods: Union[List[str], str], multiworld: MultiWorld):
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if isinstance(chosen_mods, str):
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chosen_mods = [chosen_mods]
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if ModNames.jasper in chosen_mods:
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# Jasper is a weird case because it shares NPC w/ SVE...
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chosen_mods.append(ModNames.sve)
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for multiworld_item in multiworld.get_items():
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item = item_table[multiworld_item.name]
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self.assertTrue(item.mod_name is None or item.mod_name in chosen_mods,
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f"Item {item.name} has is from mod {item.mod_name}. Allowed mods are {chosen_mods}.")
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for multiworld_location in multiworld.get_locations():
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if multiworld_location.event:
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continue
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location = location_table[multiworld_location.name]
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self.assertTrue(location.mod_name is None or location.mod_name in chosen_mods)
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