Files
Grinch-AP/worlds/tunic/__init__.py
Scipio Wright 539307cf0b TUNIC: Universal Tracker Support Update (#2786)
Adds better support for the Universal Tracker (see its channel in the future game design section).
This does absolutely nothing regarding standard gen, just adds some checks for an attribute that only exists when UT is being used.
2024-02-16 05:03:51 +01:00

270 lines
13 KiB
Python

from typing import Dict, List, Any
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification
from .items import item_name_to_id, item_table, item_name_groups, fool_tiers, filler_items, slot_data_item_names
from .locations import location_table, location_name_groups, location_name_to_id, hexagon_locations
from .rules import set_location_rules, set_region_rules, randomize_ability_unlocks, gold_hexagon
from .er_rules import set_er_location_rules
from .regions import tunic_regions
from .er_scripts import create_er_regions
from .options import TunicOptions
from worlds.AutoWorld import WebWorld, World
from decimal import Decimal, ROUND_HALF_UP
class TunicWeb(WebWorld):
tutorials = [
Tutorial(
tutorial_name="Multiworld Setup Guide",
description="A guide to setting up the TUNIC Randomizer for Archipelago multiworld games.",
language="English",
file_name="setup_en.md",
link="setup/en",
authors=["SilentDestroyer"]
)
]
theme = "grassFlowers"
game = "TUNIC"
class TunicItem(Item):
game: str = "TUNIC"
class TunicLocation(Location):
game: str = "TUNIC"
class TunicWorld(World):
"""
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game
about a small fox on a big adventure. Stranded on a mysterious beach, armed with only your own curiosity, you will
confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets. Be brave, tiny fox!
"""
game = "TUNIC"
web = TunicWeb()
data_version = 2
options: TunicOptions
options_dataclass = TunicOptions
item_name_groups = item_name_groups
location_name_groups = location_name_groups
item_name_to_id = item_name_to_id
location_name_to_id = location_name_to_id
ability_unlocks: Dict[str, int]
slot_data_items: List[TunicItem]
tunic_portal_pairs: Dict[str, str]
er_portal_hints: Dict[int, str]
def generate_early(self) -> None:
# Universal tracker stuff, shouldn't do anything in standard gen
if hasattr(self.multiworld, "re_gen_passthrough"):
if "TUNIC" in self.multiworld.re_gen_passthrough:
passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
self.options.start_with_sword.value = passthrough["start_with_sword"]
self.options.keys_behind_bosses.value = passthrough["keys_behind_bosses"]
self.options.sword_progression.value = passthrough["sword_progression"]
self.options.ability_shuffling.value = passthrough["ability_shuffling"]
self.options.logic_rules.value = passthrough["logic_rules"]
self.options.lanternless.value = passthrough["lanternless"]
self.options.maskless.value = passthrough["maskless"]
self.options.hexagon_quest.value = passthrough["hexagon_quest"]
self.options.entrance_rando.value = passthrough["entrance_rando"]
if self.options.start_with_sword and "Sword" not in self.options.start_inventory:
self.options.start_inventory.value["Sword"] = 1
def create_item(self, name: str) -> TunicItem:
item_data = item_table[name]
return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player)
def create_items(self) -> None:
keys_behind_bosses = self.options.keys_behind_bosses
hexagon_quest = self.options.hexagon_quest
sword_progression = self.options.sword_progression
tunic_items: List[TunicItem] = []
self.slot_data_items = []
items_to_create: Dict[str, int] = {item: data.quantity_in_item_pool for item, data in item_table.items()}
for money_fool in fool_tiers[self.options.fool_traps]:
items_to_create["Fool Trap"] += items_to_create[money_fool]
items_to_create[money_fool] = 0
if sword_progression:
items_to_create["Stick"] = 0
items_to_create["Sword"] = 0
else:
items_to_create["Sword Upgrade"] = 0
if self.options.laurels_location:
laurels = self.create_item("Hero's Laurels")
if self.options.laurels_location == "6_coins":
self.multiworld.get_location("Coins in the Well - 6 Coins", self.player).place_locked_item(laurels)
elif self.options.laurels_location == "10_coins":
self.multiworld.get_location("Coins in the Well - 10 Coins", self.player).place_locked_item(laurels)
elif self.options.laurels_location == "10_fairies":
self.multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", self.player).place_locked_item(laurels)
self.slot_data_items.append(laurels)
items_to_create["Hero's Laurels"] = 0
if keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if hexagon_quest else rgb_hexagon)
self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
self.slot_data_items.append(hex_item)
items_to_create[rgb_hexagon] = 0
items_to_create[gold_hexagon] -= 3
if hexagon_quest:
# Calculate number of hexagons in item pool
hexagon_goal = self.options.hexagon_goal
extra_hexagons = self.options.extra_hexagon_percentage
items_to_create[gold_hexagon] += int((Decimal(100 + extra_hexagons) / 100 * hexagon_goal).to_integral_value(rounding=ROUND_HALF_UP))
# Replace pages and normal hexagons with filler
for replaced_item in list(filter(lambda item: "Pages" in item or item in hexagon_locations, items_to_create)):
items_to_create[self.get_filler_item_name()] += items_to_create[replaced_item]
items_to_create[replaced_item] = 0
# Filler items that are still in the item pool to swap out
available_filler: List[str] = [filler for filler in items_to_create if items_to_create[filler] > 0 and
item_table[filler].classification == ItemClassification.filler]
# Remove filler to make room for extra hexagons
for i in range(0, items_to_create[gold_hexagon]):
fill = self.random.choice(available_filler)
items_to_create[fill] -= 1
if items_to_create[fill] == 0:
available_filler.remove(fill)
if self.options.maskless:
mask_item = TunicItem("Scavenger Mask", ItemClassification.useful, self.item_name_to_id["Scavenger Mask"], self.player)
tunic_items.append(mask_item)
items_to_create["Scavenger Mask"] = 0
if self.options.lanternless:
mask_item = TunicItem("Lantern", ItemClassification.useful, self.item_name_to_id["Lantern"], self.player)
tunic_items.append(mask_item)
items_to_create["Lantern"] = 0
for item, quantity in items_to_create.items():
for i in range(0, quantity):
tunic_item: TunicItem = self.create_item(item)
if item in slot_data_item_names:
self.slot_data_items.append(tunic_item)
tunic_items.append(tunic_item)
self.multiworld.itempool += tunic_items
def create_regions(self) -> None:
self.tunic_portal_pairs = {}
self.er_portal_hints = {}
self.ability_unlocks = randomize_ability_unlocks(self.random, self.options)
# stuff for universal tracker support, can be ignored for standard gen
if hasattr(self.multiworld, "re_gen_passthrough"):
if "TUNIC" in self.multiworld.re_gen_passthrough:
passthrough = self.multiworld.re_gen_passthrough["TUNIC"]
self.ability_unlocks["Pages 24-25 (Prayer)"] = passthrough["Hexagon Quest Prayer"]
self.ability_unlocks["Pages 42-43 (Holy Cross)"] = passthrough["Hexagon Quest Holy Cross"]
self.ability_unlocks["Pages 52-53 (Ice Rod)"] = passthrough["Hexagon Quest Ice Rod"]
if self.options.entrance_rando:
portal_pairs, portal_hints = create_er_regions(self)
for portal1, portal2 in portal_pairs.items():
self.tunic_portal_pairs[portal1.scene_destination()] = portal2.scene_destination()
self.er_portal_hints = portal_hints
else:
for region_name in tunic_regions:
region = Region(region_name, self.player, self.multiworld)
self.multiworld.regions.append(region)
for region_name, exits in tunic_regions.items():
region = self.multiworld.get_region(region_name, self.player)
region.add_exits(exits)
for location_name, location_id in self.location_name_to_id.items():
region = self.multiworld.get_region(location_table[location_name].region, self.player)
location = TunicLocation(self.player, location_name, location_id, region)
region.locations.append(location)
victory_region = self.multiworld.get_region("Spirit Arena", self.player)
victory_location = TunicLocation(self.player, "The Heir", None, victory_region)
victory_location.place_locked_item(TunicItem("Victory", ItemClassification.progression, None, self.player))
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
victory_region.locations.append(victory_location)
def set_rules(self) -> None:
if self.options.entrance_rando:
set_er_location_rules(self, self.ability_unlocks)
else:
set_region_rules(self, self.ability_unlocks)
set_location_rules(self, self.ability_unlocks)
def get_filler_item_name(self) -> str:
return self.random.choice(filler_items)
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
if self.options.entrance_rando:
hint_data[self.player] = self.er_portal_hints
def fill_slot_data(self) -> Dict[str, Any]:
slot_data: Dict[str, Any] = {
"seed": self.random.randint(0, 2147483647),
"start_with_sword": self.options.start_with_sword.value,
"keys_behind_bosses": self.options.keys_behind_bosses.value,
"sword_progression": self.options.sword_progression.value,
"ability_shuffling": self.options.ability_shuffling.value,
"hexagon_quest": self.options.hexagon_quest.value,
"fool_traps": self.options.fool_traps.value,
"logic_rules": self.options.logic_rules.value,
"lanternless": self.options.lanternless.value,
"maskless": self.options.maskless.value,
"entrance_rando": self.options.entrance_rando.value,
"Hexagon Quest Prayer": self.ability_unlocks["Pages 24-25 (Prayer)"],
"Hexagon Quest Holy Cross": self.ability_unlocks["Pages 42-43 (Holy Cross)"],
"Hexagon Quest Ice Rod": self.ability_unlocks["Pages 52-53 (Ice Rod)"],
"Hexagon Quest Goal": self.options.hexagon_goal.value,
"Entrance Rando": self.tunic_portal_pairs
}
for tunic_item in filter(lambda item: item.location is not None and item.code is not None, self.slot_data_items):
if tunic_item.name not in slot_data:
slot_data[tunic_item.name] = []
if tunic_item.name == gold_hexagon and len(slot_data[gold_hexagon]) >= 6:
continue
slot_data[tunic_item.name].extend([tunic_item.location.name, tunic_item.location.player])
for start_item in self.options.start_inventory_from_pool:
if start_item in slot_data_item_names:
if start_item not in slot_data:
slot_data[start_item] = []
for i in range(0, self.options.start_inventory_from_pool[start_item]):
slot_data[start_item].extend(["Your Pocket", self.player])
for plando_item in self.multiworld.plando_items[self.player]:
if plando_item["from_pool"]:
items_to_find = set()
for item_type in [key for key in ["item", "items"] if key in plando_item]:
for item in plando_item[item_type]:
items_to_find.add(item)
for item in items_to_find:
if item in slot_data_item_names:
slot_data[item] = []
for item_location in self.multiworld.find_item_locations(item, self.player):
slot_data[item].extend([item_location.name, item_location.player])
return slot_data
# for the universal tracker, doesn't get called in standard gen
@staticmethod
def interpret_slot_data(slot_data: Dict[str, Any]) -> Dict[str, Any]:
# returning slot_data so it regens, giving it back in multiworld.re_gen_passthrough
return slot_data