 d825576f12
			
		
	
	d825576f12
	
	
	
		
			
			Energy Link: * Transfer and Storage increased by 10X * Cost of building increased by roughly 10X * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators 5 new Traps: * Teleport Trap * Grenade Trap * Cluster Grenade Trap * Artillery Trap * Atomic Rocket Trap When max science is lower than min science, the two are now swapped. Max Evolution Trap count was changed from 25 -> 10. New option: Ingredients Offset * When creating random recipes, use this many more or less ingredients in the new recipe.
		
			
				
	
	
		
			201 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """Outputs a Factorio Mod to facilitate integration with Archipelago"""
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| 
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| import json
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| import os
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| import shutil
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| import threading
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| import zipfile
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| from typing import Optional, TYPE_CHECKING
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| 
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| import jinja2
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| 
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| import Utils
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| import worlds.Files
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| from . import Options
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| from .Technologies import tech_table, recipes, free_sample_exclusions, progressive_technology_table, \
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|     base_tech_table, tech_to_progressive_lookup, fluids, useless_technologies
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| 
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| if TYPE_CHECKING:
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|     from . import Factorio
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| 
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| template_env: Optional[jinja2.Environment] = None
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| 
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| data_template: Optional[jinja2.Template] = None
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| data_final_template: Optional[jinja2.Template] = None
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| locale_template: Optional[jinja2.Template] = None
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| control_template: Optional[jinja2.Template] = None
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| 
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| template_load_lock = threading.Lock()
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| 
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| base_info = {
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|     "version": Utils.__version__,
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|     "title": "Archipelago",
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|     "author": "Berserker",
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|     "homepage": "https://archipelago.gg",
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|     "description": "Integration client for the Archipelago Randomizer",
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|     "factorio_version": "1.1",
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|     "dependencies": [
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|         "base >= 1.1.0",
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|         "? science-not-invited",
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|         "? factory-levels"
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|     ]
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| }
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| 
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| recipe_time_scales = {
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|     # using random.triangular
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|     Options.RecipeTime.option_fast: (0.25, 1),
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|     # 0.5, 2, 0.5 average -> 1.0
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|     Options.RecipeTime.option_normal: (0.5, 2, 0.5),
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|     Options.RecipeTime.option_slow: (1, 4),
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|     # 0.25, 4, 0.25 average -> 1.5
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|     Options.RecipeTime.option_chaos: (0.25, 4, 0.25),
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|     Options.RecipeTime.option_vanilla: None
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| }
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| 
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| recipe_time_ranges = {
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|     Options.RecipeTime.option_new_fast: (0.25, 2),
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|     Options.RecipeTime.option_new_normal: (0.25, 10),
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|     Options.RecipeTime.option_slow: (5, 10)
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| }
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| 
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| 
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| class FactorioModFile(worlds.Files.APContainer):
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|     game = "Factorio"
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|     compression_method = zipfile.ZIP_DEFLATED  # Factorio can't load LZMA archives
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| 
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|     def write_contents(self, opened_zipfile: zipfile.ZipFile):
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|         # directory containing Factorio mod has to come first, or Factorio won't recognize this file as a mod.
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|         mod_dir = self.path[:-4]  # cut off .zip
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|         for root, dirs, files in os.walk(mod_dir):
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|             for file in files:
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|                 opened_zipfile.write(os.path.join(root, file),
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|                                      os.path.relpath(os.path.join(root, file),
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|                                                      os.path.join(mod_dir, '..')))
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|         # now we can add extras.
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|         super(FactorioModFile, self).write_contents(opened_zipfile)
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| 
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| 
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| def generate_mod(world: "Factorio", output_directory: str):
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|     player = world.player
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|     multiworld = world.multiworld
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|     global data_final_template, locale_template, control_template, data_template, settings_template
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|     with template_load_lock:
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|         if not data_final_template:
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|             def load_template(name: str):
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|                 import pkgutil
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|                 data = pkgutil.get_data(__name__, "data/mod_template/" + name).decode()
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|                 return data, name, lambda: False
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| 
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|             template_env: Optional[jinja2.Environment] = \
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|                 jinja2.Environment(loader=jinja2.FunctionLoader(load_template))
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| 
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|             data_template = template_env.get_template("data.lua")
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|             data_final_template = template_env.get_template("data-final-fixes.lua")
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|             locale_template = template_env.get_template(r"locale/en/locale.cfg")
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|             control_template = template_env.get_template("control.lua")
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|             settings_template = template_env.get_template("settings.lua")
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|     # get data for templates
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|     locations = [(location, location.item)
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|                  for location in world.locations]
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|     mod_name = f"AP-{multiworld.seed_name}-P{player}-{multiworld.get_file_safe_player_name(player)}"
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| 
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|     random = multiworld.per_slot_randoms[player]
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| 
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|     def flop_random(low, high, base=None):
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|         """Guarantees 50% below base and 50% above base, uniform distribution in each direction."""
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|         if base:
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|             distance = random.random()
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|             if random.randint(0, 1):
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|                 return base + (high - base) * distance
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|             else:
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|                 return base - (base - low) * distance
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|         return random.uniform(low, high)
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| 
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|     template_data = {
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|         "locations": locations,
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|         "player_names": multiworld.player_name,
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|         "tech_table": tech_table,
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|         "base_tech_table": base_tech_table,
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|         "tech_to_progressive_lookup": tech_to_progressive_lookup,
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|         "mod_name": mod_name,
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|         "allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),
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|         "custom_technologies": multiworld.worlds[player].custom_technologies,
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|         "tech_tree_layout_prerequisites": multiworld.tech_tree_layout_prerequisites[player],
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|         "slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name,
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|         "slot_player": player,
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|         "starting_items": multiworld.starting_items[player], "recipes": recipes,
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|         "random": random, "flop_random": flop_random,
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|         "recipe_time_scale": recipe_time_scales.get(multiworld.recipe_time[player].value, None),
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|         "recipe_time_range": recipe_time_ranges.get(multiworld.recipe_time[player].value, None),
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|         "free_sample_blacklist": {item: 1 for item in free_sample_exclusions},
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|         "progressive_technology_table": {tech.name: tech.progressive for tech in
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|                                          progressive_technology_table.values()},
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|         "custom_recipes": world.custom_recipes,
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|         "max_science_pack": multiworld.max_science_pack[player].value,
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|         "liquids": fluids,
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|         "goal": multiworld.goal[player].value,
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|         "energy_link": multiworld.energy_link[player].value,
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|         "useless_technologies": useless_technologies,
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|         "chunk_shuffle": multiworld.chunk_shuffle[player].value if hasattr(multiworld, "chunk_shuffle") else 0,
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|     }
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| 
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|     for factorio_option in Options.factorio_options:
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|         if factorio_option in ["free_sample_blacklist", "free_sample_whitelist"]:
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|             continue
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|         template_data[factorio_option] = getattr(multiworld, factorio_option)[player].value
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| 
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|     if getattr(multiworld, "silo")[player].value == Options.Silo.option_randomize_recipe:
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|         template_data["free_sample_blacklist"]["rocket-silo"] = 1
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| 
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|     if getattr(multiworld, "satellite")[player].value == Options.Satellite.option_randomize_recipe:
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|         template_data["free_sample_blacklist"]["satellite"] = 1
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| 
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|     template_data["free_sample_blacklist"].update({item: 1 for item in multiworld.free_sample_blacklist[player].value})
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|     template_data["free_sample_blacklist"].update({item: 0 for item in multiworld.free_sample_whitelist[player].value})
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| 
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|     control_code = control_template.render(**template_data)
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|     data_template_code = data_template.render(**template_data)
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|     data_final_fixes_code = data_final_template.render(**template_data)
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|     settings_code = settings_template.render(**template_data)
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| 
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|     mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__)
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|     en_locale_dir = os.path.join(mod_dir, "locale", "en")
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|     os.makedirs(en_locale_dir, exist_ok=True)
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| 
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|     if world.zip_path:
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|         # Maybe investigate read from zip, write to zip, without temp file?
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|         with zipfile.ZipFile(world.zip_path) as zf:
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|             for file in zf.infolist():
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|                 if not file.is_dir() and "/data/mod/" in file.filename:
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|                     path_part = Utils.get_text_after(file.filename, "/data/mod/")
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|                     target = os.path.join(mod_dir, path_part)
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|                     os.makedirs(os.path.split(target)[0], exist_ok=True)
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| 
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|                     with open(target, "wb") as f:
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|                         f.write(zf.read(file))
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|     else:
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|         shutil.copytree(os.path.join(os.path.dirname(__file__), "data", "mod"), mod_dir, dirs_exist_ok=True)
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| 
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|     with open(os.path.join(mod_dir, "data.lua"), "wt") as f:
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|         f.write(data_template_code)
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|     with open(os.path.join(mod_dir, "data-final-fixes.lua"), "wt") as f:
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|         f.write(data_final_fixes_code)
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|     with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
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|         f.write(control_code)
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|     with open(os.path.join(mod_dir, "settings.lua"), "wt") as f:
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|         f.write(settings_code)
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|     locale_content = locale_template.render(**template_data)
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|     with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
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|         f.write(locale_content)
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|     info = base_info.copy()
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|     info["name"] = mod_name
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|     with open(os.path.join(mod_dir, "info.json"), "wt") as f:
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|         json.dump(info, f, indent=4)
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| 
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|     # zip the result
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|     zf_path = os.path.join(mod_dir + ".zip")
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|     mod = FactorioModFile(zf_path, player=player, player_name=multiworld.player_name[player])
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|     mod.write()
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| 
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|     shutil.rmtree(mod_dir)
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