* sm64ex: Course and Secret Randomizer * sm64ex: Allow higher star door costs, raise minimum amount of stars, deprecate ExtraStars * sm64ex: Support setting MIPS costs * sm64ex: Safeguard MIPS Costs
		
			
				
	
	
		
			187 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			187 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType
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from .Locations import SM64Location, location_table, locBoB_table, locWhomp_table, locJRB_table, locCCM_table, \
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    locBBH_table, \
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    locHMC_table, locLLL_table, locSSL_table, locDDD_table, locSL_table, \
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    locWDW_table, locTTM_table, locTHI_table, locTTC_table, locRR_table, \
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    locPSS_table, locSA_table, locBitDW_table, locTotWC_table, locCotMC_table, \
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    locVCutM_table, locBitFS_table, locWMotR_table, locBitS_table, locSS_table
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# List of all courses, including secrets, without BitS as that one is static
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sm64courses = ["Bob-omb Battlefield", "Whomp's Fortress", "Jolly Roger Bay", "Cool, Cool Mountain", "Big Boo's Haunt",
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               "Hazy Maze Cave", "Lethal Lava Land", "Shifting Sand Land", "Dire, Dire Docks", "Snowman's Land",
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               "Wet-Dry World", "Tall, Tall Mountain", "Tiny-Huge Island", "Tick Tock Clock", "Rainbow Ride",
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               "The Princess's Secret Slide", "The Secret Aquarium", "Bowser in the Dark World", "Tower of the Wing Cap",
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               "Cavern of the Metal Cap", "Vanish Cap under the Moat", "Bowser in the Fire Sea", "Wing Mario over the Rainbow"]
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# sm64paintings is list of entrances, format LEVEL | AREA. String Reference below
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sm64paintings   = [91,241,121,51,41,71,221,81,231,101,111,361,132,131,141,151]
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sm64paintings_s = ["BOB", "WF", "JRB", "CCM", "BBH", "HMC", "LLL", "SSL", "DDD", "SL", "WDW", "TTM", "THI Tiny", "THI Huge", "TTC", "RR"]
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# sm64secrets is list of secret areas
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sm64secrets = [271, 201, 171, 291, 281, 181, 191, 311]
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sm64secrets_s = ["PSS", "SA", "BitDW", "TOTWC", "COTMC", "VCUTM", "BitFS", "WMOTR"]
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sm64entrances = sm64paintings + sm64secrets
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sm64entrances_s = sm64paintings_s + sm64secrets_s
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sm64_internalloc_to_string = dict(zip(sm64paintings+sm64secrets, sm64entrances_s))
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sm64_internalloc_to_regionid = dict(zip(sm64paintings+sm64secrets, list(range(13)) + [12,13,14] + list(range(15,15+len(sm64secrets)))))
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def create_regions(world: MultiWorld, player: int):
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    regSS = Region("Menu", RegionType.Generic, "Castle Area", player, world)
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    create_default_locs(regSS, locSS_table, player)
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    world.regions.append(regSS)
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    regBoB = create_region("Bob-omb Battlefield", player, world)
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    create_default_locs(regBoB, locBoB_table, player)
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    if (world.EnableCoinStars[player].value):
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        regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB))
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    world.regions.append(regBoB)
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    regWhomp = create_region("Whomp's Fortress", player, world)
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    create_default_locs(regWhomp, locWhomp_table, player)
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    if (world.EnableCoinStars[player].value):
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        regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp))
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    world.regions.append(regWhomp)
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    regJRB = create_region("Jolly Roger Bay", player, world)
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    create_default_locs(regJRB, locJRB_table, player)
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    if (world.EnableCoinStars[player].value):
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        regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB))
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    world.regions.append(regJRB)
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    regCCM = create_region("Cool, Cool Mountain", player, world)
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    create_default_locs(regCCM, locCCM_table, player)
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    if (world.EnableCoinStars[player].value):
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        regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM))
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    world.regions.append(regCCM)
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    regBBH = create_region("Big Boo's Haunt", player, world)
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    create_default_locs(regBBH, locBBH_table, player)
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    if (world.EnableCoinStars[player].value):
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        regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH))
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    world.regions.append(regBBH)
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    regPSS = create_region("The Princess's Secret Slide", player, world)
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    create_default_locs(regPSS, locPSS_table, player)
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    world.regions.append(regPSS)
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    regSA = create_region("The Secret Aquarium", player, world)
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    create_default_locs(regSA, locSA_table, player)
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    world.regions.append(regSA)
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    regTotWC = create_region("Tower of the Wing Cap", player, world)
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    create_default_locs(regTotWC, locTotWC_table, player)
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    world.regions.append(regTotWC)
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    regBitDW = create_region("Bowser in the Dark World", player, world)
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    create_default_locs(regBitDW, locBitDW_table, player)
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    world.regions.append(regBitDW)
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    regBasement = create_region("Basement", player, world)
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    world.regions.append(regBasement)
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    regHMC = create_region("Hazy Maze Cave", player, world)
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    create_default_locs(regHMC, locHMC_table, player)
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    if (world.EnableCoinStars[player].value):
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        regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC))
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    world.regions.append(regHMC)
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    regLLL = create_region("Lethal Lava Land", player, world)
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    create_default_locs(regLLL, locLLL_table, player)
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    if (world.EnableCoinStars[player].value):
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        regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL))
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    world.regions.append(regLLL)
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    regSSL = create_region("Shifting Sand Land", player, world)
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    create_default_locs(regSSL, locSSL_table, player)
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    if (world.EnableCoinStars[player].value):
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        regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL))
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    world.regions.append(regSSL)
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    regDDD = create_region("Dire, Dire Docks", player, world)
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    create_default_locs(regDDD, locDDD_table, player)
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    if (world.EnableCoinStars[player].value):
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        regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD))
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    world.regions.append(regDDD)
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    regCotMC = create_region("Cavern of the Metal Cap", player, world)
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    create_default_locs(regCotMC, locCotMC_table, player)
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    world.regions.append(regCotMC)
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    regVCutM = create_region("Vanish Cap under the Moat", player, world)
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    create_default_locs(regVCutM, locVCutM_table, player)
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    world.regions.append(regVCutM)
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    regBitFS = create_region("Bowser in the Fire Sea", player, world)
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    create_default_locs(regBitFS, locBitFS_table, player)
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    world.regions.append(regBitFS)
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    regFloor2 = create_region("Second Floor", player, world)
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    world.regions.append(regFloor2)
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    regSL = create_region("Snowman's Land", player, world)
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    create_default_locs(regSL, locSL_table, player)
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    if (world.EnableCoinStars[player].value):
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        regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL))
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    world.regions.append(regSL)
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    regWDW = create_region("Wet-Dry World", player, world)
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    create_default_locs(regWDW, locWDW_table, player)
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    if (world.EnableCoinStars[player].value):
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        regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW))
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    world.regions.append(regWDW)
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    regTTM = create_region("Tall, Tall Mountain", player, world)
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    create_default_locs(regTTM, locTTM_table, player)
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    if (world.EnableCoinStars[player].value):
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        regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM))
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    world.regions.append(regTTM)
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    regTHI = create_region("Tiny-Huge Island", player, world)
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    create_default_locs(regTHI, locTHI_table, player)
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    if (world.EnableCoinStars[player].value):
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        regTHI.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHI))
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    world.regions.append(regTHI)
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    regFloor3 = create_region("Third Floor", player, world)
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    world.regions.append(regFloor3)
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    regTTC = create_region("Tick Tock Clock", player, world)
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    create_default_locs(regTTC, locTTC_table, player)
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    if (world.EnableCoinStars[player].value):
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        regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC))
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    world.regions.append(regTTC)
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    regRR = create_region("Rainbow Ride", player, world)
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    create_default_locs(regRR, locRR_table, player)
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    if (world.EnableCoinStars[player].value):
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        regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR))
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    world.regions.append(regRR)
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    regWMotR = create_region("Wing Mario over the Rainbow", player, world)
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    create_default_locs(regWMotR, locWMotR_table, player)
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    world.regions.append(regWMotR)
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    regBitS = create_region("Bowser in the Sky", player, world)
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    create_default_locs(regBitS, locBitS_table, player)
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    world.regions.append(regBitS)
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def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule=None):
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    sourceRegion = world.get_region(source, player)
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    targetRegion = world.get_region(target, player)
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    connection = Entrance(player, '', sourceRegion)
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    if rule:
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        connection.access_rule = rule
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    sourceRegion.exits.append(connection)
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    connection.connect(targetRegion)
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def create_region(name: str, player: int, world: MultiWorld) -> Region:
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    return Region(name, RegionType.Generic, name, player, world)
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def create_default_locs(reg: Region, locs, player):
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    reg_names = [name for name, id in locs.items()]
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    reg.locations += [SM64Location(player, loc_name, location_table[loc_name], reg) for loc_name in locs]
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