178 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, List, Set
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| from BaseClasses import Item, MultiWorld, Location
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| from ..AutoWorld import World
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| from .LogicMixin import TimespinnerLogic
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| from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, starter_progression_items, filler_items
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| from .Locations import get_locations, starter_progression_locations, EventId
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| from .Regions import create_regions
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| from .Options import is_option_enabled, timespinner_options
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| from .PyramidKeys import get_pyramid_keys_unlock
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| 
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| class TimespinnerWorld(World):
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|     """
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|     Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
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|     Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
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|     """
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| 
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|     options = timespinner_options
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|     game = "Timespinner"
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|     topology_present = True
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|     remote_items = False
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|     data_version = 2
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| 
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|     item_name_to_id = {name: data.code for name, data in item_table.items()}
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|     location_name_to_id = {location.name: location.code for location in get_locations(None, None)}
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|     item_name_groups = get_item_names_per_category()
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| 
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|     locked_locations: Dict[int, List[str]] = {}
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|     pyramid_keys_unlock: Dict[int, str] = {}
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|     location_cache: Dict[int, List[Location]] = {}
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| 
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|     def generate_early(self):
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|         self.locked_locations[self.player] = []
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|         self.location_cache[self.player] = []
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|         self.pyramid_keys_unlock[self.player] = get_pyramid_keys_unlock(self.world, self.player)
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| 
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| 
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|     def create_regions(self):
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|         create_regions(self.world, self.player, get_locations(self.world, self.player), 
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|                         self.location_cache[self.player], self.pyramid_keys_unlock[self.player])
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| 
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| 
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|     def create_item(self, name: str) -> Item:
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|         return create_item(name, self.player)
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| 
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| 
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|     def set_rules(self):
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|         setup_events(self.world, self.player, self.locked_locations[self.player])
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| 
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|         self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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| 
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| 
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|     def generate_basic(self):
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|         excluded_items = get_excluded_items_based_on_options(self.world, self.player)
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| 
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|         assign_starter_items(self.world, self.player, excluded_items, self.locked_locations[self.player])
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| 
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|         if not is_option_enabled(self.world, self.player, "QuickSeed") and not is_option_enabled(self.world, self.player, "Inverted"):
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|             place_first_progression_item(self.world, self.player, excluded_items, self.locked_locations[self.player])
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| 
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|         pool = get_item_pool(self.world, self.player, excluded_items)
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| 
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|         fill_item_pool_with_dummy_items(self.world, self.player, self.locked_locations[self.player], pool)
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| 
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|         self.world.itempool += pool
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| 
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| 
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|     def fill_slot_data(self) -> Dict[str, object]:
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|         slot_data: Dict[str, object] = {}
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| 
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|         for option_name in timespinner_options:
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|             slot_data[option_name] = is_option_enabled(self.world, self.player, option_name)
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| 
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|         slot_data["StinkyMaw"] = True
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|         slot_data["ProgressiveVerticalMovement"] = False
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|         slot_data["ProgressiveKeycards"] = False
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|         slot_data["PyramidKeysGate"] = self.pyramid_keys_unlock[self.player]
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|         slot_data["PersonalItems"] = get_personal_items(self.player, self.location_cache[self.player])
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| 
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|         return slot_data
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| 
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| 
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| def create_item(name: str, player: int) -> Item:
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|     data = item_table[name]
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|     return Item(name, data.progression, data.code, player)
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| 
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| 
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| def get_excluded_items_based_on_options(world: MultiWorld, player: int) -> List[str]:
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|     excluded_items: List[str] = []
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| 
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|     if is_option_enabled(world, player, "StartWithJewelryBox"):
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|         excluded_items.append('Jewelry Box')
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|     if is_option_enabled(world, player, "StartWithMeyef"):
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|         excluded_items.append('Meyef')
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|     if is_option_enabled(world, player, "QuickSeed"):
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|         excluded_items.append('Talaria Attachment')
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| 
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|     return excluded_items
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| 
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| 
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| def assign_starter_items(world: MultiWorld, player: int, excluded_items: List[str], locked_locations: List[str]):
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|     melee_weapon = world.random.choice(starter_melee_weapons)
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|     spell = world.random.choice(starter_spells)
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| 
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|     excluded_items.append(melee_weapon)
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|     excluded_items.append(spell)
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| 
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|     melee_weapon_item = create_item(melee_weapon, player)
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|     spell_item = create_item(spell, player)
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| 
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|     world.get_location('Yo Momma 1', player).place_locked_item(melee_weapon_item)
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|     world.get_location('Yo Momma 2', player).place_locked_item(spell_item)
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| 
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|     locked_locations.append('Yo Momma 1')
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|     locked_locations.append('Yo Momma 2')
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| 
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| 
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| def get_item_pool(world: MultiWorld, player: int, excluded_items: List[str]) -> List[Item]:
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|     pool: List[Item] = []
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| 
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|     for name, data in item_table.items():
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|         if not name in excluded_items:
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|             for _ in range(data.count):
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|                 item = update_progressive_state_based_flags(world, player, name, create_item(name, player))
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|                 pool.append(item)
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| 
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|     return pool
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| 
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| 
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| def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locations: List[str], pool: List[Item]):
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|     for _ in range(len(get_locations(world, player)) - len(locked_locations) - len(pool)):
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|         item = create_item(world.random.choice(filler_items), player)
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|         pool.append(item)
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| 
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| 
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| def place_first_progression_item(world: MultiWorld, player: int, excluded_items: List[str],
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|                                  locked_locations: List[str]):
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|     progression_item = world.random.choice(starter_progression_items)
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|     location = world.random.choice(starter_progression_locations)
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| 
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|     excluded_items.append(progression_item)
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|     locked_locations.append(location)
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| 
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|     item = create_item(progression_item, player)
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| 
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|     world.get_location(location, player).place_locked_item(item)
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| 
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| 
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| def update_progressive_state_based_flags(world: MultiWorld, player: int, name: str, data: Item) -> Item:
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|     if not data.advancement:
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|         return data
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| 
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|     if (name == 'Tablet' or name == 'Library Keycard V') and not is_option_enabled(world, player, "DownloadableItems"):
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|         data.advancement = False
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|     if name == 'Oculus Ring' and not is_option_enabled(world, player, "FacebookMode"):
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|         data.advancement = False
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| 
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|     return data
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| 
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| 
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| def setup_events(world: MultiWorld, player: int, locked_locations: List[str]):
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|     for location in get_locations(world, player):
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|         if location.code == EventId:
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|             location = world.get_location(location.name, player)
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|             item = Item(location.name, True, EventId, player)
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| 
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|             locked_locations.append(location.name)
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| 
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|             location.place_locked_item(item)
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| 
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| 
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| def get_personal_items(player: int, locations: List[Location]) -> Dict[int, int]:
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|     personal_items: Dict[int, int] = {}
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| 
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|     for location in locations:
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|         if location.address and location.item and location.item.code and location.item.player == player:
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|             personal_items[location.address] = location.item.code
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|     
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|     return personal_items | 
