 4dc934729d
			
		
	
	4dc934729d
	
	
	
		
			
			* Noita: implement new game (#1676) --------- Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com> Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			90 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict
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| from Options import Choice, DeathLink, DefaultOnToggle, Option, Range
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| 
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| 
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| class PathOption(Choice):
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|     """Choose where you would like Hidden Chest and Pedestal checks to be placed.
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|     Main Path includes the main 7 biomes you typically go through to get to the final boss.
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|     Side Path includes the Lukki Lair and Fungal Caverns. 9 biomes total.
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|     Main World includes the full world (excluding parallel worlds). 14 biomes total.
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|     Note: The Collapsed Mines have been combined into the Mines as the biome is tiny."""
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|     display_name = "Path Option"
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|     option_main_path = 1
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|     option_side_path = 2
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|     option_main_world = 3
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|     default = 1
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| 
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| 
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| class HiddenChests(Range):
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|     """Number of hidden chest checks added to the applicable biomes."""
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|     display_name = "Hidden Chests per Biome"
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|     range_start = 0
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|     range_end = 20
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|     default = 3
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| 
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| 
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| class PedestalChecks(Range):
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|     """Number of checks that will spawn on pedestals in the applicable biomes."""
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|     display_name = "Pedestal Checks per Biome"
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|     range_start = 0
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|     range_end = 20
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|     default = 6
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| 
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| 
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| class Traps(DefaultOnToggle):
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|     """Whether negative effects on the Noita world are added to the item pool."""
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|     display_name = "Traps"
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| 
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| 
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| class OrbsAsChecks(Choice):
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|     """Decides whether finding the orbs that naturally spawn in the world count as checks.
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|     The Main Path option includes only the Floating Island and Abyss Orb Room orbs.
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|     The Side Path option includes the Main Path, Magical Temple, Lukki Lair, and Lava Lake orbs.
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|     The Main World option includes all 11 orbs."""
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|     display_name = "Orbs as Location Checks"
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|     option_no_orbs = 0
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|     option_main_path = 1
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|     option_side_path = 2
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|     option_main_world = 3
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|     default = 0
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| 
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| 
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| class BossesAsChecks(Choice):
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|     """Makes bosses count as location checks. The boss only needs to die, you do not need the kill credit.
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|     The Main Path option includes Gate Guardian, Suomuhauki, and Kolmisilmä.
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|     The Side Path option includes the Main Path bosses, Sauvojen Tuntija, and Ylialkemisti.
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|     The All Bosses option includes all 12 bosses."""
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|     display_name = "Bosses as Location Checks"
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|     option_no_bosses = 0
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|     option_main_path = 1
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|     option_side_path = 2
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|     option_all_bosses = 3
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|     default = 0
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| 
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| 
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| # Note: the Sampo is an item that is picked up to trigger the boss fight at the normal ending location.
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| # The sampo is required for every ending (having orbs and bringing the sampo to a different spot changes the ending).
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| class VictoryCondition(Choice):
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|     """Greed is to get to the bottom, beat the boss, and win the game.
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|     Pure is to get the 11 orbs in the main world, grab the sampo, and bring it to the mountain altar.
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|     Peaceful is to get all 33 orbs in main + parallel, grab the sampo, and bring it to the mountain altar.
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|     Orbs will be added to the randomizer pool according to what victory condition you chose.
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|     The base game orbs will not count towards these victory conditions."""
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|     display_name = "Victory Condition"
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|     option_greed_ending = 0
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|     option_pure_ending = 1
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|     option_peaceful_ending = 2
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|     default = 0
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| 
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| 
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| noita_options: Dict[str, type(Option)] = {
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|     "death_link": DeathLink,
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|     "bad_effects": Traps,
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|     "victory_condition": VictoryCondition,
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|     "path_option": PathOption,
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|     "hidden_chests": HiddenChests,
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|     "pedestal_checks": PedestalChecks,
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|     "orbs_as_checks": OrbsAsChecks,
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|     "bosses_as_checks": BossesAsChecks,
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| }
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