 4dc934729d
			
		
	
	4dc934729d
	
	
	
		
			
			* Noita: implement new game (#1676) --------- Co-authored-by: DaftBrit <87314354+DaftBrit@users.noreply.github.com> Co-authored-by: l.kelsall@b4rn.org.uk <l.kelsall@b4rn.org.uk> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Scipio Wright <lightdemonjoe4@gmail.com> Co-authored-by: Zach Parks <zach@alliware.com>
		
			
				
	
	
		
			154 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import List, NamedTuple, Set
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| 
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| from BaseClasses import CollectionState, MultiWorld
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| from . import Items, Locations
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| from .Options import BossesAsChecks, VictoryCondition
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| from worlds.generic import Rules as GenericRules
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| 
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| 
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| class EntranceLock(NamedTuple):
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|     source: str
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|     destination: str
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|     event: str
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|     items_needed: int
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| 
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| 
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| entrance_locks: List[EntranceLock] = [
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|     EntranceLock("Mines", "Coal Pits Holy Mountain", "Portal to Holy Mountain 1", 1),
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|     EntranceLock("Coal Pits", "Snowy Depths Holy Mountain", "Portal to Holy Mountain 2", 2),
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|     EntranceLock("Snowy Depths", "Hiisi Base Holy Mountain", "Portal to Holy Mountain 3", 3),
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|     EntranceLock("Hiisi Base", "Underground Jungle Holy Mountain", "Portal to Holy Mountain 4", 4),
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|     EntranceLock("Underground Jungle", "Vault Holy Mountain", "Portal to Holy Mountain 5", 5),
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|     EntranceLock("The Vault", "Temple of the Art Holy Mountain", "Portal to Holy Mountain 6", 6),
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|     EntranceLock("Temple of the Art", "Laboratory Holy Mountain", "Portal to Holy Mountain 7", 7),
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| ]
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| 
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| 
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| holy_mountain_regions: List[str] = [
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|     "Coal Pits Holy Mountain",
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|     "Snowy Depths Holy Mountain",
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|     "Hiisi Base Holy Mountain",
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|     "Underground Jungle Holy Mountain",
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|     "Vault Holy Mountain",
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|     "Temple of the Art Holy Mountain",
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|     "Laboratory Holy Mountain",
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| ]
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| 
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| 
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| wand_tiers: List[str] = [
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|     "Wand (Tier 1)",    # Coal Pits
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|     "Wand (Tier 2)",    # Snowy Depths
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|     "Wand (Tier 3)",    # Hiisi Base
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|     "Wand (Tier 4)",    # Underground Jungle
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|     "Wand (Tier 5)",    # The Vault
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|     "Wand (Tier 6)",    # Temple of the Art
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| ]
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| 
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| 
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| items_hidden_from_shops: Set[str] = {"Gold (200)", "Gold (1000)", "Potion", "Random Potion", "Secret Potion",
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|                                      "Chaos Die", "Greed Die", "Kammi", "Refreshing Gourd", "Sädekivi", "Broken Wand",
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|                                      "Powder Pouch"}
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| 
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| 
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| perk_list: List[str] = list(filter(Items.item_is_perk, Items.item_table.keys()))
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| 
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| 
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| # ----------------
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| # Helper Functions
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| # ----------------
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| 
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| 
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| def has_perk_count(state: CollectionState, player: int, amount: int) -> bool:
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|     return sum(state.item_count(perk, player) for perk in perk_list) >= amount
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| 
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| 
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| def has_orb_count(state: CollectionState, player: int, amount: int) -> bool:
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|     return state.item_count("Orb", player) >= amount
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| 
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| 
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| def forbid_items_at_location(multiworld: MultiWorld, location_name: str, items: Set[str], player: int):
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|     location = multiworld.get_location(location_name, player)
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|     GenericRules.forbid_items_for_player(location, items, player)
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| 
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| 
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| # ----------------
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| # Rule Functions
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| # ----------------
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| 
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| 
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| # Prevent gold and potions from appearing as purchasable items in shops (because physics will destroy them)
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| def ban_items_from_shops(multiworld: MultiWorld, player: int) -> None:
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|     for location_name in Locations.location_name_to_id.keys():
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|         if "Shop Item" in location_name:
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|             forbid_items_at_location(multiworld, location_name, items_hidden_from_shops, player)
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| 
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| 
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| # Prevent high tier wands from appearing in early Holy Mountain shops
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| def ban_early_high_tier_wands(multiworld: MultiWorld, player: int) -> None:
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|     for i, region_name in enumerate(holy_mountain_regions):
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|         wands_to_forbid = wand_tiers[i+1:]
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| 
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|         locations_in_region = Locations.location_region_mapping[region_name].keys()
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|         for location_name in locations_in_region:
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|             forbid_items_at_location(multiworld, location_name, wands_to_forbid, player)
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| 
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|     # Prevent high tier wands from appearing in the Secret shop
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|     wands_to_forbid = wand_tiers[3:]
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|     locations_in_region = Locations.location_region_mapping["Secret Shop"].keys()
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|     for location_name in locations_in_region:
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|         forbid_items_at_location(multiworld, location_name, wands_to_forbid, player)
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| 
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| 
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| def lock_holy_mountains_into_spheres(multiworld: MultiWorld, player: int) -> None:
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|     for lock in entrance_locks:
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|         location = multiworld.get_entrance(f"From {lock.source} To {lock.destination}", player)
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|         GenericRules.set_rule(location, lambda state, evt=lock.event: state.has(evt, player))
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| 
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| 
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| def holy_mountain_unlock_conditions(multiworld: MultiWorld, player: int) -> None:
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|     victory_condition = multiworld.victory_condition[player].value
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|     for lock in entrance_locks:
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|         location = multiworld.get_location(lock.event, player)
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| 
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|         if victory_condition == VictoryCondition.option_greed_ending:
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|             location.access_rule = lambda state, items_needed=lock.items_needed: (
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|                 has_perk_count(state, player, items_needed//2)
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|             )
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|         elif victory_condition == VictoryCondition.option_pure_ending:
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|             location.access_rule = lambda state, items_needed=lock.items_needed: (
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|                 has_perk_count(state, player, items_needed//2) and
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|                 has_orb_count(state, player, items_needed)
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|             )
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|         elif victory_condition == VictoryCondition.option_peaceful_ending:
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|             location.access_rule = lambda state, items_needed=lock.items_needed: (
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|                 has_perk_count(state, player, items_needed//2) and
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|                 has_orb_count(state, player, items_needed * 3)
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|             )
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| 
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| 
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| def victory_unlock_conditions(multiworld: MultiWorld, player: int) -> None:
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|     victory_condition = multiworld.victory_condition[player].value
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|     victory_location = multiworld.get_location("Victory", player)
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| 
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|     if victory_condition == VictoryCondition.option_pure_ending:
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|         victory_location.access_rule = lambda state: has_orb_count(state, player, 11)
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|     elif victory_condition == VictoryCondition.option_peaceful_ending:
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|         victory_location.access_rule = lambda state: has_orb_count(state, player, 33)
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| 
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| 
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| # ----------------
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| # Main Function
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| # ----------------
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| 
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| 
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| def create_all_rules(multiworld: MultiWorld, player: int) -> None:
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|     ban_items_from_shops(multiworld, player)
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|     ban_early_high_tier_wands(multiworld, player)
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|     lock_holy_mountains_into_spheres(multiworld, player)
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|     holy_mountain_unlock_conditions(multiworld, player)
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|     victory_unlock_conditions(multiworld, player)
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| 
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|     # Prevent the Map perk (used to find Toveri) from being on Toveri (boss)
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|     if multiworld.bosses_as_checks[player].value >= BossesAsChecks.option_all_bosses:
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|         forbid_items_at_location(multiworld, "Toveri", {"Spatial Awareness Perk"}, player)
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