 aabc86fc01
			
		
	
	aabc86fc01
	
	
	
		
			
			* Increase ArchipIDLE location count to 150 * Reduce location count per seed to 100. Game will now complete between 50 and 100 minutes. * Add 50 more items to ArchipIDLE * Update data_version to 2
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from BaseClasses import MultiWorld
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| from ..AutoWorld import LogicMixin
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| from ..generic.Rules import set_rule
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| 
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| 
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| class ArchipIDLELogic(LogicMixin):
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|     def _archipidle_location_is_accessible(self, player_id, items_required):
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|         items_received = 0
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|         for item in self.prog_items:
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|             if item[1] == player_id:
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|                 items_received += 1
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| 
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|         return items_received >= items_required
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| 
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| 
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| def set_rules(world: MultiWorld, player: int):
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|     for i in range(1, 16):
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|         set_rule(
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|             world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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|             lambda state: state._archipidle_location_is_accessible(player, 0)
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|         )
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| 
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|     for i in range(16, 31):
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|         set_rule(
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|             world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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|             lambda state: state._archipidle_location_is_accessible(player, 4)
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|         )
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| 
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|     for i in range(31, 51):
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|         set_rule(
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|             world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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|             lambda state: state._archipidle_location_is_accessible(player, 10)
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|         )
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| 
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|     for i in range(51, 101):
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|         set_rule(
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|             world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) > 0 else 0} seconds", player),
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|             lambda state: state._archipidle_location_is_accessible(player, 20)
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|         )
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