* V6: fix area cost always referencing last area cost, instead of current index * V6: autoformat Rules.py * V6: correct a location name for rule application
		
			
				
	
	
		
			44 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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from ..generic.Rules import add_rule
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from .Regions import connect_regions, v6areas
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def _has_trinket_range(state, player, start, end) -> bool:
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    for i in range(start, end):
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        if not state.has("Trinket " + str(i + 1).zfill(2), player):
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            return False
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    return True
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def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
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    areashuffle = list(range(len(v6areas)))
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    if world.AreaRandomizer[player].value:
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        world.random.shuffle(areashuffle)
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    area_connections.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
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    area_connections.update({0: 0})
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    if world.AreaCostRandomizer[player].value:
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        world.random.shuffle(areashuffle)
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    area_cost_map.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
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    area_cost_map.update({0: 0})
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    for i in range(1, 5):
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        connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1],
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                        lambda state, i=i: _has_trinket_range(state, player,
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                                                              world.DoorCost[player].value * (area_cost_map[i] - 1),
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                                                              world.DoorCost[player].value * area_cost_map[i]))
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    # Special Rule for V
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    add_rule(world.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
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                                                            state.can_reach("The Tower", 'Region', player) and
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                                                            state.can_reach("Space Station 2", 'Region', player) and
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                                                            state.can_reach("Warp Zone", 'Region', player))
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    # Special Rule for NPC Trinket
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    add_rule(world.get_location("NPC Trinket", player),
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             lambda state: state.can_reach("Laboratory", 'Region', player) or
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                           (state.can_reach("The Tower", 'Region', player) and
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                            state.can_reach("Space Station 2", 'Region', player) and
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                            state.can_reach("Warp Zone", 'Region', player)))
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    world.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)
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