Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from ..stardew_rule import StardewRule, True_, Or
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from ..strings.generic_names import Generic
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from ..strings.geode_names import Geode
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from ..strings.region_names import Region
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class ActionLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.action = ActionLogic(*args, **kwargs)
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class ActionLogic(BaseLogic[Union[ActionLogicMixin, RegionLogicMixin, ReceivedLogicMixin, HasLogicMixin]]):
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    def can_watch(self, channel: str = None):
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        tv_rule = True_()
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        if channel is None:
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            return tv_rule
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        return self.logic.received(channel) & tv_rule
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    def can_pan(self) -> StardewRule:
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        return self.logic.received("Glittering Boulder Removed") & self.logic.region.can_reach(Region.mountain)
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    def can_pan_at(self, region: str) -> StardewRule:
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        return self.logic.region.can_reach(region) & self.logic.action.can_pan()
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    @cache_self1
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    def can_open_geode(self, geode: str) -> StardewRule:
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        blacksmith_access = self.logic.region.can_reach(Region.blacksmith)
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        geodes = [Geode.geode, Geode.frozen, Geode.magma, Geode.omni]
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        if geode == Generic.any:
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            return blacksmith_access & Or(*(self.logic.has(geode_type) for geode_type in geodes))
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        return blacksmith_access & self.logic.has(geode)
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