 294a67a4b4
			
		
	
	294a67a4b4
	
	
	
		
			
			Changelog:
Features:
- New Goal
  - Minigame Madness
    - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
	- How many of each Minigame are required can be set by an Option
	- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- New optional Location Checks
  - Bigsanity
    - Go fishing with Big in each stage for a Location Check
  - Itemboxsanity
    - Either Extra Life Boxes or All Item Boxes
- New Items
  - New Traps
    - Literature Trap
	- Controller Drift Trap
	- Poison Trap
	- Bee Trap
  - New Minigame Traps
    - Breakout Trap
	- Fishing Trap
	- Trivia Trap
	- Pokemon Trivia Trap
	- Pokemon Count Trap
	- Number Sequence Trap
	- Light Up Path Trap
	- Pinball Trap
	- Math Quiz Trap
	- Snake Trap
	- Input Sequence Trap
- Trap Link
  - When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
	- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
Bug Fixes:
- Added missing `Dry Lagoon - 12 Animals` location
- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
- `Sonic - Magic Gloves` are now plural
- Junk items will no longer cause a crash when in a falling state
- Chao Garden:
	- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
	- Properly allow Hero Chao to participate in Dark Races
	- Don't allow the Chao Garden to send locations when connected to an invalid server
	- Prevent the Chao Garden from resetting your life count
	- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
	- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
	- Prevent Chao Karate progress icon overflow
	- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
	- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
	- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
	- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
	- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
	- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
	- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
		
	
		
			
				
	
	
		
			911 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			911 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
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| import math
 | |
| import logging
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| 
 | |
| from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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| from worlds.AutoWorld import WebWorld, World
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| 
 | |
| from .AestheticData import chao_name_conversion, sample_chao_names, totally_real_item_names, \
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|                            all_exits, all_destinations, multi_rooms, single_rooms, room_to_exits_map, exit_to_room_map, valid_kindergarten_exits
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| from .GateBosses import get_gate_bosses, get_boss_rush_bosses, get_boss_name
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| from .Items import SA2BItem, ItemData, item_table, upgrades_table, emeralds_table, junk_table, minigame_trap_table, item_groups, \
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|                    eggs_table, fruits_table, seeds_table, hats_table, animals_table, chaos_drives_table, event_table
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| from .Locations import SA2BLocation, all_locations, location_groups, setup_locations, chao_animal_event_location_table, black_market_location_table
 | |
| from .Missions import get_mission_table, get_mission_count_table, get_first_and_last_cannons_core_missions, print_mission_orders_to_spoiler
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| from .Names import ItemName, LocationName
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| from .Options import SA2BOptions, sa2b_option_groups
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| from .Presets import sa2b_options_presets
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| from .Regions import create_regions, shuffleable_regions, connect_regions, LevelGate, gate_0_whitelist_regions, \
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|     gate_0_blacklist_regions
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| from .Rules import set_rules
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| 
 | |
| 
 | |
| class SA2BWeb(WebWorld):
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|     theme = "partyTime"
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| 
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|     setup_en = Tutorial(
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|         "Multiworld Setup Guide",
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|         "A guide to setting up the Sonic Adventure 2: Battle randomizer connected to an Archipelago Multiworld.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["RaspberrySpaceJam", "PoryGone", "Entiss"]
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|     )
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| 
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|     tutorials = [setup_en]
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|     option_groups = sa2b_option_groups
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|     options_presets = sa2b_options_presets
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| 
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| 
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| def check_for_impossible_shuffle(shuffled_levels: typing.List[int], gate_0_range: int, multiworld: MultiWorld):
 | |
|     blacklist_level_count = 0
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| 
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|     for i in range(gate_0_range):
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|         if shuffled_levels[i] in gate_0_blacklist_regions:
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|             blacklist_level_count += 1
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| 
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|     if blacklist_level_count == gate_0_range:
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|         index_to_swap = multiworld.random.randint(0, gate_0_range)
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|         for i in range(len(shuffled_levels)):
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|             if shuffled_levels[i] in gate_0_whitelist_regions:
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|                 shuffled_levels[i], shuffled_levels[index_to_swap] = shuffled_levels[index_to_swap], shuffled_levels[i]
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|                 break
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| 
 | |
| 
 | |
| class SA2BWorld(World):
 | |
|     """
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|     Sonic Adventure 2 Battle is an action platforming game. Play as Sonic, Tails, Knuckles, Shadow, Rouge, and Eggman across 31 stages and prevent the destruction of the earth.
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|     """
 | |
|     game: str = "Sonic Adventure 2 Battle"
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|     options_dataclass = SA2BOptions
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|     options: SA2BOptions
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|     topology_present = False
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| 
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|     item_name_groups = item_groups
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|     location_name_groups = location_groups
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|     item_name_to_id = {name: data.code for name, data in item_table.items()}
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|     location_name_to_id = all_locations
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| 
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|     location_table: typing.Dict[str, int]
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| 
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|     shuffled_region_list: typing.List[int]
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|     levels_per_gate: typing.List[int]
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|     mission_map: typing.Dict[int, int]
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|     mission_count_map: typing.Dict[int, int]
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|     emblems_for_cannons_core: int
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|     region_emblem_map: typing.Dict[int, int]
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|     gate_costs: typing.Dict[int, int]
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|     gate_bosses: typing.Dict[int, int]
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|     boss_rush_map: typing.Dict[int, int]
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|     black_market_costs: typing.Dict[int, int]
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| 
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|     web = SA2BWeb()
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| 
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|     def fill_slot_data(self) -> dict:
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|         return {
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|             "ModVersion": 204,
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|             "Goal": self.options.goal.value,
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|             "MusicMap": self.generate_music_data(),
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|             "VoiceMap": self.generate_voice_data(),
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|             "DefaultEggMap": self.generate_chao_egg_data(),
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|             "DefaultChaoNameMap": self.generate_chao_name_data(),
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|             "MissionMap": self.mission_map,
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|             "MissionCountMap": self.mission_count_map,
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|             "MusicShuffle": self.options.music_shuffle.value,
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|             "Narrator": self.options.narrator.value,
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|             "MinigameTrapDifficulty": self.options.minigame_trap_difficulty.value,
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|             "BigFishingDifficulty": self.options.big_fishing_difficulty.value,
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|             "RingLoss": self.options.ring_loss.value,
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|             "RingLink": self.options.ring_link.value,
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|             "TrapLink": self.options.trap_link.value,
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|             "RequiredRank": self.options.required_rank.value,
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|             "MinigameMadnessAmount": self.options.minigame_madness_requirement.value,
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|             "LogicDifficulty": self.options.logic_difficulty.value,
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|             "ChaoKeys": self.options.keysanity.value,
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|             "Whistlesanity": self.options.whistlesanity.value,
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|             "GoldBeetles": self.options.beetlesanity.value,
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|             "OmochaoChecks": self.options.omosanity.value,
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|             "AnimalChecks": self.options.animalsanity.value,
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|             "ItemBoxChecks": self.options.itemboxsanity.value,
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|             "BigChecks": self.options.bigsanity.value,
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|             "KartRaceChecks": self.options.kart_race_checks.value,
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|             "ChaoStadiumChecks": self.options.chao_stadium_checks.value,
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|             "ChaoRaceDifficulty": self.options.chao_race_difficulty.value,
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|             "ChaoKarateDifficulty": self.options.chao_karate_difficulty.value,
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|             "ChaoStats": self.options.chao_stats.value,
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|             "ChaoStatsFrequency": self.options.chao_stats_frequency.value,
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|             "ChaoStatsStamina": self.options.chao_stats_stamina.value,
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|             "ChaoStatsHidden": self.options.chao_stats_hidden.value,
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|             "ChaoAnimalParts": self.options.chao_animal_parts.value,
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|             "ChaoKindergarten": self.options.chao_kindergarten.value,
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|             "BlackMarketSlots": self.options.black_market_slots.value,
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|             "BlackMarketData": self.generate_black_market_data(),
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|             "BlackMarketUnlockCosts": self.black_market_costs,
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|             "BlackMarketUnlockSetting": self.options.black_market_unlock_costs.value,
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|             "ChaoERLayout": self.generate_er_layout(),
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|             "DeathLink": self.options.death_link.value,
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|             "EmblemPercentageForCannonsCore": self.options.emblem_percentage_for_cannons_core.value,
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|             "RequiredCannonsCoreMissions": self.options.required_cannons_core_missions.value,
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|             "NumberOfLevelGates": self.options.number_of_level_gates.value,
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|             "LevelGateDistribution": self.options.level_gate_distribution.value,
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|             "EmblemsForCannonsCore": self.emblems_for_cannons_core,
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|             "RegionEmblemMap": self.region_emblem_map,
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|             "GateCosts": self.gate_costs,
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|             "GateBosses": self.gate_bosses,
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|             "BossRushMap": self.boss_rush_map,
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|             "ActiveTraps": self.output_active_traps(),
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|             "PlayerNum": self.player,
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|         }
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| 
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|     def generate_early(self):
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|         if self.options.goal.value == 3:
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|             # Turn off everything else for Grand Prix goal
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|             self.options.number_of_level_gates.value = 0
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|             self.options.emblem_percentage_for_cannons_core.value = 0
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| 
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|             self.options.chao_race_difficulty.value = 0
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|             self.options.chao_karate_difficulty.value = 0
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|             self.options.chao_stats.value = 0
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|             self.options.chao_animal_parts.value = 0
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|             self.options.chao_kindergarten.value = 0
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|             self.options.black_market_slots.value = 0
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| 
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|             self.options.junk_fill_percentage.value = 100
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|             self.options.trap_fill_percentage.value = 100
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|             self.options.omochao_trap_weight.value = 0
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|             self.options.timestop_trap_weight.value = 0
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|             self.options.confusion_trap_weight.value = 0
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|             self.options.tiny_trap_weight.value = 0
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|             self.options.gravity_trap_weight.value = 0
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|             self.options.ice_trap_weight.value = 0
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|             self.options.slow_trap_weight.value = 0
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|             self.options.cutscene_trap_weight.value = 0
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| 
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|             valid_trap_weights = self.options.exposition_trap_weight.value + \
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|                                  self.options.reverse_trap_weight.value + \
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|                                  self.options.literature_trap_weight.value + \
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|                                  self.options.controller_drift_trap_weight.value + \
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|                                  self.options.poison_trap_weight.value + \
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|                                  self.options.bee_trap_weight.value + \
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|                                  self.options.pong_trap_weight.value + \
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|                                  self.options.breakout_trap_weight.value + \
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|                                  self.options.fishing_trap_weight.value + \
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|                                  self.options.trivia_trap_weight.value + \
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|                                  self.options.pokemon_trivia_trap_weight.value + \
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|                                  self.options.pokemon_count_trap_weight.value + \
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|                                  self.options.number_sequence_trap_weight.value + \
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|                                  self.options.light_up_path_trap_weight.value + \
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|                                  self.options.pinball_trap_weight.value + \
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|                                  self.options.math_quiz_trap_weight.value + \
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|                                  self.options.snake_trap_weight.value + \
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|                                  self.options.input_sequence_trap_weight.value
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| 
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|             if valid_trap_weights == 0:
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|                 self.options.exposition_trap_weight.value = 4
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|                 self.options.reverse_trap_weight.value = 4
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|                 self.options.literature_trap_weight.value = 4
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|                 self.options.controller_drift_trap_weight.value = 4
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|                 self.options.poison_trap_weight.value = 4
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|                 self.options.bee_trap_weight.value = 4
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|                 self.options.pong_trap_weight.value = 4
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|                 self.options.breakout_trap_weight.value = 4
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|                 self.options.fishing_trap_weight.value = 4
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|                 self.options.trivia_trap_weight.value = 4
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|                 self.options.pokemon_trivia_trap_weight.value = 4
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|                 self.options.pokemon_count_trap_weight.value = 4
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|                 self.options.number_sequence_trap_weight.value = 4
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|                 self.options.light_up_path_trap_weight.value = 4
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|                 self.options.pinball_trap_weight.value = 4
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|                 self.options.math_quiz_trap_weight.value = 4
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|                 self.options.snake_trap_weight.value = 4
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|                 self.options.input_sequence_trap_weight.value = 4
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| 
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|             if self.options.kart_race_checks.value == 0:
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|                 self.options.kart_race_checks.value = 2
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| 
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|             self.gate_bosses = {}
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|             self.boss_rush_map = {}
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|         else:
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|             self.gate_bosses   = get_gate_bosses(self)
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|             self.boss_rush_map = get_boss_rush_bosses(self)
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| 
 | |
|     def create_regions(self):
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|         self.mission_map       = get_mission_table(self.multiworld, self, self.player)
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|         self.mission_count_map = get_mission_count_table(self.multiworld, self, self.player)
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| 
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|         self.location_table = setup_locations(self, self.player, self.mission_map, self.mission_count_map)
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|         create_regions(self.multiworld, self, self.player, self.location_table)
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| 
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|         # Not Generate Basic
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|         self.black_market_costs = dict()
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| 
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|         if self.options.goal.value in [0, 2, 4, 5, 6, 8]:
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|             self.multiworld.get_location(LocationName.finalhazard, self.player).place_locked_item(self.create_item(ItemName.maria))
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|         elif self.options.goal.value == 1:
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|             self.multiworld.get_location(LocationName.green_hill, self.player).place_locked_item(self.create_item(ItemName.maria))
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|         elif self.options.goal.value == 3:
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|             self.multiworld.get_location(LocationName.grand_prix, self.player).place_locked_item(self.create_item(ItemName.maria))
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|         elif self.options.goal.value == 7:
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|             self.multiworld.get_location(LocationName.chaos_chao, self.player).place_locked_item(self.create_item(ItemName.maria))
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| 
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|             for animal_name in chao_animal_event_location_table.keys():
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|                 animal_region = self.multiworld.get_region(animal_name, self.player)
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|                 animal_event_location = SA2BLocation(self.player, animal_name, None, animal_region)
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|                 animal_region.locations.append(animal_event_location)
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|                 animal_event_item = SA2BItem(animal_name, ItemClassification.progression, None, self.player)
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|                 self.multiworld.get_location(animal_name, self.player).place_locked_item(animal_event_item)
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| 
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|         itempool: typing.List[SA2BItem] = []
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| 
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|         # First Missions
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|         total_required_locations = len(self.location_table)
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|         total_required_locations -= 1; # Locked Victory Location
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| 
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|         if self.options.goal.value != 3:
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|             # Fill item pool with all required items
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|             for item in {**upgrades_table}:
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|                 itempool += [self.create_item(item, None, self.options.goal.value)]
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| 
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|             if self.options.goal.value in [1, 2, 6]:
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|                 # Some flavor of Chaos Emerald Hunt
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|                 for item in {**emeralds_table}:
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|                     itempool.append(self.create_item(item))
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| 
 | |
|             # Black Market
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|             itempool += [self.create_item(ItemName.market_token) for _ in range(self.options.black_market_slots.value)]
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| 
 | |
|             if self.options.goal.value in [8]:
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|                 available_locations: int = total_required_locations - len(itempool) - self.options.number_of_level_gates.value
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| 
 | |
|                 while (self.options.minigame_madness_requirement.value * len(minigame_trap_table)) > available_locations:
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|                     self.options.minigame_madness_requirement.value -= 1
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| 
 | |
|                 while (self.options.minigame_madness_minimum.value * len(minigame_trap_table)) > available_locations:
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|                     self.options.minigame_madness_minimum.value -= 1
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| 
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|                 traps_to_create: int = max(self.options.minigame_madness_minimum.value, self.options.minigame_madness_requirement.value)
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| 
 | |
|                 # Minigame Madness
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|                 for item in {**minigame_trap_table}:
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|                     for i in range(traps_to_create):
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|                         classification: ItemClassification = ItemClassification.trap
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|                         if i < self.options.minigame_madness_requirement.value:
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|                             classification |= ItemClassification.progression
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|                         itempool.append(self.create_item(item, classification))
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| 
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|             black_market_unlock_mult = 1.0
 | |
|             if self.options.black_market_unlock_costs.value == 0:
 | |
|                 black_market_unlock_mult = 0.5
 | |
|             elif self.options.black_market_unlock_costs.value == 1:
 | |
|                 black_market_unlock_mult = 0.75
 | |
| 
 | |
|             for i in range(self.options.black_market_slots.value):
 | |
|                 self.black_market_costs[i] = math.floor((i + 1) * black_market_unlock_mult)
 | |
| 
 | |
|         # Cap at player-specified Emblem count
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|         raw_emblem_count = total_required_locations - len(itempool)
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|         total_emblem_count = min(raw_emblem_count, self.options.max_emblem_cap.value)
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|         extra_junk_count = raw_emblem_count - total_emblem_count
 | |
| 
 | |
|         self.emblems_for_cannons_core = math.floor(
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|             total_emblem_count * (self.options.emblem_percentage_for_cannons_core.value / 100.0))
 | |
| 
 | |
|         gate_cost_mult = 1.0
 | |
|         if self.options.level_gate_costs.value == 0:
 | |
|             gate_cost_mult = 0.6
 | |
|         elif self.options.level_gate_costs.value == 1:
 | |
|             gate_cost_mult = 0.8
 | |
| 
 | |
|         self.shuffled_region_list = list(range(30))
 | |
|         emblem_requirement_list = list()
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|         self.multiworld.random.shuffle(self.shuffled_region_list)
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|         self.levels_per_gate = self.get_levels_per_gate()
 | |
| 
 | |
|         check_for_impossible_shuffle(self.shuffled_region_list, math.ceil(self.levels_per_gate[0]), self.multiworld)
 | |
|         levels_added_to_gate = 0
 | |
|         total_levels_added = 0
 | |
|         current_gate = 0
 | |
|         current_gate_emblems = 0
 | |
|         self.gate_costs = dict()
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|         self.gate_costs[0] = 0
 | |
|         gates = list()
 | |
|         gates.append(LevelGate(0))
 | |
|         for i in range(30):
 | |
|             gates[current_gate].gate_levels.append(self.shuffled_region_list[i])
 | |
|             emblem_requirement_list.append(current_gate_emblems)
 | |
|             levels_added_to_gate += 1
 | |
|             total_levels_added += 1
 | |
|             if levels_added_to_gate >= self.levels_per_gate[current_gate]:
 | |
|                 current_gate += 1
 | |
|                 if current_gate > self.options.number_of_level_gates.value:
 | |
|                     current_gate = self.options.number_of_level_gates.value
 | |
|                 else:
 | |
|                     current_gate_emblems = max(
 | |
|                         math.floor(total_emblem_count * math.pow(total_levels_added / 30.0, 2.0) * gate_cost_mult), current_gate)
 | |
|                     gates.append(LevelGate(current_gate_emblems))
 | |
|                     self.gate_costs[current_gate] = current_gate_emblems
 | |
|                 levels_added_to_gate = 0
 | |
| 
 | |
|         self.region_emblem_map = dict(zip(self.shuffled_region_list, emblem_requirement_list))
 | |
| 
 | |
|         first_cannons_core_mission, final_cannons_core_mission = get_first_and_last_cannons_core_missions(self.mission_map, self.mission_count_map)
 | |
| 
 | |
|         connect_regions(self.multiworld, self, self.player, gates, self.emblems_for_cannons_core, self.gate_bosses, self.boss_rush_map, first_cannons_core_mission, final_cannons_core_mission)
 | |
| 
 | |
|         max_required_emblems = max(max(emblem_requirement_list), self.emblems_for_cannons_core)
 | |
|         max_required_emblems = min(int(max_required_emblems * 1.1), total_emblem_count)
 | |
|         itempool += [self.create_item(ItemName.emblem) for _ in range(max_required_emblems)]
 | |
| 
 | |
|         non_required_emblems = (total_emblem_count - max_required_emblems)
 | |
|         junk_count = math.floor(non_required_emblems * (self.options.junk_fill_percentage.value / 100.0))
 | |
|         itempool += [self.create_item(ItemName.emblem, ItemClassification.filler) for _ in range(non_required_emblems - junk_count)]
 | |
| 
 | |
|         # Carve Traps out of junk_count
 | |
|         trap_weights = []
 | |
|         trap_weights += ([ItemName.omochao_trap] * self.options.omochao_trap_weight.value)
 | |
|         trap_weights += ([ItemName.timestop_trap] * self.options.timestop_trap_weight.value)
 | |
|         trap_weights += ([ItemName.confuse_trap] * self.options.confusion_trap_weight.value)
 | |
|         trap_weights += ([ItemName.tiny_trap] * self.options.tiny_trap_weight.value)
 | |
|         trap_weights += ([ItemName.gravity_trap] * self.options.gravity_trap_weight.value)
 | |
|         trap_weights += ([ItemName.exposition_trap] * self.options.exposition_trap_weight.value)
 | |
|         #trap_weights += ([ItemName.darkness_trap] * self.options.darkness_trap_weight.value)
 | |
|         trap_weights += ([ItemName.ice_trap] * self.options.ice_trap_weight.value)
 | |
|         trap_weights += ([ItemName.slow_trap] * self.options.slow_trap_weight.value)
 | |
|         trap_weights += ([ItemName.cutscene_trap] * self.options.cutscene_trap_weight.value)
 | |
|         trap_weights += ([ItemName.reverse_trap] * self.options.reverse_trap_weight.value)
 | |
|         trap_weights += ([ItemName.literature_trap] * self.options.literature_trap_weight.value)
 | |
|         trap_weights += ([ItemName.controller_drift_trap] * self.options.controller_drift_trap_weight.value)
 | |
|         trap_weights += ([ItemName.poison_trap] * self.options.poison_trap_weight.value)
 | |
|         trap_weights += ([ItemName.bee_trap] * self.options.bee_trap_weight.value)
 | |
|         trap_weights += ([ItemName.pong_trap] * self.options.pong_trap_weight.value)
 | |
|         trap_weights += ([ItemName.breakout_trap] * self.options.breakout_trap_weight.value)
 | |
|         trap_weights += ([ItemName.fishing_trap] * self.options.fishing_trap_weight.value)
 | |
|         trap_weights += ([ItemName.trivia_trap] * self.options.trivia_trap_weight.value)
 | |
|         trap_weights += ([ItemName.pokemon_trivia_trap] * self.options.pokemon_trivia_trap_weight.value)
 | |
|         trap_weights += ([ItemName.pokemon_count_trap] * self.options.pokemon_count_trap_weight.value)
 | |
|         trap_weights += ([ItemName.number_sequence_trap] * self.options.number_sequence_trap_weight.value)
 | |
|         trap_weights += ([ItemName.light_up_path_trap] * self.options.light_up_path_trap_weight.value)
 | |
|         trap_weights += ([ItemName.pinball_trap] * self.options.pinball_trap_weight.value)
 | |
|         trap_weights += ([ItemName.math_quiz_trap] * self.options.math_quiz_trap_weight.value)
 | |
|         trap_weights += ([ItemName.snake_trap] * self.options.snake_trap_weight.value)
 | |
|         trap_weights += ([ItemName.input_sequence_trap] * self.options.input_sequence_trap_weight.value)
 | |
| 
 | |
|         junk_count += extra_junk_count
 | |
|         trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.options.trap_fill_percentage.value / 100.0))
 | |
|         junk_count -= trap_count
 | |
| 
 | |
|         chao_active = self.any_chao_locations_active()
 | |
|         junk_pool = []
 | |
|         junk_keys = list(junk_table.keys())
 | |
| 
 | |
|         # Chao Junk
 | |
|         if chao_active:
 | |
|             junk_keys += list(chaos_drives_table.keys())
 | |
|         eggs_keys = list(eggs_table.keys())
 | |
|         fruits_keys = list(fruits_table.keys())
 | |
|         seeds_keys = list(seeds_table.keys())
 | |
|         hats_keys = list(hats_table.keys())
 | |
|         eggs_count = 0
 | |
|         seeds_count = 0
 | |
|         hats_count = 0
 | |
| 
 | |
|         for i in range(junk_count):
 | |
|             junk_type = self.random.randint(0, len(junk_keys) + 3)
 | |
| 
 | |
|             if chao_active and junk_type == len(junk_keys) + 0 and eggs_count < 20:
 | |
|                 junk_item = self.multiworld.random.choice(eggs_keys)
 | |
|                 junk_pool.append(self.create_item(junk_item))
 | |
|                 eggs_count += 1
 | |
|             elif chao_active and junk_type == len(junk_keys) + 1:
 | |
|                 junk_item = self.multiworld.random.choice(fruits_keys)
 | |
|                 junk_pool.append(self.create_item(junk_item))
 | |
|             elif chao_active and junk_type == len(junk_keys) + 2 and seeds_count < 12:
 | |
|                 junk_item = self.multiworld.random.choice(seeds_keys)
 | |
|                 junk_pool.append(self.create_item(junk_item))
 | |
|                 seeds_count += 1
 | |
|             elif chao_active and junk_type == len(junk_keys) + 3 and hats_count < 20:
 | |
|                 junk_item = self.multiworld.random.choice(hats_keys)
 | |
|                 junk_pool.append(self.create_item(junk_item))
 | |
|                 hats_count += 1
 | |
|             else:
 | |
|                 junk_item = self.multiworld.random.choice(junk_keys)
 | |
|                 junk_pool.append(self.create_item(junk_item))
 | |
| 
 | |
|         itempool += junk_pool
 | |
| 
 | |
|         trap_pool = []
 | |
|         for i in range(trap_count):
 | |
|             trap_item = self.multiworld.random.choice(trap_weights)
 | |
|             trap_pool.append(self.create_item(trap_item))
 | |
| 
 | |
|         itempool += trap_pool
 | |
| 
 | |
|         self.multiworld.itempool += itempool
 | |
| 
 | |
| 
 | |
| 
 | |
|     def create_item(self, name: str, force_classification=None, goal=0) -> Item:
 | |
|         data = None
 | |
|         if name in event_table:
 | |
|             data = event_table[name]
 | |
|         else:
 | |
|             data = item_table[name]
 | |
| 
 | |
|         if force_classification is not None:
 | |
|             classification = force_classification
 | |
|         elif name == ItemName.emblem or \
 | |
|              name in emeralds_table.keys() or \
 | |
|              (name == ItemName.knuckles_shovel_claws and goal in [4, 5]):
 | |
|             classification = ItemClassification.progression_skip_balancing
 | |
|         elif data.progression:
 | |
|             classification = ItemClassification.progression
 | |
|         elif data.trap:
 | |
|             classification = ItemClassification.trap
 | |
|         else:
 | |
|             classification = ItemClassification.filler
 | |
| 
 | |
|         created_item = SA2BItem(name, classification, data.code, self.player)
 | |
| 
 | |
|         return created_item
 | |
| 
 | |
|     def get_filler_item_name(self) -> str:
 | |
|         junk_keys = list(junk_table.keys())
 | |
| 
 | |
|         # Chao Junk
 | |
|         if self.any_chao_locations_active():
 | |
|             junk_keys += list(chaos_drives_table.keys())
 | |
| 
 | |
|         return self.multiworld.random.choice(junk_keys)
 | |
| 
 | |
|     def set_rules(self):
 | |
|         set_rules(self.multiworld, self, self.player, self.gate_bosses, self.boss_rush_map, self.mission_map, self.mission_count_map, self.black_market_costs)
 | |
| 
 | |
|     def write_spoiler(self, spoiler_handle: typing.TextIO):
 | |
|         print_mission_orders_to_spoiler(self.mission_map,
 | |
|                                         self.mission_count_map,
 | |
|                                         self.shuffled_region_list,
 | |
|                                         self.levels_per_gate,
 | |
|                                         self.multiworld.player_name[self.player],
 | |
|                                         spoiler_handle)
 | |
| 
 | |
|         if self.options.number_of_level_gates.value > 0 or self.options.goal.value in [4, 5, 6]:
 | |
|             spoiler_handle.write("\n")
 | |
|             header_text = "SA2 Bosses for {}:\n"
 | |
|             header_text = header_text.format(self.multiworld.player_name[self.player])
 | |
|             spoiler_handle.write(header_text)
 | |
| 
 | |
|             if self.options.number_of_level_gates.value > 0:
 | |
|                 for x in range(len(self.gate_bosses.values())):
 | |
|                     text = "Gate {0} Boss: {1}\n"
 | |
|                     text = text.format((x + 1), get_boss_name(self.gate_bosses[x + 1]))
 | |
|                     spoiler_handle.writelines(text)
 | |
|                 spoiler_handle.write("\n")
 | |
| 
 | |
|             if self.options.goal.value in [4, 5, 6]:
 | |
|                 for x in range(len(self.boss_rush_map.values())):
 | |
|                     text = "Boss Rush Boss {0}: {1}\n"
 | |
|                     text = text.format((x + 1), get_boss_name(self.boss_rush_map[x]))
 | |
|                     spoiler_handle.writelines(text)
 | |
|                 spoiler_handle.write("\n")
 | |
| 
 | |
|     def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
 | |
|         gate_names = [
 | |
|             LocationName.gate_0_region,
 | |
|             LocationName.gate_1_region,
 | |
|             LocationName.gate_2_region,
 | |
|             LocationName.gate_3_region,
 | |
|             LocationName.gate_4_region,
 | |
|             LocationName.gate_5_region,
 | |
|         ]
 | |
|         no_hint_region_names = [
 | |
|             LocationName.cannon_core_region,
 | |
|             LocationName.chao_race_beginner_region,
 | |
|             LocationName.chao_race_intermediate_region,
 | |
|             LocationName.chao_race_expert_region,
 | |
|             LocationName.chao_karate_beginner_region,
 | |
|             LocationName.chao_karate_intermediate_region,
 | |
|             LocationName.chao_karate_expert_region,
 | |
|             LocationName.chao_karate_super_region,
 | |
|             LocationName.kart_race_beginner_region,
 | |
|             LocationName.kart_race_standard_region,
 | |
|             LocationName.kart_race_expert_region,
 | |
|             LocationName.chao_kindergarten_region,
 | |
|             LocationName.black_market_region,
 | |
|         ]
 | |
|         er_hint_data = {}
 | |
|         for i in range(self.options.number_of_level_gates.value + 1):
 | |
|             gate_name = gate_names[i]
 | |
|             gate_region = self.multiworld.get_region(gate_name, self.player)
 | |
|             if not gate_region:
 | |
|                 continue
 | |
|             for exit in gate_region.exits:
 | |
|                 if exit.connected_region.name in gate_names or exit.connected_region.name in no_hint_region_names:
 | |
|                     continue
 | |
|                 level_region = exit.connected_region
 | |
|                 for location in level_region.locations:
 | |
|                     if location.address != None:
 | |
|                         er_hint_data[location.address] = gate_name
 | |
| 
 | |
|         for i in range(self.options.black_market_slots.value):
 | |
|             location = self.multiworld.get_location(LocationName.chao_black_market_base + str(i + 1), self.player)
 | |
|             er_hint_data[location.address] = str(self.black_market_costs[i]) + " " + str(ItemName.market_token)
 | |
| 
 | |
|         hint_data[self.player] = er_hint_data
 | |
| 
 | |
|     @classmethod
 | |
|     def stage_fill_hook(cls, multiworld: MultiWorld, progitempool, usefulitempool, filleritempool, fill_locations):
 | |
|         if multiworld.get_game_players("Sonic Adventure 2 Battle"):
 | |
|             progitempool.sort(
 | |
|                 key=lambda item: 0 if ("Emblem" in item.name and item.game == "Sonic Adventure 2 Battle") else 1)
 | |
| 
 | |
|     def get_levels_per_gate(self) -> list:
 | |
|         levels_per_gate = list()
 | |
|         max_gate_index = self.options.number_of_level_gates
 | |
|         average_level_count = 30 / (max_gate_index + 1)
 | |
|         levels_added = 0
 | |
| 
 | |
|         for i in range(max_gate_index + 1):
 | |
|             levels_per_gate.append(average_level_count)
 | |
|             levels_added += average_level_count
 | |
|         additional_count_iterator = 0
 | |
|         while levels_added < 30:
 | |
|             levels_per_gate[additional_count_iterator] += 1
 | |
|             levels_added += 1
 | |
|             additional_count_iterator += 1 if additional_count_iterator < max_gate_index else -max_gate_index
 | |
| 
 | |
|         if self.options.level_gate_distribution == 0 or self.options.level_gate_distribution == 2:
 | |
|             early_distribution = self.options.level_gate_distribution == 0
 | |
|             levels_to_distribute = 5
 | |
|             gate_index_offset = 0
 | |
|             while levels_to_distribute > 0:
 | |
|                 if levels_per_gate[0 + gate_index_offset] == 1 or \
 | |
|                         levels_per_gate[max_gate_index - gate_index_offset] == 1:
 | |
|                     break
 | |
|                 if early_distribution:
 | |
|                     levels_per_gate[0 + gate_index_offset] += 1
 | |
|                     levels_per_gate[max_gate_index - gate_index_offset] -= 1
 | |
|                 else:
 | |
|                     levels_per_gate[0 + gate_index_offset] -= 1
 | |
|                     levels_per_gate[max_gate_index - gate_index_offset] += 1
 | |
|                 gate_index_offset += 1
 | |
|                 if gate_index_offset > math.floor(max_gate_index / 2):
 | |
|                     gate_index_offset = 0
 | |
|                 levels_to_distribute -= 1
 | |
| 
 | |
|         return levels_per_gate
 | |
| 
 | |
|     def output_active_traps(self) -> typing.Dict[int, int]:
 | |
|         trap_data = {}
 | |
| 
 | |
|         trap_data[0x30] = self.options.omochao_trap_weight.value
 | |
|         trap_data[0x31] = self.options.timestop_trap_weight.value
 | |
|         trap_data[0x32] = self.options.confusion_trap_weight.value
 | |
|         trap_data[0x33] = self.options.tiny_trap_weight.value
 | |
|         trap_data[0x34] = self.options.gravity_trap_weight.value
 | |
|         trap_data[0x35] = self.options.exposition_trap_weight.value
 | |
|         trap_data[0x37] = self.options.ice_trap_weight.value
 | |
|         trap_data[0x38] = self.options.slow_trap_weight.value
 | |
|         trap_data[0x39] = self.options.cutscene_trap_weight.value
 | |
|         trap_data[0x3A] = self.options.reverse_trap_weight.value
 | |
|         trap_data[0x3B] = self.options.literature_trap_weight.value
 | |
|         trap_data[0x3C] = self.options.controller_drift_trap_weight.value
 | |
|         trap_data[0x3D] = self.options.poison_trap_weight.value
 | |
|         trap_data[0x3E] = self.options.bee_trap_weight.value
 | |
| 
 | |
|         trap_data[0x50] = self.options.pong_trap_weight.value
 | |
|         trap_data[0x51] = self.options.breakout_trap_weight.value
 | |
|         trap_data[0x52] = self.options.fishing_trap_weight.value
 | |
|         trap_data[0x53] = self.options.trivia_trap_weight.value
 | |
|         trap_data[0x54] = self.options.pokemon_trivia_trap_weight.value
 | |
|         trap_data[0x55] = self.options.pokemon_count_trap_weight.value
 | |
|         trap_data[0x56] = self.options.number_sequence_trap_weight.value
 | |
|         trap_data[0x57] = self.options.light_up_path_trap_weight.value
 | |
|         trap_data[0x58] = self.options.pinball_trap_weight.value
 | |
|         trap_data[0x59] = self.options.math_quiz_trap_weight.value
 | |
|         trap_data[0x5A] = self.options.snake_trap_weight.value
 | |
|         trap_data[0x5B] = self.options.input_sequence_trap_weight.value
 | |
| 
 | |
|         return trap_data
 | |
| 
 | |
|     def any_chao_locations_active(self) -> bool:
 | |
|         if self.options.chao_race_difficulty.value > 0 or \
 | |
|            self.options.chao_karate_difficulty.value > 0 or \
 | |
|            self.options.chao_stats.value > 0 or \
 | |
|            self.options.chao_animal_parts or \
 | |
|            self.options.chao_kindergarten or \
 | |
|            self.options.black_market_slots.value > 0:
 | |
|             return True;
 | |
| 
 | |
|         return False
 | |
| 
 | |
|     def generate_music_data(self) -> typing.Dict[int, int]:
 | |
|         if self.options.music_shuffle == "levels":
 | |
|             musiclist_o = list(range(0, 47))
 | |
|             musiclist_s = musiclist_o.copy()
 | |
|             self.random.shuffle(musiclist_s)
 | |
|             musiclist_o.extend(range(47, 78))
 | |
|             musiclist_s.extend(range(47, 78))
 | |
| 
 | |
|             if self.options.sadx_music.value == 1:
 | |
|                 musiclist_s = [x+100 for x in musiclist_s]
 | |
|             elif self.options.sadx_music.value == 2:
 | |
|                 for i in range(len(musiclist_s)):
 | |
|                     if self.random.randint(0,1):
 | |
|                         musiclist_s[i] += 100
 | |
| 
 | |
|             return dict(zip(musiclist_o, musiclist_s))
 | |
|         elif self.options.music_shuffle == "full":
 | |
|             musiclist_o = list(range(0, 78))
 | |
|             musiclist_s = musiclist_o.copy()
 | |
|             self.random.shuffle(musiclist_s)
 | |
| 
 | |
|             if self.options.sadx_music.value == 1:
 | |
|                 musiclist_s = [x+100 for x in musiclist_s]
 | |
|             elif self.options.sadx_music.value == 2:
 | |
|                 for i in range(len(musiclist_s)):
 | |
|                     if self.random.randint(0,1):
 | |
|                         musiclist_s[i] += 100
 | |
| 
 | |
|             return dict(zip(musiclist_o, musiclist_s))
 | |
|         elif self.options.music_shuffle == "singularity":
 | |
|             musiclist_o = list(range(0, 78))
 | |
|             musiclist_s = [self.random.choice(musiclist_o)] * len(musiclist_o)
 | |
| 
 | |
|             if self.options.sadx_music.value == 1:
 | |
|                 musiclist_s = [x+100 for x in musiclist_s]
 | |
|             elif self.options.sadx_music.value == 2:
 | |
|                 if self.random.randint(0,1):
 | |
|                     musiclist_s = [x+100 for x in musiclist_s]
 | |
| 
 | |
|             return dict(zip(musiclist_o, musiclist_s))
 | |
|         else:
 | |
|             musiclist_o = list(range(0, 78))
 | |
|             musiclist_s = musiclist_o.copy()
 | |
| 
 | |
|             if self.options.sadx_music.value == 1:
 | |
|                 musiclist_s = [x+100 for x in musiclist_s]
 | |
|             elif self.options.sadx_music.value == 2:
 | |
|                 for i in range(len(musiclist_s)):
 | |
|                     if self.random.randint(0,1):
 | |
|                         musiclist_s[i] += 100
 | |
| 
 | |
|             return dict(zip(musiclist_o, musiclist_s))
 | |
| 
 | |
|     def generate_voice_data(self) -> typing.Dict[int, int]:
 | |
|         if self.options.voice_shuffle == "shuffled":
 | |
|             voicelist_o = list(range(0, 2623))
 | |
|             voicelist_s = voicelist_o.copy()
 | |
|             self.random.shuffle(voicelist_s)
 | |
| 
 | |
|             return dict(zip(voicelist_o, voicelist_s))
 | |
|         elif self.options.voice_shuffle == "rude":
 | |
|             voicelist_o = list(range(0, 2623))
 | |
|             voicelist_s = voicelist_o.copy()
 | |
|             self.random.shuffle(voicelist_s)
 | |
| 
 | |
|             for i in range(len(voicelist_s)):
 | |
|                 if self.random.randint(1,100) > 80:
 | |
|                     voicelist_s[i] = 17
 | |
| 
 | |
|             return dict(zip(voicelist_o, voicelist_s))
 | |
|         elif self.options.voice_shuffle == "chao":
 | |
|             voicelist_o = list(range(0, 2623))
 | |
|             voicelist_s = voicelist_o.copy()
 | |
|             self.random.shuffle(voicelist_s)
 | |
| 
 | |
|             for i in range(len(voicelist_s)):
 | |
|                 voicelist_s[i] = self.random.choice(range(2586, 2608))
 | |
| 
 | |
|             return dict(zip(voicelist_o, voicelist_s))
 | |
|         elif self.options.voice_shuffle == "singularity":
 | |
|             voicelist_o = list(range(0, 2623))
 | |
|             voicelist_s = [self.random.choice(voicelist_o)] * len(voicelist_o)
 | |
| 
 | |
|             return dict(zip(voicelist_o, voicelist_s))
 | |
|         else:
 | |
|             voicelist_o = list(range(0, 2623))
 | |
|             voicelist_s = voicelist_o.copy()
 | |
| 
 | |
|             return dict(zip(voicelist_o, voicelist_s))
 | |
| 
 | |
|     def generate_chao_egg_data(self) -> typing.Dict[int, int]:
 | |
|         if self.options.shuffle_starting_chao_eggs:
 | |
|             egglist_o = list(range(0, 4))
 | |
|             egglist_s = self.random.sample(range(0,54), 4)
 | |
| 
 | |
|             return dict(zip(egglist_o, egglist_s))
 | |
|         else:
 | |
|             # Indicate these are not shuffled
 | |
|             egglist_o = [0, 1, 2, 3]
 | |
|             egglist_s = [255, 255, 255, 255]
 | |
| 
 | |
|             return dict(zip(egglist_o, egglist_s))
 | |
| 
 | |
|     def generate_chao_name_data(self) -> typing.Dict[int, int]:
 | |
|         number_of_names = 30
 | |
|         name_list_o = list(range(number_of_names * 7))
 | |
|         name_list_s = []
 | |
| 
 | |
|         name_list_base = []
 | |
|         name_list_copy = list(self.multiworld.player_name.values())
 | |
|         name_list_copy.remove(self.multiworld.player_name[self.player])
 | |
| 
 | |
|         if len(name_list_copy) >= number_of_names:
 | |
|             name_list_base = self.random.sample(name_list_copy, number_of_names)
 | |
|         else:
 | |
|             name_list_base = name_list_copy
 | |
|             self.random.shuffle(name_list_base)
 | |
| 
 | |
|             name_list_base += self.random.sample(sample_chao_names, number_of_names - len(name_list_base))
 | |
| 
 | |
|         for name in name_list_base:
 | |
|             for char_idx in range(7):
 | |
|                 if char_idx < len(name):
 | |
|                     name_list_s.append(chao_name_conversion.get(name[char_idx], 0x5F))
 | |
|                 else:
 | |
|                     name_list_s.append(0x00)
 | |
| 
 | |
|         return dict(zip(name_list_o, name_list_s))
 | |
| 
 | |
|     def generate_black_market_data(self) -> typing.Dict[int, int]:
 | |
|         if self.options.black_market_slots.value == 0:
 | |
|             return {}
 | |
| 
 | |
|         ring_costs = [50, 75, 100]
 | |
| 
 | |
|         market_data = {}
 | |
|         item_names = []
 | |
|         player_names = []
 | |
|         progression_flags = []
 | |
|         totally_real_item_names_copy = totally_real_item_names.copy()
 | |
|         location_names = [(LocationName.chao_black_market_base + str(i)) for i in range(1, self.options.black_market_slots.value + 1)]
 | |
|         locations = [self.multiworld.get_location(location_name, self.player) for location_name in location_names]
 | |
|         for location in locations:
 | |
|             if location.item.classification & ItemClassification.trap:
 | |
|                 item_name = self.random.choice(totally_real_item_names_copy)
 | |
|                 totally_real_item_names_copy.remove(item_name)
 | |
|                 item_names.append(item_name)
 | |
|             else:
 | |
|                 item_names.append(location.item.name)
 | |
|             player_names.append(self.multiworld.player_name[location.item.player])
 | |
| 
 | |
|             if location.item.classification & ItemClassification.progression or location.item.classification & ItemClassification.trap:
 | |
|                 progression_flags.append(2)
 | |
|             elif location.item.classification & ItemClassification.useful:
 | |
|                 progression_flags.append(1)
 | |
|             else:
 | |
|                 progression_flags.append(0)
 | |
| 
 | |
|         for item_idx in range(self.options.black_market_slots.value):
 | |
|             for chr_idx in range(len(item_names[item_idx][:26])):
 | |
|                 market_data[(item_idx * 46) + chr_idx] = ord(item_names[item_idx][chr_idx])
 | |
|             for chr_idx in range(len(player_names[item_idx][:16])):
 | |
|                 market_data[(item_idx * 46) + 26 + chr_idx] = ord(player_names[item_idx][chr_idx])
 | |
| 
 | |
|             market_data[(item_idx * 46) + 42] = ring_costs[progression_flags[item_idx]] * self.options.black_market_price_multiplier.value
 | |
| 
 | |
|         return market_data
 | |
| 
 | |
|     def generate_er_layout(self) -> typing.Dict[int, int]:
 | |
|         if not self.options.chao_entrance_randomization:
 | |
|             return {}
 | |
| 
 | |
|         er_layout = {}
 | |
| 
 | |
|         start_exit = self.random.randint(0, 3)
 | |
|         accessible_rooms = []
 | |
| 
 | |
|         multi_rooms_copy      = multi_rooms.copy()
 | |
|         single_rooms_copy     = single_rooms.copy()
 | |
|         all_exits_copy        = all_exits.copy()
 | |
|         all_destinations_copy = all_destinations.copy()
 | |
| 
 | |
|         multi_rooms_copy.remove(0x07)
 | |
|         accessible_rooms.append(0x07)
 | |
| 
 | |
|         # Place Kindergarten somewhere sane
 | |
|         exit_choice = self.random.choice(valid_kindergarten_exits)
 | |
|         exit_room = exit_to_room_map[exit_choice]
 | |
|         all_exits_copy.remove(exit_choice)
 | |
| 
 | |
|         destination = 0x06
 | |
|         single_rooms_copy.remove(destination)
 | |
|         all_destinations_copy.remove(destination)
 | |
| 
 | |
|         er_layout[exit_choice] = destination
 | |
| 
 | |
|         reverse_exit = self.random.choice(room_to_exits_map[destination])
 | |
| 
 | |
|         er_layout[reverse_exit] = exit_to_room_map[exit_choice]
 | |
| 
 | |
|         all_exits_copy.remove(reverse_exit)
 | |
|         all_destinations_copy.remove(exit_room)
 | |
| 
 | |
|         # Connect multi-exit rooms
 | |
|         loop_guard = 0
 | |
|         while len(multi_rooms_copy) > 0:
 | |
|             loop_guard += 1
 | |
|             if loop_guard > 2000:
 | |
|                 logging.warning(f"Failed to generate Chao Entrance Randomization for player: {self.multiworld.player_name[self.player]}")
 | |
|                 return {}
 | |
| 
 | |
|             exit_room = self.random.choice(accessible_rooms)
 | |
|             possible_exits = [exit for exit in room_to_exits_map[exit_room] if exit in all_exits_copy]
 | |
|             if len(possible_exits) == 0:
 | |
|                 continue
 | |
|             exit_choice = self.random.choice(possible_exits)
 | |
|             all_exits_copy.remove(exit_choice)
 | |
| 
 | |
|             destination = self.random.choice(multi_rooms_copy)
 | |
|             multi_rooms_copy.remove(destination)
 | |
|             all_destinations_copy.remove(destination)
 | |
|             accessible_rooms.append(destination)
 | |
| 
 | |
|             er_layout[exit_choice] = destination
 | |
| 
 | |
|             possible_reverse_exits = [exit for exit in room_to_exits_map[destination] if exit in all_exits_copy]
 | |
|             reverse_exit = self.random.choice(possible_reverse_exits)
 | |
| 
 | |
|             er_layout[reverse_exit] = exit_room
 | |
| 
 | |
|             all_exits_copy.remove(reverse_exit)
 | |
|             all_destinations_copy.remove(exit_room)
 | |
| 
 | |
|         # Connect dead-end rooms
 | |
|         loop_guard = 0
 | |
|         while len(single_rooms_copy) > 0:
 | |
|             loop_guard += 1
 | |
|             if loop_guard > 2000:
 | |
|                 logging.warning(f"Failed to generate Chao Entrance Randomization for player: {self.multiworld.player_name[self.player]}")
 | |
|                 return {}
 | |
| 
 | |
|             exit_room = self.random.choice(accessible_rooms)
 | |
|             possible_exits = [exit for exit in room_to_exits_map[exit_room] if exit in all_exits_copy]
 | |
|             if len(possible_exits) == 0:
 | |
|                 continue
 | |
|             exit_choice = self.random.choice(possible_exits)
 | |
|             all_exits_copy.remove(exit_choice)
 | |
| 
 | |
|             destination = self.random.choice(single_rooms_copy)
 | |
|             single_rooms_copy.remove(destination)
 | |
|             all_destinations_copy.remove(destination)
 | |
| 
 | |
|             er_layout[exit_choice] = destination
 | |
| 
 | |
|             reverse_exit = self.random.choice(room_to_exits_map[destination])
 | |
| 
 | |
|             er_layout[reverse_exit] = exit_room
 | |
| 
 | |
|             all_exits_copy.remove(reverse_exit)
 | |
|             all_destinations_copy.remove(exit_room)
 | |
| 
 | |
|         # Connect remaining exits
 | |
|         loop_guard = 0
 | |
|         while len(all_exits_copy) > 0:
 | |
|             loop_guard += 1
 | |
|             if loop_guard > 2000:
 | |
|                 logging.warning(f"Failed to generate Chao Entrance Randomization for player: {self.multiworld.player_name[self.player]}")
 | |
|                 return {}
 | |
| 
 | |
|             exit_room = self.random.choice(all_destinations_copy)
 | |
|             possible_exits = [exit for exit in room_to_exits_map[exit_room] if exit in all_exits_copy]
 | |
|             if len(possible_exits) == 0:
 | |
|                 continue
 | |
|             exit_choice = self.random.choice(possible_exits)
 | |
|             all_exits_copy.remove(exit_choice)
 | |
|             all_destinations_copy.remove(exit_room)
 | |
| 
 | |
|             destination = self.random.choice(all_destinations_copy)
 | |
|             all_destinations_copy.remove(destination)
 | |
| 
 | |
|             er_layout[exit_choice] = destination
 | |
| 
 | |
|             possible_reverse_exits = [exit for exit in room_to_exits_map[destination] if exit in all_exits_copy]
 | |
|             reverse_exit = self.random.choice(possible_reverse_exits)
 | |
| 
 | |
|             er_layout[reverse_exit] = exit_room
 | |
| 
 | |
|             all_exits_copy.remove(reverse_exit)
 | |
| 
 | |
|         return er_layout
 |