107 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from worlds.generic.Rules import forbid_items_for_player, add_rule
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| from .Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic
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| 
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| 
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| def create_rules(self, location_table):
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|     multiworld = self.multiworld
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|     player = self.player
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|     options = self.options
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| 
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|     # Shovel Rules
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|     for loc in location_table:
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|         if loc["needsShovel"]:
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|             forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Maps'], player)
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|             add_rule(multiworld.get_location(loc["name"], player),
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|                 lambda state: state.has("Shovel", player))
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| 
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|         # Shop Rules
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|         if loc["purchase"] and not options.coins_in_shops:
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|             forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Coins'], player)
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|         if loc["purchase"] >= get_min_shop_logic_cost(self) and options.shop_check_logic != ShopCheckLogic.option_nothing:
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|             if options.shop_check_logic in {ShopCheckLogic.option_fishing_rod, ShopCheckLogic.option_fishing_rod_and_shovel}:
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|                 add_rule(multiworld.get_location(loc["name"], player),
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|                     lambda state: state.has("Progressive Fishing Rod", player))
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|             if options.shop_check_logic in {ShopCheckLogic.option_golden_fishing_rod, ShopCheckLogic.option_golden_fishing_rod_and_shovel}:
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|                 add_rule(multiworld.get_location(loc["name"], player),
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|                     lambda state: state.has("Progressive Fishing Rod", player, 2))
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|             if options.shop_check_logic in {ShopCheckLogic.option_shovel, ShopCheckLogic.option_fishing_rod_and_shovel, ShopCheckLogic.option_golden_fishing_rod_and_shovel}:
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|                 add_rule(multiworld.get_location(loc["name"], player),
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|                     lambda state: state.has("Shovel", player))
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| 
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|         # Minimum Feather Rules
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|         if options.golden_feather_progression != GoldenFeatherProgression.option_hard:
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|             min_feathers = get_min_feathers(self, loc["minGoldenFeathers"], loc["minGoldenFeathersEasy"])
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| 
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|             if options.buckets > 0 and loc["minGoldenFeathersBucket"] < min_feathers:
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|                 add_rule(multiworld.get_location(loc["name"], player),
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|                     lambda state, loc=loc, min_feathers=min_feathers: state.has("Golden Feather", player, min_feathers)
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|                         or (state.has("Bucket", player) and state.has("Golden Feather", player, loc["minGoldenFeathersBucket"])))
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|             elif min_feathers > 0:
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|                 add_rule(multiworld.get_location(loc["name"], player),
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|                     lambda state, min_feathers=min_feathers: state.has("Golden Feather", player, min_feathers))
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|     add_rule(multiworld.get_location("Shovel Kid Trade", player),
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|         lambda state: state.has("Toy Shovel", player))
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|     add_rule(multiworld.get_location("Sand Castle Golden Feather", player),
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|         lambda state: state.has("Toy Shovel", player))
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| 
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|     # Fishing Rules
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|     add_rule(multiworld.get_location("Catch 3 Fish Reward", player),
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|         lambda state: state.has("Progressive Fishing Rod", player))
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|     add_rule(multiworld.get_location("Catch Fish with Permit", player),
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|         lambda state: state.has("Progressive Fishing Rod", player))
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|     add_rule(multiworld.get_location("Catch All Fish Reward", player),
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|         lambda state: state.has("Progressive Fishing Rod", player, 2))
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| 
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|     # Misc Rules
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|     add_rule(multiworld.get_location("Return Camping Permit", player),
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|         lambda state: state.has("Camping Permit", player))
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|     add_rule(multiworld.get_location("Boat Challenge Reward", player),
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|         lambda state: state.has("Motorboat Key", player))
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|     add_rule(multiworld.get_location("Collect 15 Seashells", player),
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|         lambda state: state.has("Seashell", player, 15))
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|     add_rule(multiworld.get_location("Wristwatch Trade", player),
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|         lambda state: state.has("Wristwatch", player))
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|     add_rule(multiworld.get_location("Sue the Rabbit Shoes Reward", player),
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|         lambda state: state.has("Headband", player))
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|     add_rule(multiworld.get_location("Return to Shell Kid", player),
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|         lambda state: state.has("Shell Necklace", player) and state.has("Seashell", player, 15))
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|     add_rule(multiworld.get_location("Ranger May Shell Necklace Golden Feather", player),
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|         lambda state: state.has("Shell Necklace", player))
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|     add_rule(multiworld.get_location("Beachstickball (10 Hits)", player),
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|         lambda state: state.has("Stick", player))
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|     add_rule(multiworld.get_location("Beachstickball (20 Hits)", player),
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|         lambda state: state.has("Stick", player))
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|     add_rule(multiworld.get_location("Beachstickball (30 Hits)", player),
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|         lambda state: state.has("Stick", player))
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|     
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|     # Race Rules
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|     if options.easier_races:
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|         add_rule(multiworld.get_location("Lighthouse Race Reward", player),
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|             lambda state: state.has("Running Shoes", player))
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|         add_rule(multiworld.get_location("Old Building Race Reward", player),
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|             lambda state: state.has("Running Shoes", player))
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|         add_rule(multiworld.get_location("Hawk Peak Race Reward", player),
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|             lambda state: state.has("Running Shoes", player))
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| 
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| def get_min_feathers(self, min_golden_feathers, min_golden_feathers_easy):
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|     options = self.options
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| 
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|     min_feathers = min_golden_feathers
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|     if options.golden_feather_progression == GoldenFeatherProgression.option_easy:
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|         min_feathers = min_golden_feathers_easy
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|     if min_feathers > options.golden_feathers:
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|         if options.goal not in {Goal.option_help_everyone, Goal.option_photo}:
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|             min_feathers = options.golden_feathers
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| 
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|     return min_feathers
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| 
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| def get_min_shop_logic_cost(self):
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|     options = self.options
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| 
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|     if options.min_shop_check_logic == MinShopCheckLogic.option_40_coins:
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|         return 40
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|     elif options.min_shop_check_logic == MinShopCheckLogic.option_100_coins:
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|         return 100
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|     elif options.min_shop_check_logic == MinShopCheckLogic.option_400_coins:
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|         return 400
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