Feature highlights: - Adds many content to the SC2 game - Allows custom mission order - Adds race-swapped missions for build missions (except Epilogue and NCO) - Allows War Council Nerfs (Protoss units can get pre - War Council State, alternative units get another custom nerf to match the power level of base units) - Revamps Predator's upgrade tree (never was considered strategically important) - Adds some units and upgrades - Locked and excluded items can specify quantity - Key mode (if opt-in, missions require keys to be unlocked on top of their regular regular requirements - Victory caches - Victory locations can grant multiple items to the multiworld instead of one - The generator is more resilient for generator failures as it validates logic for item excludes - Fixes the following issues: - https://github.com/ArchipelagoMW/Archipelago/issues/3531 - https://github.com/ArchipelagoMW/Archipelago/issues/3548
61 lines
1.3 KiB
Plaintext
61 lines
1.3 KiB
Plaintext
<CampaignScroll>
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scroll_type: ["content", "bars"]
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bar_width: dp(12)
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effect_cls: "ScrollEffect"
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canvas.after:
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Color:
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rgba: (0.82, 0.2, 0, root.border_on)
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Line:
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width: 1.5
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rectangle: self.x+1, self.y+1, self.width-1, self.height-1
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<DownloadDataWarningMessage>
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color: (1, 1, 1, 1)
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canvas.before:
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Color:
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rgba: (0xd2/0xff, 0x33/0xff, 0, 1)
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Rectangle:
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pos: (self.x - 8, self.y - 8)
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size: (self.width + 30, self.height + 16)
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<MultiCampaignLayout>
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cols: 1
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size_hint_y: None
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height: self.minimum_height + 15
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padding: [5,0,dp(12),0]
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<CampaignLayout>:
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cols: 1
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<MissionLayout>:
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rows: 1
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<RegionLayout>:
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cols: 1
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<ColumnLayout>:
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rows: 1
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<MissionCategory>:
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cols: 1
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spacing: [0,5]
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<MissionButton>:
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text_size: self.size
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markup: True
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halign: 'center'
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valign: 'middle'
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padding: [5,0,5,0]
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outline_width: 1
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canvas.before:
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Color:
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rgba: (1, 193/255, 86/255, root.is_goal)
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Line:
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width: 1
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rectangle: (self.x, self.y + 0.5, self.width, self.height)
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canvas.after:
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Color:
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rgba: (0.8, 0.8, 0.8, root.is_exit)
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Line:
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width: 1
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rectangle: (self.x + 2, self.y + 3, self.width - 4, self.height - 4) |