Files
Grinch-AP/worlds/stardew_valley/logic/ability_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

47 lines
2.2 KiB
Python

from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .mine_logic import MineLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .skill_logic import SkillLogicMixin
from .tool_logic import ToolLogicMixin
from ..mods.logic.magic_logic import MagicLogicMixin
from ..stardew_rule import StardewRule
from ..strings.region_names import Region
from ..strings.skill_names import Skill, ModSkill
from ..strings.tool_names import ToolMaterial, Tool
class AbilityLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.ability = AbilityLogic(*args, **kwargs)
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin]]):
def can_mine_perfectly(self) -> StardewRule:
return self.logic.mine.can_progress_in_the_mines_from_floor(160)
def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule:
return (self.logic.ability.can_mine_perfectly() &
self.logic.region.can_reach(Region.skull_cavern))
def can_farm_perfectly(self) -> StardewRule:
tool_rule = self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iridium) & self.logic.tool.can_water(4)
return tool_rule & self.logic.skill.has_farming_level(10)
def can_fish_perfectly(self) -> StardewRule:
skill_rule = self.logic.skill.has_level(Skill.fishing, 10)
return skill_rule & self.logic.tool.has_fishing_rod(4)
def can_chop_trees(self) -> StardewRule:
return self.logic.tool.has_tool(Tool.axe) & self.logic.region.can_reach(Region.forest)
def can_chop_perfectly(self) -> StardewRule:
magic_rule = (self.logic.magic.can_use_clear_debris_instead_of_tool_level(3)) & self.logic.mod.skill.has_mod_level(ModSkill.magic, 10)
tool_rule = self.logic.tool.has_tool(Tool.axe, ToolMaterial.iridium)
foraging_rule = self.logic.skill.has_level(Skill.foraging, 10)
region_rule = self.logic.region.can_reach(Region.forest)
return region_rule & ((tool_rule & foraging_rule) | magic_rule)