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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
39 lines
1.2 KiB
Python
39 lines
1.2 KiB
Python
from functools import cached_property
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from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogic, BaseLogicMixin
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from .received_logic import ReceivedLogicMixin
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from ..stardew_rule import StardewRule, HasProgressionPercent, True_
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MAX_MONTHS = 12
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MONTH_COEFFICIENT = 24 // MAX_MONTHS
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class TimeLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.time = TimeLogic(*args, **kwargs)
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class TimeLogic(BaseLogic[Union[TimeLogicMixin, ReceivedLogicMixin]]):
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@cache_self1
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def has_lived_months(self, number: int) -> StardewRule:
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if number <= 0:
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return True_()
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number = min(number, MAX_MONTHS)
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return HasProgressionPercent(self.player, number * MONTH_COEFFICIENT)
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@cached_property
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def has_lived_max_months(self) -> StardewRule:
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return self.logic.time.has_lived_months(MAX_MONTHS)
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@cached_property
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def has_year_two(self) -> StardewRule:
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return self.logic.time.has_lived_months(4)
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@cached_property
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def has_year_three(self) -> StardewRule:
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return self.logic.time.has_lived_months(8)
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