342 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			342 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Look at `Rules.dsv` first to get an idea for how this works
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| 
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| from typing import Union, Tuple, List, Dict, Set
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| from worlds.AutoWorld import WebWorld, World
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| from BaseClasses import Region, ItemClassification, Tutorial, CollectionState
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| from .Checks import (
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|     TerrariaItem,
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|     TerrariaLocation,
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|     goals,
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|     rules,
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|     rule_indices,
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|     labels,
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|     rewards,
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|     item_name_to_id,
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|     location_name_to_id,
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|     COND_ITEM,
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|     COND_LOC,
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|     COND_FN,
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|     COND_GROUP,
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|     npcs,
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|     pickaxes,
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|     hammers,
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|     mech_bosses,
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|     progression,
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|     armor_minions,
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|     accessory_minions,
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| )
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| from .Options import TerrariaOptions
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| 
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| 
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| class TerrariaWeb(WebWorld):
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|     tutorials = [
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|         Tutorial(
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|             "Multiworld Setup Guide",
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|             "A guide to setting up the Terraria randomizer connected to an Archipelago Multiworld.",
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|             "English",
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|             "setup_en.md",
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|             "setup/en",
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|             ["Seldom"],
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|         )
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|     ]
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| 
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| 
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| class TerrariaWorld(World):
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|     """
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|     Terraria is a 2D multiplayer sandbox game featuring mining, building, exploration, and combat.
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|     Features 18 bosses and 4 classes.
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|     """
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| 
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|     game = "Terraria"
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|     web = TerrariaWeb()
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|     options_dataclass = TerrariaOptions
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|     options: TerrariaOptions
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| 
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|     item_name_to_id = item_name_to_id
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|     location_name_to_id = location_name_to_id
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| 
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|     # Turn into an option when calamity is supported in the mod
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|     calamity = False
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| 
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|     ter_items: List[str]
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|     ter_locations: List[str]
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| 
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|     ter_goals: Dict[str, str]
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|     goal_items: Set[str]
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|     goal_locations: Set[str]
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| 
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|     def generate_early(self) -> None:
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|         goal, goal_locations = goals[self.options.goal.value]
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|         ter_goals = {}
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|         goal_items = set()
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|         for location in goal_locations:
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|             _, flags, _, _ = rules[rule_indices[location]]
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|             item = flags.get("Item") or f"Post-{location}"
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|             ter_goals[item] = location
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|             goal_items.add(item)
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| 
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|         achievements = self.options.achievements.value
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|         location_count = 0
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|         locations = []
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|         for rule, flags, _, _ in rules[:goal]:
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|             if (
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|                 (not self.calamity and "Calamity" in flags)
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|                 or (achievements < 1 and "Achievement" in flags)
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|                 or (achievements < 2 and "Grindy" in flags)
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|                 or (achievements < 3 and "Fishing" in flags)
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|                 or (
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|                     rule == "Zenith" and self.options.goal.value != 11
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|                 )  # Bad hardcoding
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|             ):
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|                 continue
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|             if "Location" in flags or ("Achievement" in flags and achievements >= 1):
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|                 # Location
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|                 location_count += 1
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|                 locations.append(rule)
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|             elif (
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|                 "Achievement" not in flags
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|                 and "Location" not in flags
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|                 and "Item" not in flags
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|             ):
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|                 # Event
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|                 locations.append(rule)
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| 
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|         item_count = 0
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|         items = []
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|         for rule, flags, _, _ in rules[:goal]:
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|             if not self.calamity and "Calamity" in flags:
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|                 continue
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|             if "Item" in flags:
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|                 # Item
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|                 item_count += 1
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|                 if rule not in goal_locations:
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|                     items.append(rule)
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|             elif (
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|                 "Achievement" not in flags
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|                 and "Location" not in flags
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|                 and "Item" not in flags
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|             ):
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|                 # Event
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|                 items.append(rule)
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| 
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|         extra_checks = self.options.fill_extra_checks_with.value
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|         ordered_rewards = [
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|             reward
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|             for reward in labels["ordered"]
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|             if self.calamity or "Calamity" not in rewards[reward]
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|         ]
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|         while extra_checks == 1 and item_count < location_count and ordered_rewards:
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|             items.append(ordered_rewards.pop(0))
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|             item_count += 1
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| 
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|         random_rewards = [
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|             reward
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|             for reward in labels["random"]
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|             if self.calamity or "Calamity" not in rewards[reward]
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|         ]
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|         self.multiworld.random.shuffle(random_rewards)
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|         while extra_checks == 1 and item_count < location_count and random_rewards:
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|             items.append(random_rewards.pop(0))
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|             item_count += 1
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| 
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|         while item_count < location_count:
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|             items.append("Reward: Coins")
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|             item_count += 1
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| 
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|         self.ter_items = items
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|         self.ter_locations = locations
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| 
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|         self.ter_goals = ter_goals
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|         self.goal_items = goal_items
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|         self.goal_locations = goal_locations
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| 
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|     def create_regions(self) -> None:
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|         menu = Region("Menu", self.player, self.multiworld)
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| 
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|         for location in self.ter_locations:
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|             menu.locations.append(
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|                 TerrariaLocation(
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|                     self.player, location, location_name_to_id.get(location), menu
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|                 )
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|             )
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| 
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|         self.multiworld.regions.append(menu)
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| 
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|     def create_item(self, item: str) -> TerrariaItem:
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|         if item in progression:
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|             classification = ItemClassification.progression
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|         else:
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|             classification = ItemClassification.filler
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| 
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|         return TerrariaItem(item, classification, item_name_to_id[item], self.player)
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| 
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|     def create_items(self) -> None:
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|         for item in self.ter_items:
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|             if (rule_index := rule_indices.get(item)) is not None:
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|                 _, flags, _, _ = rules[rule_index]
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|                 if "Item" in flags:
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|                     name = flags.get("Item") or f"Post-{item}"
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|                 else:
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|                     continue
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|             else:
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|                 name = item
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| 
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|             self.multiworld.itempool.append(self.create_item(name))
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| 
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|         locked_items = {}
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| 
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|         for location in self.ter_locations:
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|             _, flags, _, _ = rules[rule_indices[location]]
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|             if "Location" not in flags and "Achievement" not in flags:
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|                 if location in progression:
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|                     classification = ItemClassification.progression
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|                 else:
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|                     classification = ItemClassification.useful
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| 
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|                 locked_items[location] = TerrariaItem(
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|                     location, classification, None, self.player
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|                 )
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| 
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|         for item, location in self.ter_goals.items():
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|             locked_items[location] = self.create_item(item)
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|         for location, item in locked_items.items():
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|             self.multiworld.get_location(location, self.player).place_locked_item(item)
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| 
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|     def check_condition(
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|         self,
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|         state,
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|         sign: bool,
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|         ty: int,
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|         condition: Union[str, Tuple[Union[bool, None], list]],
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|         arg: Union[str, int, None],
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|     ) -> bool:
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|         if ty == COND_ITEM:
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|             _, flags, _, _ = rules[rule_indices[condition]]
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|             if "Item" in flags:
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|                 name = flags.get("Item") or f"Post-{condition}"
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|             else:
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|                 name = condition
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| 
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|             return sign == state.has(name, self.player)
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|         elif ty == COND_LOC:
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|             _, _, operator, conditions = rules[rule_indices[condition]]
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|             return sign == self.check_conditions(state, operator, conditions)
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|         elif ty == COND_FN:
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|             if condition == "npc":
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|                 if type(arg) is not int:
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|                     raise Exception("@npc requires an integer argument")
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| 
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|                 npc_count = 0
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|                 for npc in npcs:
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|                     if state.has(npc, self.player):
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|                         npc_count += 1
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|                         if npc_count >= arg:
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|                             return sign
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| 
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|                 return not sign
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|             elif condition == "calamity":
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|                 return sign == self.calamity
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|             elif condition == "grindy":
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|                 return sign == (self.options.achievements.value >= 2)
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|             elif condition == "pickaxe":
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|                 if type(arg) is not int:
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|                     raise Exception("@pickaxe requires an integer argument")
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| 
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|                 for pickaxe, power in pickaxes.items():
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|                     if power >= arg and state.has(pickaxe, self.player):
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|                         return sign
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| 
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|                 return not sign
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|             elif condition == "hammer":
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|                 if type(arg) is not int:
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|                     raise Exception("@hammer requires an integer argument")
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| 
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|                 for hammer, power in hammers.items():
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|                     if power >= arg and state.has(hammer, self.player):
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|                         return sign
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| 
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|                 return not sign
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|             elif condition == "mech_boss":
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|                 if type(arg) is not int:
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|                     raise Exception("@mech_boss requires an integer argument")
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| 
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|                 boss_count = 0
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|                 for boss in mech_bosses:
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|                     if state.has(boss, self.player):
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|                         boss_count += 1
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|                         if boss_count >= arg:
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|                             return sign
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| 
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|                 return not sign
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|             elif condition == "minions":
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|                 if type(arg) is not int:
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|                     raise Exception("@minions requires an integer argument")
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| 
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|                 minion_count = 1
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|                 for armor, minions in armor_minions.items():
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|                     if state.has(armor, self.player) and minions + 1 > minion_count:
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|                         minion_count = minions + 1
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|                         if minion_count >= arg:
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|                             return sign
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| 
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|                 for accessory, minions in accessory_minions.items():
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|                     if state.has(accessory, self.player):
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|                         minion_count += minions
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|                         if minion_count >= arg:
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|                             return sign
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| 
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|                 return not sign
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|             else:
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|                 raise Exception(f"Unknown function {condition}")
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|         elif ty == COND_GROUP:
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|             operator, conditions = condition
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|             return sign == self.check_conditions(state, operator, conditions)
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| 
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|     def check_conditions(
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|         self,
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|         state,
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|         operator: Union[bool, None],
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|         conditions: List[
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|             Tuple[
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|                 bool,
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|                 int,
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|                 Union[str, Tuple[Union[bool, None], list]],
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|                 Union[str, int, None],
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|             ]
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|         ],
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|     ) -> bool:
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|         if operator is None:
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|             if len(conditions) == 0:
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|                 return True
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|             if len(conditions) > 1:
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|                 raise Exception("Found multiple conditions without an operator")
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|             return self.check_condition(state, *conditions[0])
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|         elif operator:
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|             return any(
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|                 self.check_condition(state, *condition) for condition in conditions
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|             )
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|         else:
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|             return all(
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|                 self.check_condition(state, *condition) for condition in conditions
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|             )
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| 
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|     def set_rules(self) -> None:
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|         for location in self.ter_locations:
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| 
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|             def check(state: CollectionState, location=location):
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|                 _, _, operator, conditions = rules[rule_indices[location]]
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|                 return self.check_conditions(state, operator, conditions)
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| 
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|             self.multiworld.get_location(location, self.player).access_rule = check
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| 
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|         self.multiworld.completion_condition[self.player] = lambda state: state.has_all(
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|             self.goal_items, self.player
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|         )
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| 
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|     def fill_slot_data(self) -> Dict[str, object]:
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|         return {
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|             "goal": list(self.goal_locations),
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|             "achievements": self.options.achievements.value,
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|             "deathlink": bool(self.options.death_link),
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|         }
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