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* initial work on procedure patch * more flexibility load default procedure for version 5 patches add args for procedure add default extension for tokens and bsdiff allow specifying additional required extensions for generation * pushing current changes to go fix tloz bug * move tokens into a separate inheritable class * forgot the commit to remove token from ProcedurePatch * further cleaning from bad commit * start on docstrings * further work on docstrings and typing * improve docstrings * fix incorrect docstring * cleanup * clean defaults and docstring * define interface that has only the bare minimum required for `Patch.create_rom_file` * change to dictionary.get * remove unnecessary if statement * update to explicitly check for procedure, restore compatible version and manual override * Update Files.py * remove struct uses * Update Rom.py * convert KDL3 to APPP * change class variables to instance variables * Update worlds/Files.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/Files.py Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * move required_extensions to tuple * fix missing tuple ellipsis * fix classvar mixup * rename tokens to _tokens. use hasattr * type hint cleanup * Update Files.py * initial base for local items, need to finish * coo not clean * handle local items for real, appp cleanup * actually make bosses send their locations * fix cloudy park 4 rule, zero deathlink message * remove redundant door_shuffle bool when generic ER gets in, this whole function gets rewritten. So just clean it a little now. * properly fix deathlink messages, fix fill error * update docs * add prefill items * fix kine fill error * Update Rom.py * Update Files.py * mypy and softlock fix * Update Gifting.py * mypy phase 1 * fix rare async client bug * Update __init__.py * typing cleanup * fix stone softlock because of the way Kine's Stone works, you can't clear the stone blocks before clearing the burning blocks, so we have to bring Burning from outside * Update Rom.py * Add option groups * Rename to lowercase * finish rename * whoops broke the world * fix animal duplication bug * overhaul filler generation * add Miku flavor * Update gifting.py * fix issues related to max_hs increase * Update test_locations.py * fix boss shuffle not working if level shuffle is disabled * fix bleeding default levels * Update options.py * thought this would print seed * yay bad merges * forgot options too * yeah lets just break generation while at it * this is probably a problem * cap required heart stars * Revert "cap required heart stars" This reverts commit 759efd3e2b14ec2855082de041ac989cb9c5d500. * fix duplication removal placement, deprecated test option * forgot that we need to account for what we place * move location ids * rewrite trap handling * further stage renumber fixes * forgot one more * basic UT support * fix local heart star checks * fix pattern --------- Co-authored-by: beauxq <beauxq@yahoo.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
106 lines
2.7 KiB
Python
106 lines
2.7 KiB
Python
from BaseClasses import Item
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import typing
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class ItemData(typing.NamedTuple):
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code: typing.Optional[int]
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progression: bool
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skip_balancing: bool = False
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trap: bool = False
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class KDL3Item(Item):
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game = "Kirby's Dream Land 3"
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copy_ability_table = {
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"Burning": ItemData(0x770001, True),
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"Stone": ItemData(0x770002, True),
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"Ice": ItemData(0x770003, True),
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"Needle": ItemData(0x770004, True),
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"Clean": ItemData(0x770005, True),
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"Parasol": ItemData(0x770006, True),
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"Spark": ItemData(0x770007, True),
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"Cutter": ItemData(0x770008, True)
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}
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animal_friend_table = {
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"Rick": ItemData(0x770010, True),
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"Kine": ItemData(0x770011, True),
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"Coo": ItemData(0x770012, True),
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"Nago": ItemData(0x770013, True),
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"ChuChu": ItemData(0x770014, True),
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"Pitch": ItemData(0x770015, True)
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}
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animal_friend_spawn_table = {
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"Rick Spawn": ItemData(None, True),
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"Kine Spawn": ItemData(None, True),
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"Coo Spawn": ItemData(None, True),
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"Nago Spawn": ItemData(None, True),
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"ChuChu Spawn": ItemData(None, True),
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"Pitch Spawn": ItemData(None, True)
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}
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copy_ability_access_table = {
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"No Ability": ItemData(None, False),
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"Burning Ability": ItemData(None, True),
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"Stone Ability": ItemData(None, True),
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"Ice Ability": ItemData(None, True),
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"Needle Ability": ItemData(None, True),
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"Clean Ability": ItemData(None, True),
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"Parasol Ability": ItemData(None, True),
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"Spark Ability": ItemData(None, True),
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"Cutter Ability": ItemData(None, True),
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}
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misc_item_table = {
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"Heart Star": ItemData(0x770020, True, True),
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"1-Up": ItemData(0x770021, False),
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"Maxim Tomato": ItemData(0x770022, False),
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"Invincible Candy": ItemData(0x770023, False),
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"Little Star": ItemData(0x770024, False),
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"Medium Star": ItemData(0x770025, False),
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"Big Star": ItemData(0x770026, False),
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}
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trap_item_table = {
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"Gooey Bag": ItemData(0x770040, False, False, True),
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"Slowness": ItemData(0x770041, False, False, True),
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"Eject Ability": ItemData(0x770042, False, False, True)
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}
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filler_item_weights = {
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"1-Up": 4,
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"Maxim Tomato": 2,
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"Invincible Candy": 2
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}
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star_item_weights = {
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"Little Star": 16,
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"Medium Star": 8,
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"Big Star": 4
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}
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total_filler_weights = {
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**filler_item_weights,
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**star_item_weights
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}
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item_table = {
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**copy_ability_table,
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**copy_ability_access_table,
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**animal_friend_table,
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**animal_friend_spawn_table,
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**misc_item_table,
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**trap_item_table
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}
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item_names = {
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"Copy Ability": set(copy_ability_table),
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"Animal Friend": set(animal_friend_table),
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}
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lookup_item_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}
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