mirror of
https://github.com/MarioSpore/Grinch-AP.git
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* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
194 lines
14 KiB
Python
194 lines
14 KiB
Python
from . import LingoTestBase
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class TestComplexProgressiveHallwayRoom(LingoTestBase):
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options = {
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"shuffle_doors": "doors"
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}
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def test_item(self):
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self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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self.collect_by_name(["Second Room - Exit Door", "The Tenacious - Shortcut to Hub Room",
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"Outside The Agreeable - Tenacious Entrance"])
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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progressive_hallway_room = self.get_items_by_name("Progressive Hallway Room")
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self.collect(progressive_hallway_room[0])
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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self.collect(progressive_hallway_room[1])
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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self.collect(progressive_hallway_room[2])
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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self.collect(progressive_hallway_room[3])
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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class TestSimpleHallwayRoom(LingoTestBase):
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options = {
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"shuffle_doors": "doors",
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"group_doors": "true",
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}
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def test_item(self):
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self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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self.collect_by_name(["Second Room - Exit Door", "Entrances to The Tenacious"])
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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self.collect_by_name("Hallway Room Doors")
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self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
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class TestProgressiveArtGallery(LingoTestBase):
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options = {
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"shuffle_doors": "doors",
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"shuffle_colors": "false",
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}
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def test_item(self):
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect_by_name(["Second Room - Exit Door", "Crossroads - Tower Entrance",
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"Orange Tower Fourth Floor - Hot Crusts Door"])
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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progressive_gallery_room = self.get_items_by_name("Progressive Art Gallery")
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self.collect(progressive_gallery_room[0])
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect(progressive_gallery_room[1])
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect(progressive_gallery_room[2])
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect(progressive_gallery_room[3])
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertTrue(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect_by_name("Orange Tower Fifth Floor - Quadruple Intersection")
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertTrue(self.can_reach_location("Art Gallery - ORDER"))
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self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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class TestNoDoorsArtGallery(LingoTestBase):
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options = {
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"shuffle_doors": "none",
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"shuffle_colors": "true"
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}
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def test_item(self):
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect_by_name("Yellow")
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect_by_name("Brown")
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect_by_name("Blue")
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
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self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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self.collect_by_name(["Orange", "Gray"])
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
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self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
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self.assertTrue(self.can_reach_location("Art Gallery - ORDER"))
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self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
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