Files
Grinch-AP/worlds/marioland2/rom.py
2025-05-21 11:02:30 -04:00

146 lines
6.1 KiB
Python

import hashlib
import os
import pkgutil
import Utils
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes
from settings import get_settings
from .rom_addresses import rom_addresses
from .sprites import sprite_name_to_id
def randomize_music(patch, random):
# overworld
overworld_music_tracks = [0x05, 0x06, 0x0D, 0x0E, 0x10, 0x12, 0x1B, 0x1C, 0x1E]
random.shuffle(overworld_music_tracks)
for i, track in zip([0x3004F, 0x3EA9B, 0x3D186, 0x3D52B, 0x3D401, 0x3D297, 0x3D840, 0x3D694, 0x3D758],
overworld_music_tracks):
patch.write_bytes(i, track)
# levels
for i in range(0x5619, 0x5899, 0x14):
patch.write_bytes(i, random.choice([0x01, 0x0B, 0x11, 0x13, 0x14, 0x17, 0x1D, 0x1F, 0x28]))
def generate_output(self, output_directory: str):
patch = SuperMarioLand2ProcedurePatch(player=self.player, player_name=self.player_name)
patch.write_file("basepatch.bsdiff4", pkgutil.get_data(__name__, "basepatch.bsdiff4"))
random = self.random
if self.options.marios_castle_midway_bell:
# Remove Question Mark Block
patch.write_bytes(0x4F012, 0x5D)
# Fix level pointer to read midway bell flag
patch.write_bytes(0x3E569, 0x18)
patch.write_bytes(0x3E56A, 0x18)
# Position and screen coordinates
patch.write_bytes(0x383B, [0xD4, 0x01, 0x4D, 0x0A, 0xC0, 0x01, 0x50, 0x0A])
if self.options.coinsanity:
# Add platform to return to start of Pumpkin Zone Secret Course 1
patch.write_bytes(0x258B6, 0x3B)
patch.write_bytes(0x258F8, 0x7a)
patch.write_bytes(0x2594D, 0x67)
patch.write_bytes(0x259A8, 0x68)
patch.write_bytes(0x259A9, 0x60)
i = 0xe077
for level, sprites in self.sprite_data.items():
for sprite_data in sprites:
sprite_id = sprite_name_to_id[sprite_data["sprite"]]
data = [((sprite_id & 0b01000000) >> 2) | ((sprite_id & 0b00111000) << 2) | sprite_data["screen"],
((sprite_id & 0b00000111) << 5) | sprite_data["x"],
sprite_data["misc"] | sprite_data["y"]]
patch.write_bytes(i, data)
i += 3
patch.write_bytes(i, 255)
i += 1
if self.options.randomize_music:
randomize_music(patch, random)
if self.options.shuffle_golden_coins:
patch.write_bytes(rom_addresses["Coin_Shuffle"], 0x40)
if self.options.shuffle_midway_bells:
patch.write_bytes(rom_addresses["Disable_Midway_Bell"], 0xC9)
if self.options.coinsanity:
for section in ("A", "B"):
for i in range(0, 30):
patch.write_bytes(rom_addresses[f"Coinsanity_{section}"] + i, 0x00)
star_count = max(len([loc for loc in self.multiworld.get_filled_locations() if loc.item.player == self.player
and loc.item.name == "Super Star Duration Increase"]), 1)
patch.write_bytes(rom_addresses["Star_Count"], star_count // 256)
patch.write_bytes(rom_addresses["Star_Count"] + 1, star_count - (star_count // 256))
if self.options.shuffle_golden_coins == "mario_coin_fragment_hunt":
patch.write_bytes(rom_addresses["Coins_Required"], self.coin_fragments_required // 256)
patch.write_bytes(rom_addresses["Coins_Required"] + 1, self.coin_fragments_required % 256)
patch.write_bytes(rom_addresses["Required_Golden_Coins"], 6)
else:
patch.write_bytes(rom_addresses["Coins_Required"] + 1, self.options.required_golden_coins.value)
patch.write_bytes(rom_addresses["Required_Golden_Coins"], self.options.required_golden_coins.value)
patch.write_bytes(rom_addresses["Midway_Bells"], self.options.shuffle_midway_bells.value)
patch.write_bytes(rom_addresses["Energy_Link"], self.options.energy_link.value)
patch.write_bytes(rom_addresses["Difficulty_Mode"], self.options.difficulty_mode.value)
patch.write_bytes(rom_addresses["Coin_Mode"], self.options.shuffle_golden_coins.value)
for level, i in enumerate(self.auto_scroll_levels):
# We set 0 if no auto scroll or auto scroll trap, so it defaults to no auto scroll. 1 if always or cancel items.
patch.write_bytes(rom_addresses["Auto_Scroll_Levels"] + level, max(0, i - 1))
patch.write_bytes(rom_addresses["Auto_Scroll_Levels_B"] + level, i)
if self.options.energy_link:
# start with 1 life if Energy Link is on so that you don't deposit lives at the start of the game.
patch.write_bytes(rom_addresses["Starting_Lives"], 1)
rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}\0',
'utf8')[:21]
rom_name.extend([0] * (21 - len(rom_name)))
patch.write_bytes(0x77777, rom_name)
patch.write_file("tokens.bin", patch.get_token_binary())
patch.write(os.path.join(output_directory,
f"{self.multiworld.get_out_file_name_base(self.player)}{patch.patch_file_ending}"))
class SuperMarioLand2ProcedurePatch(APProcedurePatch, APTokenMixin):
hash = "a8413347d5df8c9d14f97f0330d67bce"
patch_file_ending = ".apsml2"
game = "Super Mario Land 2"
result_file_ending = ".gb"
procedure = [
("apply_bsdiff4", ["basepatch.bsdiff4"]),
("apply_tokens", ["tokens.bin"]),
]
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def write_bytes(self, offset, value):
if isinstance(value, int):
value = [value]
self.write_token(APTokenTypes.WRITE, offset, bytes(value))
def get_base_rom_bytes():
file_name = get_base_rom_path()
with open(file_name, "rb") as file:
base_rom_bytes = bytes(file.read())
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if SuperMarioLand2ProcedurePatch.hash != basemd5.hexdigest():
raise Exception("Supplied Base Rom does not match known MD5 for Super Mario Land 1.0. "
"Get the correct game and version, then dump it")
return base_rom_bytes
def get_base_rom_path():
file_name = get_settings()["sml2_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name