Files
Grinch-AP/WebHostLib/templates/weightedOptions/weightedOptions.html
Chris Wilson 5e3c5dedf3 WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.

* Remove debug output

* In-progress conversion of player-options to Jinja rendering

* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors

* Un-alphabetize options, add default group name for item/location Option classes, implement more option types

* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options

* Support all remaining option types

* Rendering improvements and CSS fixes for prettiness

* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS

* Minor CSS tweaks, as recommended by the designer

* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.

* Fix labels, add JS handling for TextChoice

* Make option groups collapsable

* PEP8 current option_groups progress (#2604)

* Make the python more PEP8 and remove unneeded imports

* remove LocationSet from `Item & Location Options` group

* It's ugly, but YAML generation is working

* Stop generating JSON files for player-options pages

* Do not include ItemDict entries whose values are zero

* Properly format yaml output

* Save options when form is submitted, load options on page load

* Fix options being omitted from the page if a group has an even number of options

* Implement generate-game, escape option descriptions

* Fix "randomize" checkboxes not properly setting YAML options to "random"

* Add a separator between item/location groups and items/locations in their respective lists

* Implement option presets

* Fix docs to detail what actually ended up happening

* implement option groups on webworld to allow dev sorting (#2616)

* Force extremely long item/location/option names with no spaces to text-wrap

* Fix "randomize" button being too wide in single-column display, change page header to include game name

* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name

* Un-break weighted-options, add option group names to weighted options

* Nuke weighted-options. Set up framework to rebuild it in Jinja.

* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds

* Support Toggle, DefaultOnToggle, and Choice options in weighted-options

* Implement expand/collapse without JS for worlds and option groups

* Properly style set options

* Implement Range and NamedRange. Also, CSS is hard.

* Add support for remaining option types. JS and backend still forthcoming.

* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.

* Support showing/hiding game divs based on range value for game

* Add support for adding/deleting range rows

* Save settings to localStorage on form submission

* Save deleted options on form submission

* Break weighted-options into a per-game page.

- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options

* Implement loading previous settings from localStorage on page load if JS is enabled

* Weighted options can now generate YAML files and single-player games

* options pages now respect option visibility settings for simple and complex pages

* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page

* Fix instance of AutoWorld not having access to proper `random`

* Catch instances of frozenset along with set

* Restore word-wrap in tooltips

* Fix word wrap in player-options labels

* Add `dedent` filter to help with formatting tooltips in player-options

* Do not change the ordering of keys when printing yaml files

* Move necessary import out of conditional statement

* Expand only the first option group by default on both options pages

* Respect option visibility when generating yaml template files

* Swap to double quotes

* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links

* Strip newlines and spaces after applying dedent filter

* Fix documentation for option groups

* Update site map

* Update various docs

* Sort OptionSet lists alphabetically

* Minor style tweak

* Fix extremely long text overflowing tooltips

* Convert player-options to use CSS grid instead of tables

* Do not display link to weighted-options page on supported games if the options page is an external link

* Update worlds/AutoWorld.py

Bugfix by @alwaysintreble

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Fix NamedRange options not being properly set if a preset it loaded

* Move option-presets route into options.py

* Include preset name in YAML if not "default" and not "custom"

* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes

* Fix not disabling custom inputs when the randomize button is clicked

* Only sort OptionList and OptionSet valid_keys if they are unordered

* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column

* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold

* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00

120 lines
5.8 KiB
HTML

{% extends 'pageWrapper.html' %}
{% import 'weightedOptions/macros.html' as inputs %}
{% block head %}
<title>{{ world_name }} Weighted Options</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedOptions/weightedOptions.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedOptions.js") }}"></script>
<noscript>
<style>
.js-required{
display: none;
}
</style>
</noscript>
{% endblock %}
{% block body %}
{% include 'header/'+theme+'Header.html' %}
<div id="weighted-options" class="markdown" data-game="{{ world_name }}">
<noscript>
<div class="js-warning-banner">
This page has reduced functionality without JavaScript.
</div>
</noscript>
<div id="user-message"></div>
<div id="weighted-options-header">
<h1>{{ world_name }}</h1>
<h1>Weighted Options</h1>
</div>
<form id="weighted-options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-weighted-yaml">
<p>Weighted options allow you to choose how likely a particular option&apos;s value is to be used in game
generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like
entries in a raffle.</p>
<p>Choose the options you would like to play with! You may generate a single-player game from
this page, or download an options file you can use to participate in a MultiWorld.</p>
<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
page.</p>
<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
items if you are playing in a MultiWorld.</label><br />
<input id="player-name" placeholder="Player Name" name="name" maxlength="16" />
</p>
<div id="{{ world_name }}-container">
{% for group_name, group_options in option_groups.items() %}
<details {% if loop.index == 1 %}open{% endif %}>
<summary class="h2">{{ group_name }}</summary>
{% for option_name, option in group_options.items() %}
<div class="option-wrapper">
<h4>{{ option.display_name|default(option_name) }}</h4>
<div class="option-description">
{{ option.__doc__ }}
</div>
{% if issubclass(option, Options.Toggle) %}
{{ inputs.Toggle(option_name, option) }}
{% elif issubclass(option, Options.DefaultOnToggle) %}
{{ inputs.DefaultOnToggle(option_name, option) }}
{% elif issubclass(option, Options.PlandoBosses) %}
{{ inputs.PlandoBosses(option_name, option) }}
{% elif issubclass(option, Options.TextChoice) %}
{{ inputs.TextChoice(option_name, option) }}
{% elif issubclass(option, Options.Choice) %}
{{ inputs.Choice(option_name, option) }}
{% elif issubclass(option, Options.NamedRange) %}
{{ inputs.NamedRange(option_name, option) }}
{% elif issubclass(option, Options.Range) %}
{{ inputs.Range(option_name, option) }}
{% elif issubclass(option, Options.FreeText) %}
{{ inputs.FreeText(option_name, option) }}
{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
{{ inputs.ItemDict(option_name, option, world) }}
{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
{{ inputs.OptionList(option_name, option) }}
{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
{{ inputs.LocationSet(option_name, option, world) }}
{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
{{ inputs.ItemSet(option_name, option, world) }}
{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
{{ inputs.OptionSet(option_name, option) }}
{% else %}
<div class="unsupported-option">
This option is not supported. Please edit your .yaml file manually.
</div>
{% endif %}
</div>
{% endfor %}
</details>
{% endfor %}
</div>
<div id="weighted-options-button-row">
<input type="submit" name="intent-export" value="Export Options" />
<input type="submit" name="intent-generate" value="Generate Single-Player Game">
</div>
</form>
</div>
{% endblock %}