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* Implement support for option groups. WebHost options pages still need to be updated. * Remove debug output * In-progress conversion of player-options to Jinja rendering * Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors * Un-alphabetize options, add default group name for item/location Option classes, implement more option types * Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options * Support all remaining option types * Rendering improvements and CSS fixes for prettiness * Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS * Minor CSS tweaks, as recommended by the designer * Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons. * Fix labels, add JS handling for TextChoice * Make option groups collapsable * PEP8 current option_groups progress (#2604) * Make the python more PEP8 and remove unneeded imports * remove LocationSet from `Item & Location Options` group * It's ugly, but YAML generation is working * Stop generating JSON files for player-options pages * Do not include ItemDict entries whose values are zero * Properly format yaml output * Save options when form is submitted, load options on page load * Fix options being omitted from the page if a group has an even number of options * Implement generate-game, escape option descriptions * Fix "randomize" checkboxes not properly setting YAML options to "random" * Add a separator between item/location groups and items/locations in their respective lists * Implement option presets * Fix docs to detail what actually ended up happening * implement option groups on webworld to allow dev sorting (#2616) * Force extremely long item/location/option names with no spaces to text-wrap * Fix "randomize" button being too wide in single-column display, change page header to include game name * Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name * Un-break weighted-options, add option group names to weighted options * Nuke weighted-options. Set up framework to rebuild it in Jinja. * Generate styles with scss, remove styles which will be replaced, add placeholders for worlds * Support Toggle, DefaultOnToggle, and Choice options in weighted-options * Implement expand/collapse without JS for worlds and option groups * Properly style set options * Implement Range and NamedRange. Also, CSS is hard. * Add support for remaining option types. JS and backend still forthcoming. * Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled. * Support showing/hiding game divs based on range value for game * Add support for adding/deleting range rows * Save settings to localStorage on form submission * Save deleted options on form submission * Break weighted-options into a per-game page. - Break weighted-options into a per-game page - Add "advanced options" links to supported games page - Use details/summary tags on supported games, player-options, and weighted-options - Fix bug preventing previously deleted rows from being removed on page load if JS is enabled - Move route handling for options pages to options.py - Remove world handling from weighted-options * Implement loading previous settings from localStorage on page load if JS is enabled * Weighted options can now generate YAML files and single-player games * options pages now respect option visibility settings for simple and complex pages * Remove `/weighted-settings` redirect, fix weighted-options link on player-options page * Fix instance of AutoWorld not having access to proper `random` * Catch instances of frozenset along with set * Restore word-wrap in tooltips * Fix word wrap in player-options labels * Add `dedent` filter to help with formatting tooltips in player-options * Do not change the ordering of keys when printing yaml files * Move necessary import out of conditional statement * Expand only the first option group by default on both options pages * Respect option visibility when generating yaml template files * Swap to double quotes * Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links * Strip newlines and spaces after applying dedent filter * Fix documentation for option groups * Update site map * Update various docs * Sort OptionSet lists alphabetically * Minor style tweak * Fix extremely long text overflowing tooltips * Convert player-options to use CSS grid instead of tables * Do not display link to weighted-options page on supported games if the options page is an external link * Update worlds/AutoWorld.py Bugfix by @alwaysintreble Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Fix NamedRange options not being properly set if a preset it loaded * Move option-presets route into options.py * Include preset name in YAML if not "default" and not "custom" * Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes * Fix not disabling custom inputs when the randomize button is clicked * Only sort OptionList and OptionSet valid_keys if they are unordered * Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column * Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold * Fix a bug in weighted-options which prevented inputting a negative value for new range inputs --------- Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
120 lines
5.8 KiB
HTML
120 lines
5.8 KiB
HTML
{% extends 'pageWrapper.html' %}
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{% import 'weightedOptions/macros.html' as inputs %}
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{% block head %}
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<title>{{ world_name }} Weighted Options</title>
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<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/markdown.css") }}" />
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<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/weightedOptions/weightedOptions.css") }}" />
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<script type="application/ecmascript" src="{{ url_for('static', filename="assets/weightedOptions.js") }}"></script>
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<noscript>
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<style>
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.js-required{
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display: none;
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}
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</style>
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</noscript>
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{% endblock %}
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{% block body %}
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{% include 'header/'+theme+'Header.html' %}
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<div id="weighted-options" class="markdown" data-game="{{ world_name }}">
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<noscript>
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<div class="js-warning-banner">
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This page has reduced functionality without JavaScript.
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</div>
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</noscript>
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<div id="user-message"></div>
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<div id="weighted-options-header">
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<h1>{{ world_name }}</h1>
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<h1>Weighted Options</h1>
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</div>
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<form id="weighted-options-form" method="post" enctype="application/x-www-form-urlencoded" action="generate-weighted-yaml">
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<p>Weighted options allow you to choose how likely a particular option's value is to be used in game
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generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like
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entries in a raffle.</p>
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<p>Choose the options you would like to play with! You may generate a single-player game from
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this page, or download an options file you can use to participate in a MultiWorld.</p>
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<p>A list of all games you have generated can be found on the <a href="/user-content">User Content</a>
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page.</p>
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<p><label for="player-name">Please enter your player name. This will appear in-game as you send and receive
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items if you are playing in a MultiWorld.</label><br />
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<input id="player-name" placeholder="Player Name" name="name" maxlength="16" />
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</p>
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<div id="{{ world_name }}-container">
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{% for group_name, group_options in option_groups.items() %}
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<details {% if loop.index == 1 %}open{% endif %}>
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<summary class="h2">{{ group_name }}</summary>
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{% for option_name, option in group_options.items() %}
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<div class="option-wrapper">
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<h4>{{ option.display_name|default(option_name) }}</h4>
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<div class="option-description">
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{{ option.__doc__ }}
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</div>
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{% if issubclass(option, Options.Toggle) %}
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{{ inputs.Toggle(option_name, option) }}
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{% elif issubclass(option, Options.DefaultOnToggle) %}
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{{ inputs.DefaultOnToggle(option_name, option) }}
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{% elif issubclass(option, Options.PlandoBosses) %}
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{{ inputs.PlandoBosses(option_name, option) }}
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{% elif issubclass(option, Options.TextChoice) %}
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{{ inputs.TextChoice(option_name, option) }}
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{% elif issubclass(option, Options.Choice) %}
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{{ inputs.Choice(option_name, option) }}
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{% elif issubclass(option, Options.NamedRange) %}
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{{ inputs.NamedRange(option_name, option) }}
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{% elif issubclass(option, Options.Range) %}
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{{ inputs.Range(option_name, option) }}
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{% elif issubclass(option, Options.FreeText) %}
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{{ inputs.FreeText(option_name, option) }}
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{% elif issubclass(option, Options.ItemDict) and option.verify_item_name %}
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{{ inputs.ItemDict(option_name, option, world) }}
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{% elif issubclass(option, Options.OptionList) and option.valid_keys %}
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{{ inputs.OptionList(option_name, option) }}
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{% elif issubclass(option, Options.LocationSet) and option.verify_location_name %}
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{{ inputs.LocationSet(option_name, option, world) }}
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{% elif issubclass(option, Options.ItemSet) and option.verify_item_name %}
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{{ inputs.ItemSet(option_name, option, world) }}
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{% elif issubclass(option, Options.OptionSet) and option.valid_keys %}
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{{ inputs.OptionSet(option_name, option) }}
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{% else %}
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<div class="unsupported-option">
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This option is not supported. Please edit your .yaml file manually.
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</div>
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{% endif %}
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</div>
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{% endfor %}
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</details>
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{% endfor %}
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</div>
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<div id="weighted-options-button-row">
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<input type="submit" name="intent-export" value="Export Options" />
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<input type="submit" name="intent-generate" value="Generate Single-Player Game">
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</div>
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</form>
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</div>
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{% endblock %}
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