 e5ca83b5db
			
		
	
	e5ca83b5db
	
	
	
		
			
			* bumpstik: treasure/booster location rules
* bumpstik: oop missed a bit
* bumpstik: apply access rule to Hazards check
* bumpstik: move completion cond. to set_rules
* bumpstik: tests?
I have literally never written these before so 🤷
* bumpstik: oops
* bumpstik: how about this?
* bumpstik: fix some logic
* bumpstik: this almost works but not quite
* bumpstik: accurate region boundaries for BBs
since we're using rules now
* bumpstik: holy heck it works now
		
	
		
			
				
	
	
		
			132 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Copyright (c) 2022 FelicitusNeko
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| #
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| # This software is released under the MIT License.
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| # https://opensource.org/licenses/MIT
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| 
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| from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
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| from .Items import BumpStikItem, item_table, item_groups
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| from .Locations import location_table
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| from .Options import *
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| from .Regions import create_regions
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| from worlds.AutoWorld import World, WebWorld
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| from worlds.generic.Rules import forbid_item
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| 
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| 
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| class BumpStikWeb(WebWorld):
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|     tutorials = [Tutorial(
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|         "Bumper Stickers Setup Tutorial",
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|         "A guide to setting up the Archipelago Bumper Stickers software on your computer.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["KewlioMZX"]
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|     )]
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|     theme = "stone"
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|     bug_report_page = "https://github.com/FelicitusNeko/FlixelBumpStik/issues"
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| 
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| 
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| class BumpStikWorld(World):
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|     """
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|         Bumper Stickers is a match-three puzzle game unlike any you've seen.
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|         Launch Bumpers onto the field, and match them in sets of three of the same color.
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|         How long can you go without getting Jammed?
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|     """
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| 
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|     game = "Bumper Stickers"
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|     web = BumpStikWeb()
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| 
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|     item_name_to_id = item_table
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|     location_name_to_id = location_table
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|     item_name_groups = item_groups
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| 
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|     data_version = 1
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| 
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|     required_client_version = (0, 3, 8)
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| 
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|     option_definitions = bumpstik_options
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| 
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|     def __init__(self, world: MultiWorld, player: int):
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|         super(BumpStikWorld, self).__init__(world, player)
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|         self.task_advances = TaskAdvances.default
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|         self.turners = Turners.default
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|         self.paint_cans = PaintCans.default
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|         self.traps = Traps.default
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|         self.rainbow_trap_weight = RainbowTrapWeight.default
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|         self.spinner_trap_weight = SpinnerTrapWeight.default
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|         self.killer_trap_weight = KillerTrapWeight.default
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| 
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|     def create_item(self, name: str) -> Item:
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|         return BumpStikItem(name, ItemClassification.filler, item_table[name], self.player)
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| 
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|     def create_event(self, event: str) -> Item:
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|         return BumpStikItem(event, ItemClassification.filler, None, self.player)
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| 
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|     def _create_item_in_quantities(self, name: str, qty: int) -> [Item]:
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|         return [self.create_item(name) for _ in range(0, qty)]
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| 
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|     def _create_traps(self):
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|         max_weight = self.rainbow_trap_weight + \
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|             self.spinner_trap_weight + self.killer_trap_weight
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|         rainbow_threshold = self.rainbow_trap_weight
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|         spinner_threshold = self.rainbow_trap_weight + self.spinner_trap_weight
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|         trap_return = [0, 0, 0]
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| 
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|         for i in range(self.traps):
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|             draw = self.multiworld.random.randrange(0, max_weight)
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|             if draw < rainbow_threshold:
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|                 trap_return[0] += 1
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|             elif draw < spinner_threshold:
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|                 trap_return[1] += 1
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|             else:
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|                 trap_return[2] += 1
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| 
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|         return trap_return
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| 
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|     def get_filler_item_name(self) -> str:
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|         return "Nothing"
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| 
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|     def generate_early(self):
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|         self.task_advances = self.multiworld.task_advances[self.player].value
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|         self.turners = self.multiworld.turners[self.player].value
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|         self.paint_cans = self.multiworld.paint_cans[self.player].value
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|         self.traps = self.multiworld.trap_count[self.player].value
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|         self.rainbow_trap_weight = self.multiworld.rainbow_trap_weight[self.player].value
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|         self.spinner_trap_weight = self.multiworld.spinner_trap_weight[self.player].value
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|         self.killer_trap_weight = self.multiworld.killer_trap_weight[self.player].value
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| 
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|     def create_regions(self):
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|         create_regions(self.multiworld, self.player)
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| 
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|     def create_items(self):
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|         frequencies = [
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|             0, 0, self.task_advances, self.turners, 0, self.paint_cans, 5, 25, 33
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|         ] + self._create_traps()
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|         item_pool = []
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| 
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|         for i, name in enumerate(item_table):
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|             if i < len(frequencies):
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|                 item_pool += self._create_item_in_quantities(
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|                     name, frequencies[i])
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| 
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|         item_delta = len(location_table) - len(item_pool)
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|         if item_delta > 0:
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|             item_pool += self._create_item_in_quantities(
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|                 "Score Bonus", item_delta)
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| 
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|         self.multiworld.itempool += item_pool
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| 
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|     def set_rules(self):
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|         for x in range(1, 32):
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|             self.multiworld.get_location(f"Treasure Bumper {x + 1}", self.player).access_rule = \
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|                 lambda state, x = x: state.has("Treasure Bumper", self.player, x)
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|         for x in range(1, 5):
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|             self.multiworld.get_location(f"Bonus Booster {x + 1}", self.player).access_rule = \
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|                 lambda state, x = x: state.has("Booster Bumper", self.player, x)
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|         self.multiworld.get_location("Level 5 - Cleared all Hazards", self.player).access_rule = \
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|             lambda state: state.has("Hazard Bumper", self.player, 25)
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|             
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|         self.multiworld.completion_condition[self.player] = \
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|             lambda state: state.has("Booster Bumper", self.player, 5) and \
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|             state.has("Treasure Bumper", self.player, 32)
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| 
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