 cc22161644
			
		
	
	cc22161644
	
	
	
		
			
			* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
		
			
				
	
	
		
			143 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from . import LingoTestBase
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| 
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| 
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| class TestRequiredRoomLogic(LingoTestBase):
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|     options = {
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|         "shuffle_doors": "doors",
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|         "shuffle_colors": "false",
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|     }
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| 
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|     def test_pilgrim_first(self) -> None:
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|         self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Pilgrim Room - Sun Painting")
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|         self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
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|         self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Starting Room - Back Right Door")
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|         self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
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| 
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|     def test_hidden_first(self) -> None:
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|         self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Starting Room - Back Right Door")
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|         self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
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|         self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Pilgrim Room - Sun Painting")
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|         self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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|         self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
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| 
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| 
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| class TestRequiredDoorLogic(LingoTestBase):
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|     options = {
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|         "shuffle_doors": "doors",
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|         "shuffle_colors": "false",
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|     }
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| 
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|     def test_through_rhyme(self) -> None:
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|         self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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|         self.collect_by_name("Starting Room - Rhyme Room Entrance")
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|         self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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|         self.collect_by_name("Rhyme Room (Looped Square) - Door to Circle")
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|         self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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|     def test_through_hidden(self) -> None:
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|         self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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|         self.collect_by_name("Starting Room - Rhyme Room Entrance")
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|         self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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|         self.collect_by_name("Starting Room - Back Right Door")
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|         self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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|         self.collect_by_name("Hidden Room - Rhyme Room Entrance")
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|         self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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| 
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| 
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| class TestSimpleDoors(LingoTestBase):
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|     options = {
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|         "shuffle_doors": "doors",
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|         "group_doors": "true",
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|         "shuffle_colors": "false",
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|     }
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| 
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|     def test_requirement(self):
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|         self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
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|         self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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| 
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|         self.collect_by_name("Rhyme Room Doors")
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|         self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
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|         self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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| 
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| 
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| class TestPanels(LingoTestBase):
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|     options = {
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|         "shuffle_doors": "panels"
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|     }
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| 
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|     def test_requirement(self):
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|         self.assertFalse(self.can_reach_location("Starting Room - HIDDEN"))
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|         self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Starting Room - HIDDEN (Panel)")
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|         self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
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|         self.assertFalse(self.can_reach_location("Hidden Room - OPEN"))
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|         self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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| 
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|         self.collect_by_name("Hidden Room - OPEN (Panel)")
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|         self.assertTrue(self.can_reach_location("Starting Room - HIDDEN"))
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|         self.assertTrue(self.can_reach_location("Hidden Room - OPEN"))
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|         self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
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| 
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| 
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| class TestGroupedPanels(LingoTestBase):
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|     options = {
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|         "shuffle_doors": "panels",
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|         "group_doors": "true",
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|         "shuffle_colors": "false",
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|     }
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| 
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|     def test_requirement(self):
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|         self.assertFalse(self.can_reach_location("Hub Room - SLAUGHTER"))
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|         self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
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|         self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
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| 
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|         self.collect_by_name("Tenacious Entrance Panels")
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|         self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
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|         self.assertFalse(self.can_reach_location("Dread Hallway - DREAD"))
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|         self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
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| 
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|         self.collect_by_name("Outside The Agreeable - BLACK (Panel)")
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|         self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
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|         self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
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|         self.assertFalse(self.can_reach_location("The Tenacious - Achievement"))
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| 
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|         self.collect_by_name("The Tenacious - Black Palindromes (Panels)")
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|         self.assertTrue(self.can_reach_location("Hub Room - SLAUGHTER"))
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|         self.assertTrue(self.can_reach_location("Dread Hallway - DREAD"))
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|         self.assertTrue(self.can_reach_location("The Tenacious - Achievement"))
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| 
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