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* Init * remove submodule * Init * Update docs * Fix tests * Update to use apcivvi * Update Readme and codeowners * Minor changes * Remove .value from options (except starting hint) * Minor updates * remove unnecessary property * Cleanup Rules and Region * Fix output file generation * Implement feedback * Remove 'AP' tag and fix issue with format strings and using same quotes * Update worlds/civ_6/__init__.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Minor docs changes * minor updates * Small rework of create items * Minor updates * Remove unused variable * Move client to Launcher Components with rest of similar clients * Revert "Move client to Launcher Components with rest of similar clients" This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364. * modify component * Fix generation issues * Fix tests * Minor change * Add improvement and test case * Minor options changes * . * Preliminary Review * Fix failing test due to slot data serialization * Format json * Remove exclude missable boosts * Update options (update goody hut text, make research multiplier a range) * Update docs punctuation and slot data init * Move priority/excluded locations into options * Implement docs PR feedback * PR Feedback for options * PR feedback misc * Update location classification and fix client type * Fix typings * Update research cost multiplier * Remove unnecessary location priority code * Remove extrenous use of items() * WIP PR Feedback * WIP PR Feedback * Add victory event * Add option set for death link effect * PR improvements * Update post fill hint to support items with multiple classifications * remove unnecessary len * Move location exclusion logic * Update test to use set instead of accidental dict * Update docs around progressive eras and boost locations * Update docs for options to be more readable * Fix issue with filler items and prehints * Update filler_data to be static * Update links in docs * Minor updates and PR feedback * Update boosts data * Update era required items * Update existing techs * Update existing techs * move boost data class * Update reward data * Update prereq data * Update new items and progressive districts * Remove unused code * Make filler item name func more efficient * Update death link text * Move Civ6 to the end of readme * Fix bug with hidden locations and location.name * Partial PR Feedback Implementation * Format changes * Minor review feedback * Modify access rules to use list created in generate_early * Modify boost rules to precalculate requirements * Remove option checks from access rules * Fix issue with pre initialized dicts * Add inno setup for civ6 client * Update inno_setup.iss --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
108 lines
4.0 KiB
Python
108 lines
4.0 KiB
Python
from Fill import distribute_items_restrictive
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from ..Data import get_boosts_data
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from . import CivVITestBase
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class TestBoostsanityIncluded(CivVITestBase):
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"boostsanity": "true",
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"progression_style": "none",
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"shuffle_goody_hut_rewards": "false",
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}
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def test_boosts_get_included(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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locations = self.multiworld.get_locations(self.player)
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found_locations = 0
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for location in locations:
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if "BOOST" in location.name:
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found_locations += 1
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num_boost_locations = len(get_boosts_data())
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self.assertEqual(found_locations, num_boost_locations)
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def test_boosts_require_prereqs_no_progressives(self) -> None:
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self.world_setup()
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location = "BOOST_TECH_ADVANCED_BALLISTICS"
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items_to_give = ["Refining", "Electricity", "Apprenticeship", "Industrialization"]
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self.assertFalse(self.can_reach_location(location))
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for prereq in items_to_give:
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self.collect_by_name(prereq)
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is_last_prereq = prereq == items_to_give[-1]
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self.assertEqual(self.can_reach_location(location), is_last_prereq)
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class TestBoostsanityIncludedNoProgressiveDistricts(CivVITestBase):
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"boostsanity": "true",
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"progression_style": "districts_only",
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"shuffle_goody_hut_rewards": "false",
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}
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def test_boosts_get_included(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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locations = self.multiworld.get_locations(self.player)
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found_locations = 0
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for location in locations:
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if "BOOST" in location.name:
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found_locations += 1
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num_boost_locations = len(get_boosts_data())
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self.assertEqual(found_locations, num_boost_locations)
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class TestBoostsanityPrereqsWithProgressiveDistricts(CivVITestBase):
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options = {
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"progressive_eras": "true",
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"boostsanity": "true",
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"progression_style": "districts_only",
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"shuffle_goody_hut_rewards": "false",
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}
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def test_boosts_require_progressive_prereqs_optional(self) -> None:
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location = "BOOST_TECH_NUCLEAR_FUSION"
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items_to_give = ["Progressive Industrial Zone", "Progressive Industrial Zone"]
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self.assertFalse(self.can_reach_location(location))
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for prereq in items_to_give:
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self.collect_by_name(prereq)
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is_last_prereq = prereq == items_to_give[-1]
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self.assertEqual(self.can_reach_location(location), is_last_prereq)
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def tests_boosts_require_correct_progressive_district_count(self) -> None:
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location = "BOOST_TECH_RIFLING"
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items_to_give = ["Mining", "Progressive Encampment", "Progressive Encampment"]
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self.assertFalse(self.can_reach_location(location))
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for prereq in items_to_give:
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self.collect_by_name(prereq)
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is_last_prereq = prereq == items_to_give[-1]
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self.assertEqual(self.can_reach_location(location), is_last_prereq)
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class TestBoostsanityExcluded(CivVITestBase):
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auto_construct = False
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options = {
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"progressive_eras": "true",
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"death_link": "true",
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"boostsanity": "false",
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"death_link_effect": "unit_killed",
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"progressive_districts": "true",
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"shuffle_goody_hut_rewards": "false",
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}
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def test_boosts_are_not_included(self) -> None:
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self.world_setup()
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distribute_items_restrictive(self.multiworld)
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locations = self.multiworld.get_locations(self.player)
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found_locations = 0
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for location in locations:
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if "BOOST" in location.name:
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found_locations += 1
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self.assertEqual(found_locations, 0)
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