Files
Grinch-AP/worlds/civ_6/test/TestGoodyHuts.py
Carter Hesterman 5f73c245fc New Game Implementation: Civilization VI (#3736)
* Init

* remove submodule

* Init

* Update docs

* Fix tests

* Update to use apcivvi

* Update Readme and codeowners

* Minor changes

* Remove .value from options (except starting hint)

* Minor updates

* remove unnecessary property

* Cleanup Rules and Region

* Fix output file generation

* Implement feedback

* Remove 'AP' tag and fix issue with format strings and using same quotes

* Update worlds/civ_6/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Minor docs changes

* minor updates

* Small rework of create items

* Minor updates

* Remove unused variable

* Move client to Launcher Components with rest of similar clients

* Revert "Move client to Launcher Components with rest of similar clients"

This reverts commit f9fd5df9fdf19eaf4f1de54e21e3c33a74f02364.

* modify component

* Fix generation issues

* Fix tests

* Minor change

* Add improvement and test case

* Minor options changes

* .

* Preliminary Review

* Fix failing test due to slot data serialization

* Format json

* Remove exclude missable boosts

* Update options (update goody hut text, make research multiplier a range)

* Update docs punctuation and slot data init

* Move priority/excluded locations into options

* Implement docs PR feedback

* PR Feedback for options

* PR feedback misc

* Update location classification and fix client type

* Fix typings

* Update research cost multiplier

* Remove unnecessary location priority code

* Remove extrenous use of items()

* WIP PR Feedback

* WIP PR Feedback

* Add victory event

* Add option set for death link effect

* PR improvements

* Update post fill hint to support items with multiple classifications

* remove unnecessary len

* Move location exclusion logic

* Update test to use set instead of accidental dict

* Update docs around progressive eras and boost locations

* Update docs for options to be more readable

* Fix issue with filler items and prehints

* Update filler_data to be static

* Update links in docs

* Minor updates and PR feedback

* Update boosts data

* Update era required items

* Update existing techs

* Update existing techs

* move boost data class

* Update reward data

* Update prereq data

* Update new items and progressive districts

* Remove unused code

* Make filler item name func more efficient

* Update death link text

* Move Civ6 to the end of readme

* Fix bug with hidden locations and location.name

* Partial PR Feedback Implementation

* Format changes

* Minor review feedback

* Modify access rules to use list created in generate_early

* Modify boost rules to precalculate requirements

* Remove option checks from access rules

* Fix issue with pre initialized dicts

* Add inno setup for civ6 client

* Update inno_setup.iss

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2025-03-10 14:53:26 +01:00

115 lines
4.0 KiB
Python

from typing import Dict
from BaseClasses import ItemClassification
from Fill import distribute_items_restrictive
from ..Items import FillerItemRarity, filler_data
from . import CivVITestBase
class TestGoodyHutsIncluded(CivVITestBase):
auto_construct = False
options = {
"progressive_eras": "true",
"progressive_districts": "true",
"shuffle_goody_hut_rewards": "true",
}
def test_goody_huts_get_included(self) -> None:
self.world_setup()
self.world.generate_early()
distribute_items_restrictive(self.multiworld)
expected_goody_huts = 10
found = 0
for location in self.multiworld.get_locations(self.player):
if location.name.startswith("GOODY_HUT_"):
found += 1
self.assertEqual(found, expected_goody_huts)
class TestGoodyHutsExcluded(CivVITestBase):
auto_construct = False
options = {
"progressive_eras": "true",
"progressive_districts": "true",
"shuffle_goody_hut_rewards": "false",
}
def test_goody_huts_are_not_included(self) -> None:
self.world_setup()
self.world.generate_early()
distribute_items_restrictive(self.multiworld)
found_goody_huts = 0
for location in self.multiworld.get_locations(self.player):
if location.name.startswith("GOODY_HUT_"):
found_goody_huts += 1
self.assertEqual(found_goody_huts, 0)
class TestFillerItemsIncludedByRarity(CivVITestBase):
auto_construct = False
options = {
"progressive_eras": "true",
"progressive_districts": "true",
"shuffle_goody_hut_rewards": "true",
"boostsanity": "true"
}
def test_filler_items_are_included_by_rarity(self) -> None:
self.world_setup()
self.world.generate_early()
distribute_items_restrictive(self.multiworld)
rarity_counts: Dict[FillerItemRarity, int] = {
FillerItemRarity.COMMON: 0,
FillerItemRarity.UNCOMMON: 0,
FillerItemRarity.RARE: 0,
}
total_filler_items = 0
for item in self.multiworld.itempool:
if item.classification == ItemClassification.filler:
rarity = filler_data[item.name].rarity
rarity_counts[rarity] += 1
total_filler_items += 1
expected_counts = {
FillerItemRarity.COMMON: 101,
FillerItemRarity.UNCOMMON: 27,
FillerItemRarity.RARE: 4,
}
for rarity, expected in expected_counts.items():
self.assertEqual(rarity_counts[rarity], expected, f"Expected {expected} {rarity} items, found {rarity_counts[rarity]}")
class TestFillerItemsIncludedByRarityWithoutBoostsanity(CivVITestBase):
auto_construct = False
options = {
"progressive_eras": "true",
"progressive_districts": "true",
"shuffle_goody_hut_rewards": "true",
"boostsanity": "false"
}
def test_filler_items_are_included_by_rarity_without_boostsanity(self) -> None:
self.world_setup()
self.world.generate_early()
distribute_items_restrictive(self.multiworld)
rarity_counts: Dict[FillerItemRarity, int] = {
FillerItemRarity.COMMON: 0,
FillerItemRarity.UNCOMMON: 0,
FillerItemRarity.RARE: 0,
}
total_filler_items = 0
for item in self.multiworld.itempool:
if item.classification == ItemClassification.filler:
rarity = filler_data[item.name].rarity
rarity_counts[rarity] += 1
total_filler_items += 1
expected_counts = {
FillerItemRarity.COMMON: 7,
FillerItemRarity.UNCOMMON: 2,
FillerItemRarity.RARE: 1,
}
for rarity, expected in expected_counts.items():
self.assertEqual(rarity_counts[rarity], expected, f"Expected {expected} {rarity} items, found {rarity_counts[rarity]}")